GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using GFGGame.Launcher;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async void Start()
  11. {
  12. //GameObject对象池
  13. PrefabManager.Instance.Init();
  14. //字体
  15. await FontLoader.Instance.Init();
  16. //通用资源
  17. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  18. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
  19. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
  20. //界面
  21. ViewManager.Init();
  22. //日志
  23. LogController.Instance.Init();
  24. //全局
  25. GameGlobal.Init();
  26. //sqlite
  27. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  28. //全局点击效果
  29. ViewGlobal.CreatClickEffect();
  30. GMController.AddShowGMViewEventListener();
  31. //获取游戏配置
  32. GetGameCfg();
  33. }
  34. /// <summary>
  35. /// 获取游戏配置
  36. /// </summary>
  37. public static void GetGameCfg()
  38. {
  39. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  40. url = url + "?t=" + TimeHelper.ClientNow();
  41. HttpTool.Instance.Get(url, (string data) =>
  42. {
  43. //初始化游戏配置
  44. GameConfig.InitData(data);
  45. //显示登录
  46. LoginController.ShowLogin();
  47. _ = ItemCfgArray.Instance.GetAllDataAsync();
  48. //InitAllCfgsCache.Instance.InitAll();
  49. });
  50. }
  51. public static bool CheckLoginCache(bool doLogin)
  52. {
  53. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  54. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  55. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  56. if (lastLoginIsVisitor)
  57. {
  58. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  59. if (id >= 0)
  60. {
  61. if (doLogin)
  62. {
  63. //LoginProxy.LoginAsVisitor();
  64. }
  65. return true;
  66. }
  67. }
  68. else if (!string.IsNullOrEmpty(account))
  69. {
  70. if (!string.IsNullOrEmpty(password))
  71. {
  72. if (doLogin)
  73. {
  74. LoginController.Login(account, password, true).Coroutine();
  75. }
  76. return true;
  77. }
  78. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  79. {
  80. if (doLogin)
  81. {
  82. LoginController.LoginTest(account).Coroutine();
  83. }
  84. return true;
  85. }
  86. }
  87. return false;
  88. }
  89. public static void CheckSpecialAccount(string account)
  90. {
  91. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  92. }
  93. public static void ShowCreateRole()
  94. {
  95. ViewManager.Show<CreateRoleView>();
  96. }
  97. public static async ETTask PreEnterGameAsync()
  98. {
  99. QDManager.OnEnterGame();
  100. RoleDataHandler.StartUpdate();
  101. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  102. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  103. await ItemProxy.GetItemInfos();
  104. await RoleLimitSProxy.ReqUnitLimitInfos();
  105. await InstanceZonesSProxy.GetInstanceZonesInfos();
  106. await StorageSProxy.ReqGetClientValues();
  107. await SuitFosterProxy.SendGetSuitInfos();
  108. await ActivitySProxy.ReqSevenDayLoginInfos();
  109. // await RechargeSProxy.ReqRequestGiftBagInfo();
  110. await ShopSProxy.ReqShopInfo();
  111. await StudioSProxy.ReqStudioInfos();
  112. await RoleInfoSProxy.ReqPersonalInfo();
  113. await ActivityGlobalSProxy.GetActivityInfo();
  114. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  115. await LeagueSproxy.GetTeapartyInfos();
  116. await LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId);
  117. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  118. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  119. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  120. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  121. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  122. {
  123. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  124. .SetLeftButton(true, "不用", (obj) =>
  125. {
  126. EnterGame();
  127. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  128. })
  129. .SetRightButton(true, "跳过", (obj) =>
  130. {
  131. GameGlobal.skipGuide = true;
  132. EnterGame();
  133. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  134. });
  135. }
  136. else
  137. {
  138. if (skipGuide == 2) GameGlobal.skipGuide = true;
  139. EnterGame();
  140. }
  141. }
  142. private static void EnterGame()
  143. {
  144. LoadingView.Instance.SetProgress(100, () =>
  145. {
  146. ViewManager.Hide<LoadingView>();
  147. GameGlobal.isEnterGame = true;
  148. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  149. {
  150. ViewManager.Show<MainUIView>();
  151. }
  152. else
  153. {
  154. MainStoryDataManager.currentChapterCfgId = 10001;
  155. // GameGlobal.isFirstEntry == true
  156. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  157. {
  158. GameGlobal.isFirstEntry = false;
  159. // StoryController.ShowPriorStoryDialog();
  160. StoryController.ShowLevelView(100001001);
  161. }
  162. else
  163. {
  164. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  165. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  166. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  167. }
