PoemGalleryView.cs 23 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Poem;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. class TabType
  9. {
  10. /// <summary>
  11. /// 首页
  12. /// </summary>
  13. public static int RECOVER = 0;
  14. /// <summary>
  15. /// 投稿
  16. /// </summary>
  17. public static int JOIN = 1;
  18. /// <summary>
  19. /// 收藏
  20. /// </summary>
  21. public static int FAVORITES = 2;
  22. }
  23. class RecommendType
  24. {
  25. /// <summary>
  26. /// 推荐
  27. /// </summary>
  28. public static int RECOMMEND = 0;
  29. /// <summary>
  30. /// 好友
  31. /// </summary>
  32. public static int FRIEND = 1;
  33. /// <summary>
  34. /// 排行榜
  35. /// </summary>
  36. public static int RANK = 2;
  37. }
  38. class FavoritesType
  39. {
  40. /// <summary>
  41. /// 我的收藏
  42. /// </summary>
  43. public static int FAVORITE = 0;
  44. /// <summary>
  45. /// 我的作品
  46. /// </summary>
  47. public static int MY_SELF = 1;
  48. }
  49. public class PoemGalleryView : BaseWindow
  50. {
  51. private UI_PoemGalleryUI _ui;
  52. private GList _list;
  53. private GList _list1;
  54. private GComponent _comScroll;
  55. // private List<PoemGalleryData> _galleryDatas = new List<PoemGalleryData>();
  56. private List<long> _galleryDatas = new List<long>();
  57. private int _sortType = 0;//由GallerySortType定义
  58. private int _pageCount = 10;
  59. private int _tabIndex = 0;//当前选中大页签下标,首页0投稿1收藏2
  60. private int _subtabIndex = 0;//当前选中小页签下标,推荐0好友1排行榜2;我的收藏0我的作品1
  61. private bool isPullDown = false;//是否下拉刷新中,刷新中再次下拉不会重新请求更新数据
  62. private bool isPullUp = false;//是否上拉刷新中,刷新中再次下拉不会重新请求更新数据
  63. public override void Dispose()
  64. {
  65. if (_ui != null)
  66. {
  67. _ui.Dispose();
  68. _ui = null;
  69. }
  70. base.Dispose();
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. packageName = UI_PoemGalleryUI.PACKAGE_NAME;
  76. _ui = UI_PoemGalleryUI.Create();
  77. this.viewCom = _ui.target;
  78. isfullScreen = true;
  79. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  80. _ui.m_comNormal.m_comBoBox.items = new string[] { "推荐", "最新" };
  81. _ui.m_comNormal.m_comBoBox.icons = new string[] { "ui://Poem/hl_pxpx", "ui://Poem/hl_zxzx" };
  82. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  83. _ui.m_btnRecover.onClick.Add(OnBtnRecoverClick);
  84. _ui.m_btnJoin.onClick.Add(OnBtnJoinClick);
  85. _ui.m_btnFavorites.onClick.Add(OnBtnFavoritesClick);
  86. _ui.m_comNormal.m_comScroll.target.scrollPane.onPullDownRelease.Add(onPullDownRelease);
  87. _ui.m_comNormal.m_comScroll.target.scrollPane.onPullUpRelease.Add(OnPullUpToRefresh);
  88. _ui.m_comNormal.m_comScroll.target.scrollPane.onScrollEnd.Add(onScrollEnd);
  89. _ui.m_comFavorites.m_comScroll.target.scrollPane.onPullDownRelease.Add(onPullDownRelease);
  90. _ui.m_comFavorites.m_comScroll.target.scrollPane.onPullUpRelease.Add(OnPullUpToRefresh);
  91. _ui.m_comFavorites.m_comScroll.target.scrollPane.onScrollEnd.Add(onScrollEnd);
  92. _ui.m_comNormal.m_comScroll.m_listRecommend.itemRenderer = RenderListItem;
  93. _ui.m_comNormal.m_comScroll.m_listRecommend1.itemRenderer = RenderListItem1;
  94. _ui.m_comFavorites.m_comScroll.m_listRecommend.itemRenderer = RenderListItem;
  95. _ui.m_comFavorites.m_comScroll.m_listRecommend1.itemRenderer = RenderListItem1;
