DressUpView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  91. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  92. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  93. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  94. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  95. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  96. _ui.m_partsList2.m_imgTop.visible = true;
  97. _ui.m_partsList.m_imgTop.visible = false;
  98. }
  99. protected override void AddEventListener()
  100. {
  101. base.AddEventListener();
  102. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  103. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  104. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  105. }
  106. protected override void OnShown()
  107. {
  108. base.OnShown();
  109. if (this.viewData != null)
  110. {
  111. _ui.m_c2.selectedIndex = (int)this.viewData;
  112. }
  113. _rarityIndex = SORT_BY_HIGH_RARITY;
  114. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  115. _ui.m_comListType1.target.x = _ui.target.width;
  116. _ui.m_comListType2.target.x = _ui.target.width;
  117. _ui.m_partsList.target.x = _ui.target.width;
  118. _ui.m_partsList2.target.x = _ui.target.width;
  119. this.showListType1();
  120. if (_sceneObject == null)
  121. {
  122. _sceneObject = GameObject.Instantiate(_scenePrefab);
  123. EquipDataCache.cacher.setSceneObj(_sceneObject);
  124. }
  125. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  126. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  127. // UpdateStepBtn();
  128. // AddMemoryDressup();
  129. Timers.inst.AddUpdate(CheckGuide);
  130. }
  131. protected override void OnHide()
  132. {
  133. base.OnHide();
  134. listTypeItem_FreedomDress = null;
  135. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  136. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  137. EquipDataCache.cacher.TakeOffAll();
  138. if (_sceneObject != null)
  139. {
  140. GameObject.Destroy(_sceneObject);
  141. _sceneObject = null;
  142. }
  143. Timers.inst.Remove(CheckGuide);
  144. }
  145. protected override void RemoveEventListener()
  146. {
  147. base.RemoveEventListener();
  148. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  149. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  150. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  151. }
  152. private void OnClickBtnBack()
  153. {
  154. Reset();
  155. this.Hide();
  156. ViewManager.Show(ViewName.MAINUI_VIEW);
  157. }
  158. private void OnClickBtnHome()
  159. {
  160. GameController.GoBackToMainView();
  161. Reset();
  162. }
  163. private void Reset()
  164. {
  165. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  166. DressUpMenuItemDataManager.Clear();
  167. DressUpMenuItemDataManager.dressSearchTxt = "";
  168. _stepIndex = -1;
  169. _dressMemory.Clear();
  170. }
  171. private void OnClickBtnLastStep()
  172. {
  173. if (_stepIndex - 1 < 0) return;
  174. _stepIndex--;
  175. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  176. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  177. UpdateStepBtn();
  178. }
  179. private void OnClickBtnNextStep()
  180. {
  181. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  182. _stepIndex++;
  183. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  184. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  185. UpdateStepBtn();
  186. }
  187. private void OnComboBoxChanged()
  188. {
  189. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  190. }
  191. private void OnClickListType1Item(EventContext context)
  192. {
  193. GObject typeItem = (GObject)context.data as GObject;
  194. int order = (int)typeItem.data;
  195. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  196. if (item1.subMenusArr.Length > 0)
  197. {
  198. this.showListType2(item1.subMenusArr);
  199. }
  200. else
  201. {
  202. if (this.showListParts(item1.type) == false)
  203. {
  204. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  205. return;
  206. }
  207. }
  208. this.hideListType1();
  209. UpdateListPartsSelected();
  210. }
  211. private void OnClickListType2Item(EventContext context)
  212. {
  213. GObject typeItem = (GObject)context.data as GObject;
  214. int order = (int)typeItem.data;
  215. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  216. if (this.showListParts(item2.type) == false)
  217. {
  218. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  219. return;
  220. }
  221. this.hideListType2();
  222. }
  223. private void OnClickPartsListItem(EventContext context)
  224. {
  225. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  226. {
  227. return;
  228. }
  229. GObject listItem = (GObject)context.data as GObject;
  230. int id = (int)listItem.data;
  231. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  232. if (isSuit)
  233. {
  234. this.showListParts2(id);
  235. this.hideListParts();
  236. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  237. UpdateBtnAction();
