LuckyBoxView.cs 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657
  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop(); //虚拟循环列表
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. _listActivityBtnObj.Clear();
  122. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  123. _ui.m_listBg.ScrollToView(_curIndex);
  124. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  125. OnListBgScroll();
  126. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  127. //时间倒计时
  128. if (_activeBoxId > 0)
  129. Timers.inst.Add(1, 0, CheckTime);
  130. //第二个活动的倒计时
  131. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  132. Timers.inst.Add(1, 0, UpdateTime);
  133. Timers.inst.AddUpdate(CheckGuide);
  134. }
  135. private void RenderListBgItem(int index, GObject obj)
  136. {
  137. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  138. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  139. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  140. LuckyBoxDataManager.Instance.InitData(boxId);
  141. if(!_listActivityBtnObj.ContainsKey(boxId))
  142. _listActivityBtnObj.Add(boxId,obj);
  143. else
  144. _listActivityBtnObj[boxId] = obj;
  145. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  146. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  147. {
  148. comBox.m_showActivityType.selectedIndex = 1;
  149. UpGiftBox(comBox);
  150. }
  151. else
  152. comBox.m_showActivityType.selectedIndex = 0;
  153. if (cfg.costNumfifty > 0)
  154. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  155. else
  156. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  157. if (_luckyBoxCtrl.ContainsKey(boxId))
  158. {
  159. _luckyBoxCtrl[boxId].OnHide();
  160. _luckyBoxCtrl[boxId].Dispose();
  161. _luckyBoxCtrl.Remove(boxId);
  162. }
  163. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  164. comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  165. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  166. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  167. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  168. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  169. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  170. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  171. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  172. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  173. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  174. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  175. {
  176. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  177. _effectUIDic.Add("Button_public" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  178. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  179. }
  180. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  181. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  182. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  183. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  184. if (comBox.m_btnPreview.data == null)
  185. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  186. comBox.m_btnPreview.data = boxId;
  187. if (comBox.m_btnReward.data == null)
  188. {
  189. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  190. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  191. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  192. }
  193. comBox.m_btnReward.data = boxId;
  194. obj.data = boxId;
  195. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  196. if (boxId == _activeBoxId)
  197. {
  198. long endTime = LuckyBoxDataManager.Instance.endTime;
  199. long curTime = TimeHelper.ServerNow();
  200. long time = endTime - curTime;
  201. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  202. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  203. }
  204. UI_ComBox1.ProxyEnd();
  205. }
  206. private async void GetWishingPoolInfo(int activityId)
  207. {
  208. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  209. if (result)
  210. {
  211. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  212. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  213. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  214. }
  215. }
  216. private void OnBtnLeftClick()
  217. {
  218. if (!scrollTouch) return;
  219. scrollTouch = false;
  220. int index = _curIndex - 1;
  221. _ui.m_listBg.ScrollToView(index, true);
  222. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  223. GetWishingPoolInfo(_activityId);
  224. }
  225. private void OnBtnRightClick()
  226. {
  227. if (!scrollTouch) return;
  228. scrollTouch = false;
  229. int index = _curIndex + 1;
  230. _ui.m_listBg.ScrollToView(index, true);
  231. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  232. GetWishingPoolInfo(_activityId);
  233. }
  234. private void OnScrollEnd()
  235. {
  236. scrollTouch = true;
  237. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  238. int index = _ui.m_listBg.GetFirstChildInView();
  239. if (index == _curIndex)
  240. {
  241. return;
  242. }
  243. OnListBgScroll();
  244. }
  245. private void OnListBgScroll()
  246. {
  247. LuckyBoxController valueBox;
  248. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  249. if (valueBox != null)
  250. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  251. _curIndex = _ui.m_listBg.GetFirstChildInView();
  252. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  253. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  254. _valueBarController.Controller(3);
  255. }
  256. else {
  257. _valueBarController.Controller(4);
  258. }
  259. _valueBarController.UpdateCJ();
  260. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  261. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  262. UpdateFreeInfo();
  263. UpdateListItemData();
  264. }
  265. private void UpdateBtnReward()
  266. {
  267. if (_curIndex == 1) {
  268. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  269. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  270. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  271. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  272. UI_ComBox1.ProxyEnd();
  273. }
  274. }
  275. private void OnClikcBtnReward()
  276. {
  277. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  278. }
  279. private void OnClikcBtnShop()
  280. {
  281. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  282. }
  283. //刷新摘星活动期间的数据
  284. private void UpGiftBox(UI_ComBox1 comBox)
  285. {
  286. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  287. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  288. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  289. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  290. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  291. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  292. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  293. if (list.Count == 0)
  294. {
  295. comBox.m_comBagTime.target.visible = false;
  296. comBox.m_btnGiftBag.visible = false;
  297. }
  298. else
  299. {
  300. bool isSoldOut = true;
  301. foreach (var activityInfo in list)
  302. {
  303. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  304. var paramsArr = activityOpenCfg.paramsArr;
  305. foreach (var shopCfgId in paramsArr)
  306. {
  307. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  308. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  309. //只要有一个商品还能购买,就不是售罄
  310. if (remainBuyNum > 0)
  311. {
  312. isSoldOut = false;
  313. break;
  314. }
  315. }
  316. }
  317. if (isSoldOut)
  318. {
  319. comBox.m_comBagTime.target.visible = false;
  320. comBox.m_btnGiftBag.visible = false;
  321. }
  322. else
  323. {
  324. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  325. comBox.m_comBagTime.target.visible = true;
  326. comBox.m_btnGiftBag.visible = true;
  327. }
  328. }
  329. UpdateBtnReward();
  330. }
  331. //限时礼包按钮点击执行方法
  332. private void OnClikcBtnGiftBag()
  333. {
  334. var activityInfoByTypeList =
  335. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  336. var list = activityInfoByTypeList
  337. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  338. if (list.Count == 0)
  339. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  340. else
  341. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  342. }
  343. private void UpdateListItemData()
  344. {
  345. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  346. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  347. GObject obj = _listActivityBtnObj[boxId];