  96. _ui.m_comNormal.m_listRank.itemRenderer = RenderListRankItem;
  97. _ui.m_comNormal.m_listRank.SetVirtual();
  98. _ui.m_comNormal.m_btnShop.onClick.Add(OnBtnShopClick);
  99. _ui.m_comNormal.m_btnReward.onClick.Add(OnBtnRewardClick);
  100. _ui.m_comNormal.m_c1.onChanged.Add(OnNormalTabChange);
  101. _ui.m_comFavorites.m_c1.onChanged.Add(OnFavoritesTabChange);
  102. }
  103. protected override void AddEventListener()
  104. {
  105. base.AddEventListener();
  106. // EventAgent.AddEventListener(ConstMessage.GALLERY_DATA_CHANGE, UpdateGalleryList);
  107. // EventAgent.AddEventListener(ConstMessage.GALLERY_RANK_DATA_CHANGE, UpdateGalleryRankList);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. if (this.viewData != null)
  113. {
  114. _tabIndex = (int)(this.viewData as object[])[0];
  115. _subtabIndex = (int)(this.viewData as object[])[1];
  116. _ui.m_comNormal.m_comBoBox.selectedIndex = (int)(this.viewData as object[])[2];
  117. _ui.m_comNormal.m_c1.selectedIndex = _subtabIndex;
  118. _ui.m_comFavorites.m_c1.selectedIndex = _subtabIndex;
  119. UpdateGalleryList();
  120. }
  121. else
  122. {
  123. _tabIndex = TabType.RECOVER;
  124. _subtabIndex = RecommendType.RECOMMEND;
  125. _ui.m_comNormal.m_comBoBox.selectedIndex = 0;
  126. _ui.m_comNormal.m_c1.selectedIndex = _subtabIndex;
  127. _ui.m_comFavorites.m_c1.selectedIndex = _subtabIndex;
  128. _comScroll = _ui.m_comNormal.m_comScroll.target;
  129. if (_ui.m_comNormal.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend.ScrollToView(0);
  130. if (_ui.m_comNormal.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend1.ScrollToView(0);
  131. if (_ui.m_comFavorites.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend.ScrollToView(0);
  132. if (_ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend1.ScrollToView(0);
  133. OnNormalTabChange();
  134. }
  135. _ui.m_c1.selectedIndex = _tabIndex;
  136. // UpdateGalleryList();
  137. UpdateView();
  138. }
  139. protected override void OnHide()
  140. {
  141. base.OnHide();
  142. ResetPullRelease();
  143. _ui.m_comNormal.m_comBoBox.selectedIndex = 0;
  144. }
  145. protected override void RemoveEventListener()
  146. {
  147. base.RemoveEventListener();
  148. // EventAgent.RemoveEventListener(ConstMessage.GALLERY_DATA_CHANGE, UpdateGalleryList);
  149. // EventAgent.RemoveEventListener(ConstMessage.GALLERY_RANK_DATA_CHANGE, UpdateGalleryRankList);
  150. }
  151. private void OnBtnBackClick()
  152. {
  153. ViewManager.GoBackFrom(typeof(PoemGalleryView).FullName);
  154. }
  155. /// <summary>
  156. /// 积分商店
  157. /// </summary>
  158. private void OnBtnShopClick()
  159. {
  160. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  161. ViewManager.Show<ClothingShopView>(new object[] { ConstStoreId.GALLERY_STORE_ID }, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas }, true);
  162. }
  163. /// <summary>
  164. /// 排行榜奖励
  165. /// </summary>
  166. private void OnBtnRewardClick()
  167. {
  168. ViewManager.Show<PoemGalleryRewardView>(null, new object[] { typeof(PoemGalleryView).FullName, this.viewData });
  169. }
  170. /********************************************************页签切换*************************************************/
