FieldView.cs 3.1 KB

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  1. using ET;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldView : BaseWindow
  7. {
  8. private UI_FieldUI _ui;
  9. private FieldCfg _curCfg;
  10. private int _curLevelId;
  11. private FieldDataManager _dataManager;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_FieldUI.PACKAGE_NAME;
  20. _ui = UI_FieldUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  24. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  25. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  26. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. _dataManager = FieldDataManager.Instance;
  32. _dataManager.c_difficulty = _ui.m_c1.selectedIndex;
  33. _curCfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
  34. _curLevelId = _dataManager.GetLevelIdByDifficulty(_ui.m_c1.selectedIndex);
  35. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  36. for (int i = 0; i < cfgs.Length; i++)
  37. {
  38. // bool isPass = InstanceZonesDataManager.CheckLevelPass(cfgs[i].s);
  39. // _ui.target.GetChild("btn"+i).asButton.GetChild("imgLock").asImage.visible=
  40. }
  41. UpdateView();
  42. _ui.m_proTaskReward.max = 100;
  43. _ui.m_proTaskReward.value = 88;
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. private void OnClickBtnBack()
  50. {
  51. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  52. }
  53. private void OnDifficultyChange()
  54. {
  55. _dataManager.c_difficulty = _ui.m_c1.selectedIndex;
  56. _curCfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
  57. _curLevelId = _dataManager.GetLevelIdByDifficulty(_ui.m_c1.selectedIndex);
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  63. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", 0, _curCfg.num);
  64. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  65. }
  66. private void OnClickBtnGo()
  67. {
  68. // ViewManager.Show<FieldFightInfoView>();
  69. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
  70. {
  71. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  72. return;
  73. }
  74. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  75. InstanceZonesDataManager.currentLevelCfgId = _curLevelId;
  76. }
  77. private void OnBtnTaskClick()
  78. {
  79. ViewManager.Show<FieldTaskView>();
  80. }
  81. }
  82. }