ClothingSyntheticView.cs 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528
  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class ClothingSyntheticView : BaseWindow
  13. {
  14. private const int HEAD_Y = 942;
  15. private const int FA_XING_Y = 609;
  16. private const int UPPER_BODY_Y = 383;
  17. private const int LOWER_BODY_Y = 112;
  18. private const int SHOES_Y = -287;
  19. private const int BODY_Y = 289;
  20. private const float HEAD_SCALE = 3f;
  21. private const float FA_XING_SCALE = 2f;
  22. private const float UPPER_BODY_SCALE = 1.5f;
  23. private const float LOWER_BODY_SCALE = 1.4f;
  24. private const float SHOES_SCALE = 2.5f;
  25. private const float BODY_SCALE = 1f;
  26. private const float DURATION = 0.6f;
  27. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  28. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  29. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  30. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  31. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  32. private UI_ClothingSyntheticUI _ui;
  33. private DressUpObjUI _dressUpObjUI;
  34. private ValueBarController _valueBarController;
  35. private GImage _imgSelected;
  36. private int _suitId;
  37. private int _chapterID;
  38. private int _itemId;
  39. private int[] _items;
  40. private int _selectedItemId;
  41. private GComponent _selectedListItem;
  42. private List<ItemData> _materiarsOfSelectedItem;
  43. private UI_MateriasListItem listTypeItem_CloSynthetic;
  44. private UI_Component2 _compMover;
  45. public override void Dispose()
  46. {
  47. RemoveSoftMask();
  48. if (_valueBarController != null)
  49. {
  50. _valueBarController.Dispose();
  51. _valueBarController = null;
  52. }
  53. if (_imgSelected != null)
  54. {
  55. _imgSelected.RemoveFromParent();
  56. _imgSelected.Dispose();
  57. }
  58. if (_dressUpObjUI != null)
  59. {
  60. _dressUpObjUI.Dispose();
  61. _dressUpObjUI = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void OnInit()
  71. {
  72. base.OnInit();
  73. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  74. _ui = UI_ClothingSyntheticUI.Create();
  75. this.viewCom = _ui.target;
  76. isfullScreen = true;
  77. //layer = ConstViewLayer.TOP;
  78. isReturnView = true;
  79. //this.clickBlankToClose = false;
  80. _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
  81. _valueBarController = new ValueBarController(_ui.m_valueBar);
  82. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  83. _imgSelected = new GImage();
  84. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  85. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  86. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  87. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  88. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  89. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  90. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  91. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  92. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  93. UpdateMaskHeight();
  94. }
  95. protected override void AddEventListener()
  96. {
  97. base.AddEventListener();
  98. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  99. }
  100. protected override void OnShown()
  101. {
  102. base.OnShown();
  103. _suitId = 0;
  104. _selectedItemId = 0;
  105. _chapterID = 0;
  106. if (this.viewData != null)
  107. {
  108. _suitId = (int)(this.viewData as object[])[0];
  109. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  110. if((this.viewData as object[]).Length > 2)
  111. _chapterID = (int)(this.viewData as object[])[2];
  112. }
  113. if (DressUpMenuSuitDataManager.chooseClothing > 0)
  114. _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
  115. _valueBarController.OnShown();
  116. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  117. UpdateClothingList(false);
  118. Timers.inst.AddUpdate(CheckGuide);
  119. }
  120. protected override void OnHide()
  121. {
  122. base.OnHide();
  123. _valueBarController.OnHide();
  124. _ui.m_listMaterias.selectedIndex = 0;
  125. Timers.inst.Remove(CheckGuide);
  126. _dressUpObjUI.dressUpObj.TakeOffAll();
  127. if(_chapterID > 0)
  128. MainStoryDataManager.currentChapterCfgId = _chapterID;
  129. }
  130. protected override void RemoveEventListener()
  131. {
  132. base.RemoveEventListener();
  133. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  134. }
  135. private void OnClickBtnBack()
  136. {
  137. DressUpMenuSuitDataManager.chooseClothing = 0;
  138. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  139. }
  140. private void OnClickListClothingItem(EventContext context)
  141. {
  142. UpdateSelectedItemInfo(context.data as GComponent, true);
  143. }
  144. private async void OnClickBtnProcuction()
  145. {
  146. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  147. {
  148. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  149. return;
  150. }
  151. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  152. if (itemCfg == null)
  153. {
  154. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  155. return;
  156. }
  157. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  158. {
  159. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  160. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  161. return;
  162. }
  163. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  164. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  165. {