  171. /// <summary>
  172. /// 首页
  173. /// </summary>
  174. private void OnBtnRecoverClick()
  175. {
  176. if (_tabIndex == TabType.RECOVER && _ui.m_comNormal.m_c1.selectedIndex == RecommendType.RECOMMEND)//当前在推荐页要刷新
  177. {
  178. PullDown();
  179. onPullDownRelease();
  180. }
  181. else//当前不在推荐页只把页签切回到推荐页,不刷新
  182. {
  183. _ui.m_comNormal.m_c1.selectedIndex = RecommendType.RECOMMEND;
  184. }
  185. _tabIndex = _ui.m_c1.selectedIndex;
  186. _comScroll = _ui.m_comNormal.m_comScroll.target;
  187. }
  188. /// <summary>
  189. /// 投稿
  190. /// </summary>
  191. private void OnBtnJoinClick()
  192. {
  193. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  194. ViewManager.Show<DressUpView>(1, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas }, true);
  195. }
  196. /// <summary>
  197. ///收藏夹
  198. /// </summary>
  199. private void OnBtnFavoritesClick()
  200. {
  201. _tabIndex = _ui.m_c1.selectedIndex;
  202. _comScroll = _ui.m_comFavorites.m_comScroll.target;
  203. if (_ui.m_comFavorites.m_c1.selectedIndex != FavoritesType.FAVORITE)
  204. {
  205. _ui.m_comFavorites.m_c1.selectedIndex = FavoritesType.FAVORITE;
  206. }
  207. ResetPullRelease();
  208. }
  209. /// <summary>
  210. /// 切换首页页签
  211. /// </summary>
  212. private void OnNormalTabChange()
  213. {
  214. ResetPullRelease();
  215. _subtabIndex = _ui.m_comNormal.m_c1.selectedIndex;
  216. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RANK)//排行榜
  217. {
  218. _galleryDatas = PoemGalleryDataManager.Instance.RankDatas;
  219. ReqGalleryRankList();
  220. }
  221. else
  222. {
  223. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RECOMMEND)//首页
  224. {
  225. if (_ui.m_comNormal.m_comBoBox.selectedIndex == 0)//推荐
  226. {
  227. _sortType = (int)GallerySortType.Recommend;
  228. _galleryDatas = PoemGalleryDataManager.Instance.RecommendDatas;
  229. }
  230. else//最新
  231. {
  232. _sortType = (int)GallerySortType.Newest;
  233. _galleryDatas = PoemGalleryDataManager.Instance.NewestDatas;
  234. }
  235. }
  236. else if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.FRIEND)//好友
  237. {
  238. _sortType = (int)GallerySortType.Friend;
  239. _galleryDatas = PoemGalleryDataManager.Instance.FrinedDatas;
  240. }
  241. _list = _ui.m_comNormal.m_comScroll.m_listRecommend;
  242. _list1 = _ui.m_comNormal.m_comScroll.m_listRecommend1;
  243. if (_list.numItems > 0) _list.ScrollToView(0);
  244. if (_list1.numItems > 0) _list.ScrollToView(0);
  245. ReqGalleryList(0);
  246. }
  247. }
  248. /// <summary>
  249. /// 切换收藏页签
  250. /// </summary>
  251. private void OnFavoritesTabChange()
  252. {
  253. _subtabIndex = _ui.m_comFavorites.m_c1.selectedIndex;
  254. if (_ui.m_comFavorites.m_c1.selectedIndex == FavoritesType.FAVORITE)//我的收藏
  255. {
  256. _sortType = (int)GallerySortType.MyCollect;
  257. _galleryDatas = PoemGalleryDataManager.Instance.FrinedDatas;
  258. }
  259. else if (_ui.m_comFavorites.m_c1.selectedIndex == FavoritesType.MY_SELF)//我的作品
  260. {
  261. _sortType = (int)GallerySortType.MyWorks;
  262. _galleryDatas = PoemGalleryDataManager.Instance.FrinedDatas;
  263. }
  264. _list = _ui.m_comNormal.m_comScroll.m_listRecommend;
  265. _list1 = _ui.m_comNormal.m_comScroll.m_listRecommend1;
