ClothingSyntheticView.cs 19 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 942;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 383;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private DressUpObjUI _dressUpObjUI;
  32. private ValueBarController _valueBarController;
  33. private GImage _imgSelected;
  34. private int _suitId;
  35. private int _itemId;
  36. private int[] _items;
  37. private int _selectedItemId;
  38. private GComponent _selectedListItem;
  39. private List<ItemData> _materiarsOfSelectedItem;
  40. private UI_MateriasListItem listTypeItem_CloSynthetic;
  41. public override void Dispose()
  42. {
  43. if (_valueBarController != null)
  44. {
  45. _valueBarController.Dispose();
  46. _valueBarController = null;
  47. }
  48. if (_imgSelected != null)
  49. {
  50. _imgSelected.RemoveFromParent();
  51. _imgSelected.Dispose();
  52. }
  53. if (_dressUpObjUI != null)
  54. {
  55. _dressUpObjUI.Dispose();
  56. _dressUpObjUI = null;
  57. }
  58. if (_ui != null)
  59. {
  60. _ui.Dispose();
  61. _ui = null;
  62. }
  63. base.Dispose();
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  69. _ui = UI_ClothingSyntheticUI.Create();
  70. this.viewCom = _ui.target;
  71. isfullScreen = true;
  72. //layer = ConstViewLayer.TOP;
  73. //isReturnView = true;
  74. //this.clickBlankToClose = false;
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  77. _imgSelected = new GImage();
  78. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  79. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  80. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  81. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  82. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  83. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void AddEventListener()
  88. {
  89. base.AddEventListener();
  90. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. _suitId = (int)(this.viewData as object[])[0];
  96. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  97. _valueBarController.OnShown();
  98. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  99. UpdateClothingList(false);
  100. Timers.inst.AddUpdate(CheckGuide);
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. _valueBarController.OnHide();
  106. _ui.m_listMaterias.selectedIndex = 0;
  107. Timers.inst.Remove(CheckGuide);
  108. _dressUpObjUI.dressUpObj.TakeOffAll();
  109. }
  110. protected override void RemoveEventListener()
  111. {
  112. base.RemoveEventListener();
  113. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  114. }
  115. private void OnClickBtnBack()
  116. {
  117. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  118. }
  119. private void OnClickListClothingItem(EventContext context)
  120. {
  121. UpdateSelectedItemInfo(context.data as GComponent, true);
  122. }
  123. private async void OnClickBtnProcuction()
  124. {
  125. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  128. return;
  129. }
  130. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  131. if (itemCfg == null) {
  132. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  133. return;
  134. }
  135. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  136. {
  137. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  138. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  139. return;
  140. }
  141. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  142. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  143. {
  144. ItemData itemData = materiarsOfSelectedItem[i];
  145. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  146. }
  147. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  148. if (result)
  149. {
  150. _selectedItemId = 0;
  151. UpdateClothingList(true);
  152. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  153. // 发送服装合成成功事件
  154. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  155. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  156. }
  157. }
  158. private void ListClothingItemRender(int index, GObject item)
  159. {
  160. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  161. int itemId = _items[index];
  162. listItem.target.data = itemId;
  163. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  164. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  165. string itemName = itemCfg.name;
  166. listItem.m_txtName.text = itemName;
  167. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  168. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  169. UI_ClothingListItem.ProxyEnd();
  170. }
  171. private EaseType ease = EaseType.CubicOut;
  172. private void UpdateRole(bool tween)
  173. {
  174. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  175. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  176. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  177. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  178. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  179. float duration = DURATION;
  180. if (!tween)
  181. {
  182. duration = 0;
  183. _ui.m_hide.Play();
  184. }
  185. var dy = _ui.m_compHolder.target.height - 642;
  186. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  187. {
  188. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  189. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  190. }
  191. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  192. {
  193. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  194. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  195. }
  196. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  197. {
  198. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  199. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  200. }
  201. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  202. {
  203. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  204. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  205. }
  206. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  207. {
  208. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  209. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  210. }
  211. else
  212. {
  213. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  214. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  215. }
  216. if (!tween)
  217. {
  218. Timers.inst.StartCoroutine(DelayShow());
  219. }
  220. }
  221. /// <summary>
  222. /// 延迟一帧 防止闪一下
  223. /// </summary>
  224. /// <returns></returns>