  168. }
  169. Timers.inst.Add(1f, 1, AfterEnterGame);
  170. });
  171. }
  172. private static async void AfterEnterGame(object param)
  173. {
  174. ItemHelper.GetItemAttributeInfos().Coroutine();
  175. MainStorySProxy.GetStoryInfos().Coroutine();
  176. CardSProxy.GetCardInfos().Coroutine();
  177. TaskSProxy.GetTaskInfos();
  178. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  179. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  180. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  181. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  182. MailSProxy.ReqMailCount().Coroutine();
  183. FriendSProxy.ReqAllFriendInfos().Coroutine();
  184. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  185. TravelSProxy.ReqTravelInfo().Coroutine();
  186. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  187. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  188. ArenaDataManager.Instance.ReqArenaInfo();
  189. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  190. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  191. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  192. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  193. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  194. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  195. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  196. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  197. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  198. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  199. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  200. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  201. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  202. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  203. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  204. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  205. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  206. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  207. {
  208. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  209. if (result1)
  210. {
  211. ViewManager.Show<FieldFightEndView>();
  212. }
  213. }
  214. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  215. }
  216. public static void QuitToLoginView(bool logout)
  217. {
  218. GameGlobal.DataInited = false;
  219. QDManager.OnQuitToLoginView();
  220. GameGlobal.isVisitor = false;
  221. GameGlobal.antiAddiction = true;
  222. GameGlobal.userId = 0;
  223. GameGlobal.userAge = 0;
  224. GameGlobal.skipGuide = false;
  225. GuideDataManager.currentGuideId = 0;
  226. MainDataManager.Instance.ViewType = 0;
  227. RoleDataHandler.StopUpdate();
  228. CardDataManager.Clear();
  229. ItemDataManager.Clear();
  230. DecomposeDataManager.Instance.Clear();
  231. PhotographDataManager.Instance.Clear();
  232. SkillDataManager.Instance.Clear();
  233. SuitFosterDataManager.Instance.Clear();
  234. StudioDataManager.Instance.Clear();
  235. StorageDataManager.Instance.Clear();
  236. ShopDataManager.Instance.Clear();
  237. DressUpMenuItemDataManager.Clear();
  238. GuideDataManager.Clear();
  239. GetSuitItemController.Clear();
  240. FriendDataManager.Instance.Clear();
  241. RedDotController.Instance.Clear();
  242. BagDataManager.Instance.Clear();
  243. PoemPhotoDataManager.Instance.Clear();
  244. PoemGalleryDataManager.Instance.Clear();
  245. RoleInfoManager.Instance.Clear();
  246. DailyTaskDataManager.Instance.Clear();
  247. TravelDataManager.Instance.Clear();
  248. ArenaDataManager.Instance.Clear();
  249. ChatDataManager.Instance.Clear();
  250. ActivityDataManager.Instance.Clear();
  251. ActivityGlobalDataManager.Instance.Clear();
  252. EnduringGiftBoxDataManager.Instance.Clear();
  253. LimitedTimeGiftBoxDataManager.Instance.Clear();
  254. BattlePassTaskDataManager.Instance.Clear();
  255. TaskDataManager.Instance.Clear();
  256. LeagueDataManager.Instance.Clear();
  257. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  258. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  259. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  260. if (logout)
  261. {
  262. QDManager.Logout();
  263. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  264. }
  265. ViewManager.Hide<GuideView>();
  266. ViewManager.Show<LoginView>(null, null, true);
  267. }
  268. //断线重连后需要处理的事情
  269. public static void OnReconnected()
  270. {
  271. //重连成功请求邮件和公告等离线后会变更的数据
  272. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  273. MailSProxy.ReqMailCount().Coroutine();
  274. FriendSProxy.ReqAllFriendInfos().Coroutine();
  275. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  276. TaskSProxy.GetTaskInfos();
  277. }
  278. public static void GoBackToMainView()
  279. {
  280. MainDataManager.Instance.ViewType = 0;
  281. ViewManager.Show<MainUIView>(null, null, true);
  282. }
  283. }
  284. }