TravelRewardView.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Travel;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class TravelRewardView : BaseWindow
  9. {
  10. private UI_TravelRewardUI _ui;
  11. private List<int> _travelSuitIds = new List<int>();
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_TravelRewardUI.PACKAGE_NAME;
  25. _ui = UI_TravelRewardUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  29. }
  30. protected override void AddEventListener()
  31. {
  32. base.AddEventListener();
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. _travelSuitIds.Clear();
  42. }
  43. protected override void RemoveEventListener()
  44. {
  45. base.RemoveEventListener();
  46. }
  47. }
  48. }