  166. ItemData itemData = materiarsOfSelectedItem[i];
  167. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  168. }
  169. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  170. if (result)
  171. {
  172. _selectedItemId = 0;
  173. UpdateClothingList(true);
  174. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  175. // 发送服装合成成功事件
  176. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  177. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  178. }
  179. }
  180. private void ListClothingItemRender(int index, GObject item)
  181. {
  182. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  183. int itemId = _items[index];
  184. listItem.target.data = itemId;
  185. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  186. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  187. string itemName = itemCfg.name;
  188. listItem.m_txtName.text = itemName;
  189. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  190. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  191. UI_ClothingListItem.ProxyEnd();
  192. }
  193. private EaseType ease = EaseType.CubicOut;
  194. private void UpdateRole(bool tween)
  195. {
  196. // 隐藏遮罩
  197. _ui.m_loaBg2.visible = false;
  198. // 根据高度比例放大(越高越大)
  199. float rate = Screen.height * 1080f / 1920f / Screen.width;
  200. // 平板会比宽手机更宽,设定最小值防止缩小
  201. rate = Mathf.Max(rate, 1);
  202. _dressUpObjUI.dressUpObj.TakeOffAll();
  203. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  204. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true, DressUpOption.Add);
  205. //_imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  206. _imgSelected.visible = true;
  207. _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
  208. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  209. float duration = DURATION;
  210. if (!tween)
  211. {
  212. duration = 0;
  213. _ui.m_hide.Play();
  214. }
  215. var dy = _ui.m_compHolder.target.height - 642;
  216. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  217. {
  218. _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  219. _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
  220. }
  221. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  222. {
  223. _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  224. _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
  225. }
  226. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  227. {
  228. _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  229. _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE * rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
  230. }
  231. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  232. {
  233. _ui.m_loaBg2.visible = true;
  234. _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  235. _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE * rate), duration).SetEase(ease);
  236. }
  237. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  238. {
  239. _ui.m_loaBg2.visible = true;
  240. _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  241. _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
  242. }
  243. else
  244. {
  245. _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  246. _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
  247. }
  248. if (!tween)
  249. {
  250. Timers.inst.StartCoroutine(DelayShow());
  251. }
  252. }
  253. /// <summary>
  254. /// 延迟一帧 防止闪一下
  255. /// </summary>
  256. /// <returns></returns>
  257. private IEnumerator DelayShow()
  258. {
  259. yield return new WaitForEndOfFrame();
  260. _ui.m_show.Play();
  261. }
  262. private void UpdateClothingList(bool tween)
  263. {
  264. //套装名称
  265. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  266. _ui.m_txtSuitName.text = suitCfg.name;
  267. //进度条
  268. UpdateSuitProgress();
  269. //服装列表
  270. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  271. ItemUtil.SortItemIdsByOwned(_items);
  272. _ui.m_listClothing.RemoveChildrenToPool();
  273. _ui.m_listClothing.numItems = _items.Length;
  274. if (_ui.m_listClothing.numItems > 0)
  275. {
  276. UI_ClothingListItem listItem = null;
  277. int index = 0;
  278. if (_selectedItemId > 0)
  279. {
  280. int num = _ui.m_listClothing.numChildren;
  281. for (int i = 0; i < num; i++)
  282. {
  283. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  284. int temp = (int)listItem.target.data;
  285. if (temp == _selectedItemId)
  286. {
  287. index = i;
  288. }
  289. UI_ClothingListItem.ProxyEnd();
  290. }
  291. }
  292. _ui.m_listClothing.ScrollToView(index);
  293. _ui.m_listClothing.selectedIndex = index;
  294. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  295. }
  296. }
  297. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  298. {
  299. _selectedListItem = listItem;
  300. listItem.AddChildAt(_imgSelected, 1);
  301. _selectedItemId = (int)listItem.data;
  302. DressUpMenuSuitDataManager.chooseClothing = _selectedItemId;
  303. UpdateRole(tween);
  304. UpdateSelectedItemInfo();
  305. }
  306. private void UpdateSelectedItemInfo()
  307. {
  308. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  309. //属性展示
  310. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  311. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  312. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  313. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  314. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  315. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  316. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  317. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  318. UI_ClothingListItem.ProxyEnd();