  238. }
  239. else
  240. {
  241. EquipDataCache.cacher.TryCancelSuit(id);
  242. EquipDataCache.cacher.AddOrRemove(id, true);
  243. }
  244. UpdateListPartsSelected();
  245. UpdateListSuitPartsSelected(); ;
  246. // AddMemoryDressup();
  247. }
  248. private void OnClickSuitPartsListItem(EventContext context)
  249. {
  250. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  251. {
  252. return;
  253. }
  254. GObject listItem = (GObject)context.data as GObject;
  255. int id = (int)listItem.data;
  256. EquipDataCache.cacher.TryCancelSuit(id);
  257. EquipDataCache.cacher.AddOrRemove(id, true);
  258. UpdateListSuitPartsSelected();
  259. UpdateBtnAction();
  260. // AddMemoryDressup();
  261. }
  262. private void AddMemoryDressup()
  263. {
  264. _stepIndex++;
  265. if (_stepIndex == MAX_MEMORY_STEP)
  266. {
  267. _stepIndex = MAX_MEMORY_STEP - 1;
  268. _dressMemory.RemoveAt(0);
  269. }
  270. if (_dressMemory.Count > _stepIndex)
  271. {
  272. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  273. }
  274. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  275. _dressMemory.Add(suitSavedData);
  276. UpdateStepBtn();
  277. }
  278. private void UpdateStepBtn()
  279. {
  280. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  281. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  282. }
  283. private void OnLongPress(EventContext context)
  284. {
  285. LongPressGesture gesture = (LongPressGesture)context.sender;
  286. int itemId = (int)gesture.host.data;
  287. GoodsItemTipsController.ShowItemTips(itemId);
  288. }
  289. private void OnTouchPad()
  290. {
  291. if (this.currentListType == DressUpListType.List4)
  292. {
  293. this.hideListParts2();
  294. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  295. }
  296. else if (this.currentListType == DressUpListType.List3)
  297. {
  298. if (_currentList2 != null)
  299. {
  300. this.showListType2(_currentList2);
  301. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  302. }
  303. else
  304. {
  305. this.showListType1();
  306. }
  307. this.hideListParts();
  308. }
  309. else if (this.currentListType == DressUpListType.List2)
  310. {
  311. this.showListType1();
  312. this.hideListType2();
  313. }
  314. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  315. // this.ShowSubList();
  316. }
  317. private void OnClickBtnDelete()
  318. {
  319. EquipDataCache.cacher.TakeOffAll();
  320. UpdateBtnAction();
  321. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  322. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  323. }
  324. private void OnClickBtnSave()
  325. {
  326. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  327. }
  328. private void OnComboBoxRarityChanged()
  329. {
  330. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  331. this.UpdatePartsListSort();
  332. }
  333. private void OnClickBtnAction()
  334. {
  335. if (!_ui.m_btnAction.grayed)
  336. {
  337. EquipDataCache.cacher.ChangeAction();
  338. }
  339. }
  340. private void OnClickBtnSearch()
  341. {
  342. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  343. }
  344. private void InitLists()
  345. {
  346. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  347. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  348. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  349. listType1X = _ui.m_comListType1.target.x;
  350. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  351. //一级菜单
  352. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  353. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  354. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  355. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  356. if (_ui.m_comListType1.m_listType.height > maxHeight)
  357. {
  358. _ui.m_comListType1.m_listType.height = maxHeight;
  359. }
  360. }
  361. // private void ShowSubList()
  362. // {
  363. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  364. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  365. // }
  366. private void showListType1()
  367. {
  368. _currentList2 = null;
  369. currentListType = DressUpListType.List1;
  370. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  371. GTween.To(_ui.target.width, listType1X, 0.5f)
  372. .SetTarget(_ui.m_comListType1.target)
  373. .OnUpdate((GTweener t) =>
  374. {
  375. _ui.m_comListType1.target.x = t.value.x;
  376. });
  377. }
  378. private void hideListType1()
  379. {
  380. GTween.To(listType1X, _ui.target.width, 0.5f)
  381. .SetTarget(_ui.m_comListType1.target)
  382. .OnUpdate((GTweener t) =>
  383. {
  384. _ui.m_comListType1.target.x = t.value.x;
  385. });
  386. }
  387. private void showListType2(int[] menuStrArr = null)
  388. {
  389. currentListType = DressUpListType.List2;
  390. if (menuStrArr != null && menuStrArr.Length > 0)
  391. {
  392. int len = menuStrArr.Length;
  393. _currentList2 = menuStrArr.Clone() as int[];