  266. if (_list.numItems > 0) _list.ScrollToView(0);
  267. if (_list1.numItems > 0) _list.ScrollToView(0);
  268. ReqGalleryList(0);
  269. }
  270. /********************************************************请求更新列表*************************************************/
  271. private void onScrollEnd()
  272. {
  273. if (_comScroll.scrollPane.percY == 1)
  274. {
  275. ReqGalleryList(_list.numItems);
  276. }
  277. }
  278. //请求刷新
  279. private async void ReqGalleryList(int startIndex)
  280. {
  281. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, startIndex, _pageCount);
  282. if (result)
  283. {
  284. UpdateGalleryList();
  285. }
  286. }
  287. private void UpdateGalleryList()
  288. {
  289. if (_galleryDatas.Count % 2 == 0)
  290. {
  291. _list.numItems = _galleryDatas.Count / 2;
  292. _list1.numItems = _galleryDatas.Count / 2;
  293. }
  294. else
  295. {
  296. _list.numItems = (_galleryDatas.Count + 1) / 2;
  297. _list1.numItems = (_galleryDatas.Count - 1) / 2;
  298. }
  299. _list.ResizeToFit();
  300. _list1.ResizeToFit();
  301. UpdateView();
  302. }
  303. //请求排行榜刷新
  304. private void ReqGalleryRankList()
  305. {
  306. PoemGallerySProxy.ReqRankList().Coroutine();
  307. }
  308. private void UpdateGalleryRankList()
  309. {
  310. _ui.m_comNormal.m_listRank.numItems = _galleryDatas.Count;
  311. UpdateView();
  312. }
  313. private void RefreshList()
  314. {
  315. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RANK)
  316. {
  317. _ui.m_comNormal.m_listRank.RefreshVirtualList();
  318. }
  319. else
  320. {
  321. _list.RefreshVirtualList();
  322. _list1.RefreshVirtualList();
  323. }
  324. UpdateView();
  325. }
  326. /********************************************************界面更新*************************************************/
  327. private void UpdateView()
  328. {
  329. GalleryThemeCfg themeCfg = GalleryThemeCfgArray.Instance.GetCfg((int)PoemGalleryDataManager.Instance.ThemeId);
  330. _ui.m_comNormal.m_txtTheme.text = string.Format("本期主题:{0}", themeCfg.theme);
  331. _ui.m_comNormal.m_txtRank.text = string.Format("我的排名:{0}", PoemGalleryDataManager.Instance.MyRank);
  332. _ui.m_comNormal.m_txtRewardCount.text = string.Format("奖励次数:{0}/{1}", PoemGalleryDataManager.Instance.VoteCount, GalleryRewardCfgArray.Instance.dataArray.Length);
  333. _ui.m_comNormal.m_txtTime.text = PoemGalleryDataManager.Instance.GetThemeTime();
  334. _ui.m_comNormal.m_grpResult.visible = PoemGalleryDataManager.Instance.IsResulting();
  335. }
  336. private void RenderListItem(int index, GObject obj)
  337. {
  338. long workId = _galleryDatas[index * 2];
  339. UpdateListItem(workId, obj);
  340. }
  341. private void RenderListItem1(int index, GObject obj)
  342. {
  343. long workId = _galleryDatas[index * 2 + 1];
  344. UpdateListItem(workId, obj);
  345. }
  346. private void UpdateListItem(long workId, GObject obj)
  347. {
  348. PoemGalleryData data = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  349. UI_ListItem item = UI_ListItem.Proxy(obj);
  350. if (data.Ntexture == null)
  351. {
  352. Timers.inst.StartCoroutine(PictureStorageHelper.DownloadFile(data.PictureTempUrl, (Texture2D texture) =>
  353. {
  354. data.Ntexture = new NTexture(texture);
  355. item.m_loaIcon.texture = data.Ntexture;
