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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class DressUpData
 
-     {
 
-         public int bgId;
 
-         public int suitId;
 
-         public int actionId;
 
-         public List<int> itemList = new List<int>();
 
-         public bool IsNew
 
-         {
 
-             get { return this.suitId <= 0 && this.actionId <= 0 && this.itemList.Count <= 0 && this.bgId <= 0; }
 
-         }
 
-         public DressUpData Clone()
 
-         {
 
-             var dressUpData = new DressUpData();
 
-             dressUpData.bgId = bgId;
 
-             dressUpData.suitId = suitId;
 
-             dressUpData.actionId = actionId;
 
-             foreach(var t in itemList)
 
-             {
 
-                 dressUpData.itemList.Add(t);
 
-             }
 
-             return dressUpData;
 
-         }
 
-         public static DressUpData CreateDefault()
 
-         {
 
-             var dressUpData = new DressUpData();
 
-             dressUpData.itemList.Add(ConstItemID.DEFULT_FA_XING);
 
-             dressUpData.itemList.Add(ConstItemID.DEFULT_LIAN_YI_QUN);
 
-             dressUpData.bgId = 180001;
 
-             dressUpData.suitId = 0;
 
-             return dressUpData;
 
-         }
 
-     }
 
- }
 
 
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