  319. //合成显示
  320. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  321. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  322. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  323. if (clothingSyntheticCfg.syntheticCostID <= 0)
  324. {
  325. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  326. return;
  327. }
  328. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  329. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  330. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  331. _ui.m_listMaterias.selectedIndex = 0;
  332. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  333. }
  334. private void RenderListMateriasItem(int index, GObject obj)
  335. {
  336. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  337. ItemData itemData = _materiarsOfSelectedItem[index];
  338. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  339. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  340. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  341. long num = ItemDataManager.GetItemNum(itemData.id);
  342. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  343. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  344. long numSynthetic = Math.Max(num, 0);
  345. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  346. listItem.m_loaderIcon.visible = true;
  347. listItem.m_txtProgess.visible = true;
  348. // listItem.target.onClick.Clear();
  349. // if (listItem.target.data == null)
  350. // {
  351. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  352. // }
  353. listItem.target.data = index;
  354. UI_MateriasListItem.ProxyEnd();
  355. }
  356. private void OnClickMateriasItemPlus(EventContext context)
  357. {
  358. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  359. if (GuideDataManager.currentGuideId == cfg.id)
  360. {
  361. return;
  362. }
  363. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  364. {
  365. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  366. return;
  367. }
  368. int index = (int)(context.data as GObject).data;
  369. _ui.m_listMaterias.selectedIndex = index;
  370. ItemData itemData = _materiarsOfSelectedItem[index];
  371. if (itemData == null)
  372. {
  373. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  374. return;
  375. }
  376. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  377. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  378. }
  379. private void OnItemNumChanged()
  380. {
  381. UpdateSuitProgress();
  382. //列表选中项更新
  383. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  384. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  385. UI_ClothingListItem.ProxyEnd();
  386. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  387. UpdateSelectedItemInfo();
  388. }
  389. private void UpdateSuitProgress()
  390. {
  391. //进度条
  392. int count = 0;
  393. int totalCount = 0;
  394. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  395. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  396. }
  397. private void OnClickBtnHome()
  398. {
  399. GameController.GoBackToMainView();
  400. }
  401. private void CheckGuide(object param)
  402. {
  403. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  404. {
  405. UpdateToCheckGuide(null);
  406. }
  407. else
  408. {
  409. Timers.inst.Remove(CheckGuide);
  410. }
  411. }
  412. protected override void UpdateToCheckGuide(object param)
  413. {
  414. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  415. {
  416. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  417. }
  418. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  419. int itemId = 10566;
  420. int itemIndex = 0;
  421. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  422. {
  423. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  424. int temp = (int)listItem.target.data;
  425. UI_ClothingListItem.ProxyEnd();
  426. if (temp == itemId)
  427. {
  428. itemIndex = i;
  429. break;
  430. }
  431. }
  432. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  433. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  434. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  435. UI_MateriasListItem.ProxyEnd();
  436. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  437. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  438. }
  439. /// <summary>
  440. /// 按照屏幕尺寸 更新遮罩的高度
  441. /// </summary>
  442. /// <returns></returns>
  443. private async Task UpdateMaskHeight()
  444. {
  445. await Task.Delay(5);
  446. _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
  447. SetSoftMask();
  448. }
  449. /// <summary>
  450. /// 创建二层渐变背景遮罩
  451. /// </summary>
  452. private void SetSoftMask()
  453. {
  454. var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));
  455. Material m = handle.AssetObject as Material;
  456. Material copyM = new Material(m.shader);
  457. handle.Release();
  458. copyM.CopyPropertiesFromMaterial(m);
  459. _ui.m_loaBg2.material = copyM;
  460. _ui.m_loaBg2.position = _ui.m_loaBg.position;
  461. float startY = _ui.m_loaBg2Pos.position.y;
  462. float endY = _ui.m_posHelper.position.y;
  463. float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
  464. _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
  465. _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
  466. }
  467. private void RemoveSoftMask()
  468. {
  469. _ui.m_loaBg2.material = null;
  470. }
  471. }
  472. }