  356. }));
  357. }
  358. else
  359. {
  360. item.m_loaIcon.texture = data.Ntexture;
  361. }
  362. item.m_loaIcon.height = item.m_loaIcon.width * item.m_loaIcon.texture.height / item.m_loaIcon.texture.width;
  363. item.m_txtName.text = data.AuthorName;
  364. item.m_btnCollect.title = data.CollectCount.ToString();
  365. item.m_btnCollect.selected = data.CollectOrNot;
  366. item.m_btnVote.title = data.VoteCount.ToString();
  367. item.m_btnVote.selected = data.VoteOrNot;
  368. if (item.m_loaIcon.data == null)
  369. {
  370. item.m_loaIcon.onClick.Add(OnLoaIconClick);
  371. }
  372. item.m_loaIcon.data = workId;
  373. if (item.m_btnCollect.data == null)
  374. {
  375. item.m_btnCollect.onClick.Add(OnBtnCollectClick);
  376. }
  377. item.m_btnCollect.data = workId;
  378. if (item.m_btnVote.data == null)
  379. {
  380. item.m_btnVote.onClick.Add(OnBtnVoteClick);
  381. }
  382. item.m_btnVote.data = workId;
  383. UI_ListItem.ProxyEnd();
  384. }
  385. private void RenderListRankItem(int index, GObject obj)
  386. {
  387. long workId = _galleryDatas[index];
  388. PoemGalleryData data = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  389. UI_ListRankItem item = UI_ListRankItem.Proxy(obj);
  390. // item.target.height = item.m_loaIcon.height + 80;
  391. // item.m_loaIcon.texture = data.Ntexture;
  392. // item.m_txtName.text = data.AuthorName;
  393. // item.m_btnCollect.title = data.CollectCount.ToString();
  394. // item.m_btnCollect.selected = data.CollectOrNot;
  395. // item.m_btnVote.title = data.VoteCount.ToString();
  396. // item.m_btnVote.selected = data.VoteOrNot;
  397. // item.m_c1.selectedIndex = index < 3 ? index : 3;
  398. // if (item.m_loaIcon.data == null)
  399. // {
  400. // item.m_loaIcon.onClick.Add(OnLoaIconClick);
  401. // }
  402. // item.m_loaIcon.data = workId;
  403. // if (item.m_btnCollect.data == null)
  404. // {
  405. // item.m_btnCollect.onClick.Add(OnBtnCollectClick);
  406. // }
  407. // item.m_btnCollect.data = workId;
  408. // if (item.m_btnVote.data == null)
  409. // {
  410. // item.m_btnVote.onClick.Add(OnBtnVoteClick);
  411. // }
  412. // item.m_btnVote.data = workId;
  413. UI_ListRankItem.ProxyEnd();
  414. }
  415. private void OnLoaIconClick(EventContext context)
  416. {
  417. GObject obj = context.data as GObject;
  418. long workId = (long)obj.data;
  419. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  420. ViewManager.Show<PoemGalleryPreviewView>(new object[] { _sortType, workId }, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas });
  421. }
  422. private async void OnBtnCollectClick(EventContext context)
  423. {
  424. GObject obj = context.data as GObject;
  425. long workId = (long)obj.data;
  426. PoemGalleryData galleryData = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  427. if (galleryData.CollectOrNot)
  428. {
  429. bool result = await PoemGallerySProxy.ReqCancelCollecteGalleryWorks(workId);
  430. if (result)
  431. {
  432. if (_tabIndex == TabType.FAVORITES && _subtabIndex == FavoritesType.FAVORITE)
  433. {
  434. ReqGalleryList(0);//当前为收藏页要重新拉取数据
  435. }
  436. else
  437. {
  438. RefreshList();
  439. }
  440. }
  441. }
  442. else
  443. {