  225. private IEnumerator DelayShow()
  226. {
  227. yield return new WaitForEndOfFrame();
  228. _ui.m_show.Play();
  229. }
  230. private void UpdateClothingList(bool tween)
  231. {
  232. //套装名称
  233. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  234. _ui.m_txtSuitName.text = suitCfg.name;
  235. //进度条
  236. UpdateSuitProgress();
  237. //服装列表
  238. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  239. ItemUtil.SortItemIdsByOwned(_items);
  240. _ui.m_listClothing.RemoveChildrenToPool();
  241. _ui.m_listClothing.numItems = _items.Length;
  242. if (_ui.m_listClothing.numItems > 0)
  243. {
  244. UI_ClothingListItem listItem = null;
  245. int index = 0;
  246. if (_selectedItemId > 0)
  247. {
  248. int num = _ui.m_listClothing.numChildren;
  249. for (int i = 0; i < num; i++)
  250. {
  251. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  252. int temp = (int)listItem.target.data;
  253. if (temp == _selectedItemId)
  254. {
  255. index = i;
  256. }
  257. UI_ClothingListItem.ProxyEnd();
  258. }
  259. }
  260. _ui.m_listClothing.ScrollToView(index);
  261. _ui.m_listClothing.selectedIndex = index;
  262. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  263. }
  264. }
  265. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  266. {
  267. _selectedListItem = listItem;
  268. listItem.AddChildAt(_imgSelected, 1);
  269. _selectedItemId = (int)listItem.data;
  270. UpdateRole(tween);
  271. UpdateSelectedItemInfo();
  272. }
  273. private void UpdateSelectedItemInfo()
  274. {
  275. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  276. //属性展示
  277. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  278. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  279. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  280. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  281. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  282. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  283. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  284. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  285. UI_ClothingListItem.ProxyEnd();
  286. //合成显示
  287. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  288. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  289. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  290. if (clothingSyntheticCfg.syntheticCostID <= 0)
  291. {
  292. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  293. return;
  294. }
  295. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  296. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  297. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  298. _ui.m_listMaterias.selectedIndex = 0;
  299. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  300. }
  301. private void RenderListMateriasItem(int index, GObject obj)
  302. {
  303. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  304. ItemData itemData = _materiarsOfSelectedItem[index];
  305. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  306. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  307. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  308. long num = ItemDataManager.GetItemNum(itemData.id);
  309. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  310. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  311. long numSynthetic = Math.Max(num, 0);
  312. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  313. listItem.m_loaderIcon.visible = true;
  314. listItem.m_txtProgess.visible = true;
  315. // listItem.target.onClick.Clear();
  316. // if (listItem.target.data == null)
  317. // {
  318. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  319. // }
  320. listItem.target.data = index;
  321. UI_MateriasListItem.ProxyEnd();
  322. }
  323. private void OnClickMateriasItemPlus(EventContext context)
  324. {
  325. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  326. if (GuideDataManager.currentGuideId == cfg.id)
  327. {
  328. return;
  329. }
  330. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  331. {
  332. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  333. return;
  334. }
  335. int index = (int)(context.data as GObject).data;
  336. _ui.m_listMaterias.selectedIndex = index;
  337. ItemData itemData = _materiarsOfSelectedItem[index];
  338. if (itemData == null)
  339. {
  340. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  341. return;
  342. }
  343. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  344. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  345. }
  346. private void OnItemNumChanged()
  347. {
  348. UpdateSuitProgress();
  349. //列表选中项更新
  350. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  351. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  352. UI_ClothingListItem.ProxyEnd();
  353. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  354. UpdateSelectedItemInfo();
  355. }
  356. private void UpdateSuitProgress()
  357. {
  358. //进度条
  359. int count = 0;
  360. int totalCount = 0;
  361. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  362. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  363. }
  364. private void OnClickBtnHome()
  365. {
  366. GameController.GoBackToMainView();
  367. }
  368. private void CheckGuide(object param)
  369. {
  370. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  371. {
  372. UpdateToCheckGuide(null);
  373. }
  374. else
  375. {
  376. Timers.inst.Remove(CheckGuide);
  377. }
  378. }
  379. protected override void UpdateToCheckGuide(object param)
  380. {
  381. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  382. {
  383. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  384. }
  385. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  386. int itemId = 10566;
  387. int itemIndex = 0;
  388. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  389. {
  390. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  391. int temp = (int)listItem.target.data;
  392. UI_ClothingListItem.ProxyEnd();
  393. if (temp == itemId)
  394. {
  395. itemIndex = i;
  396. break;
  397. }
  398. }
  399. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  400. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  401. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  402. UI_MateriasListItem.ProxyEnd();
  403. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  404. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  405. }
  406. }
  407. }