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- using UI.RoleInfo;
- using System.Text.RegularExpressions;
- using UnityEngine;
- using FairyGUI;
- namespace GFGGame
- {
- public class SettingView : BaseWindow
- {
- private UI_SettingUI _ui;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_SettingUI.PACKAGE_NAME;
- _ui = UI_SettingUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_btnExit.onClick.Add(OnClickBtnExit);
- _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
- _ui.m_btnSound.onClick.Add(OnClickBtnSound);
- _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
- AddEffect();
- }
- protected override void OnShown()
- {
- base.OnShown();
- AddEffect();
- _ui.m_btnSound.selected = SoundManager.Instance.isOn;
- _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void AddEffect()
- {
- //邊框左上角特效
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
- //邊框右下角特效
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
- }
- private void OnClickBtnExit()
- {
- AlertSystem.Show("确认返回登录页吗?")
- .SetLeftButton(true)
- .SetRightButton(true, "确认", (object data) =>
- {
- GameController.QuitToLoginView(false);
- });
- }
- private void OnClickBtnLogout()
- {
- AlertSystem.Show("确认注销当前账号吗?")
- .SetLeftButton(true)
- .SetRightButton(true, "确认", (object data) =>
- {
- GameController.QuitToLoginView(true);
- });
- }
- private void OnClickBtnSound()
- {
- SoundManager.Instance.isOn = _ui.m_btnSound.selected;
- }
- private void OnClickBtnMusic()
- {
- MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
- }
- }
- }
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