  444. bool result = await PoemGallerySProxy.ReqCollecteGalleryWorks(workId);
  445. if (result)
  446. {
  447. if (_tabIndex == TabType.FAVORITES && _subtabIndex == FavoritesType.FAVORITE)
  448. {
  449. ReqGalleryList(0);//当前为收藏页要重新拉取数据
  450. }
  451. else
  452. {
  453. RefreshList();
  454. }
  455. }
  456. }
  457. }
  458. private async void OnBtnVoteClick(EventContext context)
  459. {
  460. GObject obj = context.data as GObject;
  461. long workId = (long)obj.data;
  462. PoemGalleryData galleryData = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  463. if (galleryData.VoteOrNot) return;
  464. bool result = await PoemGallerySProxy.ReqVoteGalleryWorks(workId);
  465. if (result)
  466. {
  467. RefreshList();
  468. int Count = GameGlobal.myNumericComponent.GetAsInt(NumericType.LikeGalleryWorksCountDaily);
  469. GalleryIntegralCfg integralCfg = GalleryIntegralCfgArray.Instance.GetCfg(Count);
  470. if (integralCfg != null)
  471. {
  472. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(integralCfg.itemId);
  473. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0} +{1}", itemCfg.name, integralCfg.Count));
  474. }
  475. }
  476. }
  477. /********************************************************下拉刷新*************************************************/
  478. //自动下拉
  479. private void PullDown()
  480. {
  481. _list.ScrollToView(0);
  482. GComponent header = _comScroll.scrollPane.header;
  483. header.height = header.sourceHeight;
  484. }
  485. //下拉刷新
  486. private async void onPullDownRelease()
  487. {
  488. GComponent header = _comScroll.scrollPane.header;
  489. if (header.height < header.sourceHeight || isPullDown) return;
  490. isPullDown = true;
  491. _comScroll.scrollPane.LockHeader(header.sourceHeight);
  492. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, 0, _pageCount);
  493. OnPullDownTimeComplete();
  494. if (result)
  495. {
  496. UpdateGalleryList();
  497. }
  498. }
  499. private void OnPullDownTimeComplete()
  500. {
  501. GComponent header = _comScroll.scrollPane.header;
  502. Transition transition = header.GetTransition("t0");
  503. transition.Stop();
  504. _comScroll.scrollPane.LockHeader(0);
  505. isPullDown = false;
  506. }
  507. //上拉刷新
  508. private async void OnPullUpToRefresh()
  509. {
  510. GComponent footer = _comScroll.scrollPane.footer;
  511. if (footer.height < footer.sourceHeight || isPullUp) return;
  512. isPullUp = true;
  513. _comScroll.scrollPane.LockFooter(footer.sourceHeight + 10);
  514. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, _galleryDatas.Count, _pageCount);
  515. OnPullUpTimeComplete();
  516. if (result)
  517. {
  518. UpdateGalleryList();
  519. }
  520. }
  521. private void OnPullUpTimeComplete()
  522. {
  523. GComponent footer = _comScroll.scrollPane.footer;
  524. Transition transition = footer.GetTransition("t0");
  525. transition.Stop();
  526. // header.GetController("c1").selectedIndex = 2;
  527. _comScroll.scrollPane.LockFooter(0);
  528. isPullUp = false;
  529. }
  530. //重置上拉/下拉刷新状态
  531. private void ResetPullRelease()
  532. {
  533. // Timers.inst.Remove(OnPullDownTimeComplete);
  534. OnPullDownTimeComplete();
  535. // Timers.inst.Remove(OnPullUpTimeComplete);
  536. OnPullUpTimeComplete();
  537. }
  538. }
  539. }