MatchingCompetitionUpLoadView.cs 8.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //搭配赛评选期间
  11. class MatchingCompetitionUpLoadView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionUpLoadUI _ui;
  14. private GameObject _sceneObject;
  15. private float countTimeSpeed = 0.0015f;
  16. private bool isCountTime = false;
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  35. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  36. this.viewCom = _ui.target;
  37. isReturnView = true;
  38. isfullScreen = true;
  39. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  41. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  42. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  43. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  44. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  45. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  46. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _ui.m_bg.url = ResPathUtil.GetBgImgPath("gzs_fb_bj");
  56. _ui.m_c1.selectedIndex = 1;
  57. isCountTime = false;
  58. UpdateView();
  59. UpdateHead();
  60. UpdateDress();
  61. //Timers.inst.AddUpdate(UpdateTime);
  62. }
  63. protected override void OnHide()
  64. {
  65. if (_sceneObject != null)
  66. {
  67. PrefabManager.Instance.Restore(_sceneObject);
  68. _sceneObject = null;
  69. }
  70. Timers.inst.Remove(UpdateTime);
  71. Timers.inst.Remove(UpdateCountTime);
  72. base.OnHide();
  73. }
  74. protected override void RemoveEventListener()
  75. {
  76. base.RemoveEventListener();
  77. }
  78. private async void UpdateDress()
  79. {
  80. //这里要换成获取其他玩家数据
  81. if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  82. {
  83. _ui.m_bg.visible = false;
  84. _ui.m_playerImage.visible = false;
  85. MatchingOneDataManager.Instance.itemGameObjs.Clear();
  86. PhotographDataManager.Instance.itemGameObjs.Clear();
  87. if (_sceneObject == null)
  88. {
  89. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  90. }
  91. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  92. if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  93. {
  94. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  95. }
  96. else
  97. {
  98. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
  99. }
  100. PhotographSceneManager.Instance.AddBodyItem();
  101. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  102. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  103. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  104. //对搭配赛特殊处理
  105. for (int i = 0; i < MatchingOneDataManager.Instance.DressPropIdList.Count; i++)
  106. {
  107. if (MatchingOneDataManager.Instance.DressPropIdList[i] == MatchingOneDataManager.Instance.roleID)
  108. {
  109. continue;
  110. }
  111. else
  112. {
  113. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  114. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  115. }
  116. }
  117. await Task.Delay(100);
  118. MatchingOneDataManager.Instance.InsertGameObjectList();
  119. for (int i = 0; i < MatchingOneDataManager.Instance.TransformDataList.Count; i++)
  120. {
  121. TransformData itemdata = MatchingOneDataManager.Instance.TransformDataList[i];
  122. GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  123. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  124. MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  125. MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  126. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  127. }
  128. }
  129. else
  130. {
  131. _ui.m_bg.visible = true;
  132. _ui.m_playerImage.visible = true;
  133. _ui.m_playerImage.texture = null;
  134. }
  135. }
  136. private void UpdateView()
  137. {
  138. _ui.m_countTime.fillAmount = 0;
  139. _ui.m_countTime.visible = false;
  140. }
  141. private void UpdateHead()
  142. {
  143. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  144. _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  145. _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  146. }
  147. private void UpdateTime(object param = null)
  148. {
  149. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  150. long curTime = TimeHelper.ServerNow();
  151. if (endTime < curTime + 1)
  152. {
  153. Timers.inst.Remove(UpdateTime);
  154. return;
  155. }
  156. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  157. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  158. }
  159. private void UpdateCountTime(object param = null)
  160. {
  161. if(_ui.m_countTime.fillAmount <=0)
  162. {
  163. _ui.m_countTime.fillAmount = 0;
  164. _ui.m_countTime.visible = false;
  165. isCountTime = false;
  166. Timers.inst.Remove(UpdateCountTime);
  167. }
  168. _ui.m_countTime.fillAmount -= countTimeSpeed;
  169. }
  170. private void OnClickBtnBack()
  171. {
  172. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  173. }
  174. private void OnClickBtnUpload()
  175. {
  176. //先获取两个玩家信息
  177. ViewManager.Show<MatchingCompetitionSelectView>();
  178. }
  179. private void OnClickBtnShop()
  180. {
  181. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  182. }
  183. private void OnClickBtnMyWorks()
  184. {
  185. ViewManager.Show<PoemPhotoView>(1);
  186. }
  187. private void OnClickBtnRank()
  188. {
  189. ViewManager.Show<MatchingCompetitionRankView>();
  190. }
  191. private void OnClickBtnExchange()
  192. {
  193. if(isCountTime)
  194. {
  195. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  196. return;
  197. }
  198. isCountTime = true;
  199. _ui.m_countTime.visible = true;
  200. _ui.m_countTime.fillAmount = 1.0f;
  201. Timers.inst.AddUpdate(UpdateCountTime);
  202. }
  203. private void OnClickBtnLook()
  204. {
  205. }
  206. }
  207. }