  348. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  349. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  350. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  351. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  352. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  353. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  354. UI_ComBox1.ProxyEnd();
  355. }
  356. private void CheckTime(object param = null)
  357. {
  358. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  359. long endTime = LuckyBoxDataManager.Instance.endTime;
  360. long curTime = TimeHelper.ServerNow();
  361. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  362. GObject item = _ui.m_listBg.GetChildAt(0);
  363. if (item == null) return;
  364. GObject textField = item.asCom.GetChild("txtTime");
  365. if (textField == null) return;
  366. long time = endTime - curTime;
  367. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  368. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  369. }
  370. private void UpdateTime(object param = null)
  371. {
  372. GObject item = _ui.m_listBg.GetChildAt(1);
  373. if (item == null) return;
  374. GObject textField = item.asCom.GetChild("txtTsyTime");
  375. if (textField == null) return;
  376. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  377. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  378. long endTime = 0;
  379. if (activityCfg != null)
  380. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  381. long curTime = TimeHelper.ServerNow();
  382. if (endTime < curTime)
  383. {
  384. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  385. Timers.inst.Remove(UpdateTime);
  386. endTime = curTime;
  387. }
  388. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  389. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  390. //=====限时礼包倒计时
  391. //UpGiftBox();
  392. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  393. //=====限时礼包倒计时END
  394. }
  395. private void OnClickBtnPreview(EventContext context)
  396. {
  397. GObject obj = context.sender as GObject;
  398. int boxId = (int)obj.data;
  399. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  400. }
  401. private void OnClickBtnBuyOne(EventContext context)
  402. {
  403. GetSuitItemController.showSingle = true;
  404. GObject obj = context.sender as GObject;
  405. int boxId = (int)obj.data;
  406. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  407. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  408. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  409. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  410. {
  411. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  412. return;
  413. }
  414. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  415. {
  416. int activityId = 0;
  417. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  418. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  419. }
  420. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  421. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  422. if (result)
  423. {
  424. ViewManager.Show<LuckyBoxStarView>();
  425. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  426. GetSuitItemController.showSingle = false;
  427. }
  428. });
  429. }
  430. private void OnClickBtnBuyTen(EventContext context)
  431. {
  432. GetSuitItemController.showSingle = true;
  433. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  434. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  435. && (GuideDataManager.currentGuideId == 0
  436. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  437. {
  438. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  439. return;
  440. }
  441. GObject obj = context.sender as GObject;
  442. int boxId = (int)obj.data;
  443. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  444. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  445. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  446. {
  447. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  448. return;
  449. }
  450. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  451. {
  452. int activityId = 0;
  453. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  454. {
  455. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  456. }
  457. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  458. if (result)
  459. {
  460. ViewManager.Show<LuckyBoxStarView>();
  461. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  462. GetSuitItemController.showSingle = false;
  463. }
  464. });
  465. }
  466. private void OnClickBtnBuyFifty(EventContext context)
  467. {
  468. GetSuitItemController.showSingle = true;
  469. GObject obj = context.sender as GObject;
  470. int boxId = (int)obj.data;
  471. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  472. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  473. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  474. {
  475. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  476. return;
  477. }
  478. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  479. {
  480. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  481. if (result)
  482. {
  483. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  484. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  485. GetSuitItemController.showSingle = false;
  486. }
  487. });
  488. }
  489. protected override void OnHide()
  490. {
  491. base.OnHide();
  492. _valueBarController.OnHide();
  493. foreach (int key in _luckyBoxCtrl.Keys)
  494. {
  495. _luckyBoxCtrl[key].OnHide();
  496. }
  497. Timers.inst.Remove(CheckTime);
  498. Timers.inst.Remove(UpdateTime);
  499. Timers.inst.Remove(CheckGuide);
  500. Debug.Log("OnHide: LuckyBoxView");
  501. }
  502. protected override void RemoveEventListener()
  503. {
  504. base.RemoveEventListener();
  505. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  506. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  507. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  508. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  509. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  510. }
  511. private void OnClickBtnBack()
  512. {
  513. Reset();
  514. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  515. }
  516. private void Reset()
  517. {
  518. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  519. }
  520. private void CheckGuide(object param)
  521. {
  522. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  523. UpdateToCheckGuide(null);
  524. else
  525. Timers.inst.Remove(CheckGuide);
  526. }
  527. protected override void UpdateToCheckGuide(object param)
  528. {
  529. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  530. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  531. if (gObject == null) return;
  532. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  533. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  534. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  535. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  536. }
  537. protected override void TryCompleteGuide()
  538. {
  539. base.TryCompleteGuide();
  540. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  541. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  542. }
  543. private void UpdateFreeInfo()
  544. {
  545. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  546. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  547. GObject obj = _listActivityBtnObj[boxId];
  548. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  549. if (freeTime > 0)
  550. {
  551. long timeDifference = freeTime - TimeHelper.ServerNow();
  552. if (freeTime > TimeHelper.ServerNow())
  553. {
  554. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  555. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  556. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  557. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  558. }
  559. else
  560. {
  561. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  562. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  563. }
  564. }
  565. else
  566. {
  567. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  568. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  569. }
  570. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  571. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  572. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  573. UI_ComBox1.ProxyEnd();
  574. }
  575. }
  576. }