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							- using FairyGUI;
 
- using ET;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class RoleDataManager
 
-     {
 
-         public static bool powerTimeServerLock;
 
-         public static long roleId;
 
-         public static string roleName;
 
-         public static int rechargeTotalMon
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.RechargeTotaMonthly);
 
-             }
 
-         }
 
-         public static string slogan = "";
 
-         public static int headId = ConstItemID.HEADID;
 
-         public static int headBorderId = ConstItemID.BORDERID;
 
-         private static List<long> _photoDatas = new List<long>();
 
-         public static List<long> photoDatas
 
-         {
 
-             get
 
-             {
 
-                 return _photoDatas;
 
-             }
 
-             set
 
-             {
 
-                 _photoDatas = value;
 
-             }
 
-         }
 
-         public static int power
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);
 
-             }
 
-         }
 
-         public static int powerLimit
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit) + GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardPowerLimitAdd);
 
-             }
 
-         }
 
-         public static long gold
 
-         {
 
-             get
 
-             {
 
-                 return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
 
-             }
 
-         }
 
-         public static int exp
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
 
-             }
 
-         }
 
-         public static int lvl
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-             }
 
-         }
 
-         public static long diaP
 
-         {
 
-             get
 
-             {
 
-                 return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE); // GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);
 
-             }
 
-         }
 
-         public static long diaR
 
-         {
 
-             get
 
-             {
 
-                 return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_RED); //GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);
 
-             }
 
-         }
 
-         public static int vipLv
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipLevel);
 
-             }
 
-         }
 
-         public static int vipExp
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipExp);
 
-             }
 
-         }
 
-         public static int Liveness
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.Liveness);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 今日竞技场可挑战次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int ArenaFightTimes
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.ArenaFightTimes);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 今日竞技场可购买挑战的次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int ArenaBuyFightTimes
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.ArenaBuyFightTimes);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 今日竞技场可刷新次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int ArenaFreshTimes
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.ArenaFreshTimes);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 今日竞技场可获取特殊奖励的次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int ArenaTimesBonusSpecial
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.ArenaTimesBonusSpecial);
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///类型一今日祈福次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int LeagueType1PrayTimes
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueType1PrayTimes);
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///类型二今日祈福次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int LeagueType2PrayTimes
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueType2PrayTimes);
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///类型三今日祈福次数
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static int LeagueType3PrayTimes
 
-         {
 
-             get
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueType3PrayTimes);
 
-             }
 
-         }
 
-         public static bool CheckPowerFull()
 
-         {
 
-             return RoleDataManager.power >= powerLimit;
 
-         }
 
-         public static void InitServerData()
 
-         {
 
-             roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
 
-             roleId = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
 
-         }
 
-         /// <summary>
 
-         /// 检测是否开通指定类型月卡
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public static bool CheckIsMonthCardOpenByType(int monthCardType)
 
-         {
 
-             if (monthCardType == MonthCardType.Gold)
 
-             {
 
-                 return TimeHelper.ServerNow() < GameGlobal.myNumericComponent.GetAsLong(NumericType.MonthCardGoldEndTime);
 
-             }
 
-             else if (monthCardType == MonthCardType.BlackGold)
 
-             {
 
-                 return TimeHelper.ServerNow() < GameGlobal.myNumericComponent.GetAsLong(NumericType.MonthCardBlackGoldEndTime);
 
-             }
 
-             return true;
 
-         }
 
-         public static OtherRoleInfoData GetOtherRoleInfoData(OtherRoleInfoProto otherRoleInfo)
 
-         {
 
-             OtherRoleInfoData otherRoleInfoData = new OtherRoleInfoData();
 
-             otherRoleInfoData.roleId = otherRoleInfo.RoleId;
 
-             otherRoleInfoData.headId = otherRoleInfo.HeadItemId;
 
-             otherRoleInfoData.headBorderId = otherRoleInfo.HeadBorderItemId;
 
-             otherRoleInfoData.roleName = otherRoleInfo.RoleName;
 
-             otherRoleInfoData.roleLv = otherRoleInfo.RoleLvl;
 
-             otherRoleInfoData.offlineTimeSec = otherRoleInfo.OfflineTimeSec;
 
-             return otherRoleInfoData;
 
-         }
 
-         public static OtherRoleInfoData GetMineRoleInfoData()
 
-         {
 
-             OtherRoleInfoData otherRoleInfoData = new OtherRoleInfoData();
 
-             otherRoleInfoData.roleId = roleId;
 
-             otherRoleInfoData.headId = headId;
 
-             otherRoleInfoData.headBorderId = headBorderId;
 
-             otherRoleInfoData.roleName = roleName;
 
-             otherRoleInfoData.roleLv = lvl;
 
-             return otherRoleInfoData;
 
-         }
 
-         private static int oldLvValue;
 
-         public static void RoleLvUp(int oldValue)
 
-         {
 
-             oldLvValue = oldValue;
 
-             Timers.inst.Remove(CheckUpLv);
 
-             Timers.inst.Remove(OpenRoleLvUpView);
 
-             Timers.inst.Add(0.2f, 0, CheckUpLv);
 
-             CheckUpLv(null);
 
-         }
 
-         private static void CheckUpLv(object param)
 
-         {
 
-             if (GuideDataManager.currentGuideId > 0) return;
 
-             if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后再展示角色升级
 
-             if (ViewManager.isViewOpen(typeof(StoryFightSingleScoreView).Name)) return;//战斗界面关闭前不弹升级
 
-             if (ViewManager.isViewOpen(typeof(StoryFightTargetScoreView).Name)) return;//战斗界面关闭前不弹升级
 
-             if (InstanceZonesDataManager.isQuicklyFighting == true) return;//速刷中不弹
 
-             if (InstanceZonesDataManager.isResultFighting == true) return;//结算中经验进度结束前不弹
 
-             OpenRoleLvUpView(null);
 
-         }
 
-         private static void OpenRoleLvUpView(object param)
 
-         {
 
-             ViewManager.Show<RoleLvUpView>(oldLvValue);
 
-             Timers.inst.Remove(CheckUpLv);
 
-         }
 
-     }
 
- }
 
 
  |