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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UI.RoleLvUp;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class RoleLvUpView : BaseWindow
 
-     {
 
-         private UI_RoleLvUpUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_RoleLvUpUI.PACKAGE_NAME;
 
-             _ui = UI_RoleLvUpUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-     }
 
- }
 
 
  |