LeagueSkillUpView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private List<EffectUI> _effectUIs = new List<EffectUI>();
  19. private List<GComponent> _items = new List<GComponent>();
  20. private int _pageCount;
  21. private int _type;
  22. public override void Dispose()
  23. {
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. EffectUIPool.Recycle(_effectUI3);
  29. _effectUI3 = null;
  30. if (_valueBarController != null)
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  46. _ui = UI_LeagueSkillUpUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  50. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  51. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  52. _ui.m_comSkill.m_list.SetVirtual();
  53. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  54. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  55. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  56. _valueBarController = new ValueBarController(_ui.m_comValue);
  57. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  58. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA");
  59. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  60. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();
  70. _type = (int)this.viewData;
  71. _valueBarController.OnShown();
  72. _valueBarController.Controller(11);
  73. _ui.m_t0.Play(() =>
  74. {
  75. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  76. UpdateView(false);
  77. });
  78. }
  79. protected override void OnHide()
  80. {
  81. base.OnHide();
  82. _valueBarController.OnHide();
  83. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  84. _ui.m_comSkill.m_list.numItems = 0;
  85. _ui.m_t0.Stop();
  86. _ui.m_t1.Stop();
  87. DestroySkillAni();
  88. }
  89. private void DestroySkillAni()
  90. {
  91. for (int i = 0; i < _effectUIs.Count; i++)
  92. {
  93. EffectUIPool.Recycle(_effectUIs[i]);
  94. _items[i].RemoveChildAt(4);
  95. }
  96. _effectUIs.Clear();
  97. _items.Clear();
  98. }
  99. protected override void RemoveEventListener()
  100. {
  101. base.RemoveEventListener();
  102. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  103. }
  104. private void OnBtnBackClick()
  105. {
  106. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  107. }
  108. private void OnBtnRightClick()
  109. {
  110. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  111. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  112. int nextPage = curPage + 1;
  113. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  114. _ui.m_comSkill.m_list.ScrollToView(nextPage * _ui.m_comSkill.m_list.lineCount, true);
  115. Debug.Log("curPage:" + nextPage);
  116. }
  117. private void OnBtnLeftClick()
  118. {
  119. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  120. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  121. int lastPage = curPage - 1;
  122. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  123. _ui.m_comSkill.m_list.ScrollToView(lastPage * _ui.m_comSkill.m_list.lineCount, true);
  124. Debug.Log("curPage:" + lastPage);
  125. }
  126. private void UpdateView()
  127. {
  128. UpdateView(true);
  129. }
  130. private void UpdateView(bool showAni)
  131. {
  132. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  133. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  134. {
  135. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  136. {
  137. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  138. }
  139. else
  140. {
  141. bool isActive = true;
  142. List<LeagueSkillCfg> skillCfgs =
  143. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  144. for (int i = 0; i < skillCfgs.Count; i++)
  145. {
  146. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  147. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  148. {
  149. isActive = false;
  150. break;
  151. }
  152. }
  153. if (isActive)
  154. {
  155. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  156. }
  157. else
  158. {
  159. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  160. }
  161. }
  162. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  163. }
  164. _ui.m_comSkill.m_listScore.numItems = 4;
  165. _ui.m_comSkill.m_list.RefreshVirtualList();
  166. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  167. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  168. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  169. }
  170. private void RenderListScoreItem(int index, GObject obj)
  171. {
  172. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  173. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  174. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  175. UI_ListScoreItem.ProxyEnd();
  176. }
  177. private void RenderListItem(int index, GObject obj)
  178. {
  179. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  180. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  181. if (item.m_listSkill.data == null)
  182. {
  183. item.m_listSkill.itemRenderer = RenderListSkillItem;
  184. }
  185. if (LeagueDataManager.Instance.CurLayer == index + 1)
  186. {
  187. DestroySkillAni();
  188. }
  189. item.m_listSkill.data = skillCfgs;
  190. item.m_listSkill.numItems = skillCfgs.Count;
  191. UI_ListSkillLayerItem.ProxyEnd();
  192. }
  193. private void RenderListSkillItem(int index, GObject obj)
  194. {
  195. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  196. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  197. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  198. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  199. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  200. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  201. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  202. item.m_imgLock.visible = isLock;
  203. bool canActive = true;
  204. List<LeagueSkillCfg> lastSkillCfgs =
  205. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  206. for (int i = 0; i < lastSkillCfgs.Count; i++)
  207. {
  208. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  209. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  210. {
  211. canActive = false;
  212. break;
  213. }
  214. }
  215. item.m_imgSuo.visible = !canActive;
  216. if (isLock && canActive && _effectUIs.Count <= index)
  217. {
  218. GGraph holder = new GGraph();
  219. holder.SetSize(1, 1);
  220. holder.SetPosition(80, 80, 0);
  221. holder.name = "holder";
  222. item.target.AddChildAt(holder, 4);
  223. EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_league", "tea_nolearn");
  224. _effectUIs.Add(_effectUI);
  225. _items.Add(item.target);
  226. }
  227. GObject gObject = item.target.GetChild("holder");
  228. if (gObject != null)
  229. {
  230. gObject.visible = isLock && canActive;
  231. }
  232. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  233. if (item.target.data == null)
  234. {
  235. item.target.onClick.Add(OnActiveSkill);
  236. }
  237. item.target.data = skillCfgs[index].id;
  238. UI_ListSkillItem.ProxyEnd();
  239. }
  240. private async void OnActiveSkill(EventContext context)
  241. {
  242. GObject obj = context.sender as GObject;
  243. int skillId = (int)obj.data;
  244. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  245. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  246. {
  247. return;
  248. }
  249. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  250. List<LeagueSkillCfg> lastSkillCfgs =
  251. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  252. for (int i = 0; i < lastSkillCfgs.Count; i++)
  253. {
  254. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  255. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  256. {
  257. return;
  258. }
  259. }
  260. long needCount = skillCfg.consumeArr[0][1];
  261. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  262. if (hasCount < needCount)
  263. {
  264. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  265. return;
  266. }
  267. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  268. if (result)
  269. {
  270. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  271. _ui.m_holderSkill.position = posInSkill;
  272. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
  273. Vector2 posInScore =
  274. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  275. _ui.m_holderScore.position = posInScore;
  276. _ui.m_t1.Play();
  277. UpdateView(true);
  278. }
  279. }
  280. }
  281. }