  394. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  395. _ui.m_comListType2.m_listType.numItems = len;
  396. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  397. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  398. if (_ui.m_comListType2.m_listType.height > maxHeight)
  399. {
  400. _ui.m_comListType2.m_listType.height = maxHeight;
  401. }
  402. }
  403. GTween.To(_ui.target.width, listType1X, 0.5f)
  404. .SetTarget(_ui.m_comListType2.target)
  405. .OnUpdate((GTweener t) =>
  406. {
  407. _ui.m_comListType2.target.x = t.value.x;
  408. });
  409. }
  410. private void hideListType2()
  411. {
  412. GTween.To(listType1X, _ui.target.width, 0.5f)
  413. .SetTarget(_ui.m_comListType2.target)
  414. .OnUpdate((GTweener t) =>
  415. {
  416. _ui.m_comListType2.target.x = t.value.x;
  417. });
  418. }
  419. private bool showListParts(int type, bool selectItem = false)
  420. {
  421. _currentMenuType = type;
  422. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  423. {
  424. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  425. if (_rarityIndex >= SORT_BY_GET_TIME)
  426. {
  427. _rarityIndex = SORT_BY_HIGH_RARITY;
  428. }
  429. }
  430. else
  431. {
  432. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  433. }
  434. this.UpdatePartsListSort();
  435. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  436. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  437. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  438. if (_ui.m_partsList.m_list.height > maxHeight)
  439. {
  440. _ui.m_partsList.m_list.height = maxHeight;
  441. }
  442. if (selectItem)
  443. {
  444. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  445. if (itemId > 0)
  446. {
  447. int index = _currentList3.IndexOf(itemId);
  448. _ui.m_partsList.m_list.ScrollToView(index);
  449. }
  450. }
  451. currentListType = DressUpListType.List3;
  452. GTween.To(_ui.target.width, partsListX, 0.5f)
  453. .SetTarget(_ui.m_partsList)
  454. .OnUpdate((GTweener t) =>
  455. {
  456. _ui.m_partsList.target.x = t.value.x;
  457. });
  458. UpdateBtnAction();
  459. UpdateListPartsSelected();
  460. return true;
  461. }
  462. private void hideListParts()
  463. {
  464. // _currentMenuType = 0;
  465. UpdateBtnAction();
  466. GTween.To(partsListX, _ui.target.width, 0.5f)
  467. .SetTarget(_ui.m_partsList)
  468. .OnUpdate((GTweener t) =>
  469. {
  470. _ui.m_partsList.target.x = t.value.x;
  471. });
  472. }
  473. private void showListParts2(int suitId)
  474. {
  475. _currentSuitId = suitId;
  476. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  477. if (_rarityIndex >= SORT_BY_GET_TIME)
  478. {
  479. _rarityIndex = SORT_BY_HIGH_RARITY;
  480. }
  481. this.UpdateSuitPartsListSort();
  482. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  483. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  484. if (_ui.m_partsList2.m_list.height > maxHeight)
  485. {
  486. _ui.m_partsList2.m_list.height = maxHeight;
  487. }
  488. currentListType = DressUpListType.List4;
  489. GTween.To(_ui.target.width, partsListX, 0.5f)
  490. .SetTarget(_ui.m_partsList2)
  491. .OnUpdate((GTweener t) =>
  492. {
  493. _ui.m_partsList2.target.x = t.value.x;
  494. });
  495. UpdateBtnAction();
  496. }
  497. private void hideListParts2()
  498. {
  499. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  500. UpdateBtnAction();
  501. GTween.To(partsListX, _ui.target.width, 0.5f)
  502. .SetTarget(_ui.m_partsList2)
  503. .OnUpdate((GTweener t) =>
  504. {
  505. _ui.m_partsList2.target.x = t.value.x;
  506. });
  507. }
  508. /****************************************************************************************************************************/
  509. private void ListType1Item(int index, GObject item)
  510. {
  511. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  512. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  513. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  514. typeItem.m_txtname.text = item1.name;
  515. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  516. typeItem.target.data = item1.id;
  517. typeItem.m_imgNeed.visible = false;
  518. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  519. UI_TypeItem.ProxyEnd();
  520. }
  521. private void ListType2Item(int index, GObject item)
  522. {
  523. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  524. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  525. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  526. typeItem.m_txtname.text = item2.name;
  527. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  528. typeItem.target.data = item2.id;
  529. typeItem.m_imgNeed.visible = false;
  530. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  531. UI_TypeItem.ProxyEnd();
  532. }
  533. private void ListPartsItem(int index, GObject item)
  534. {
  535. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  536. int id = (int)_currentList3[index];
  537. string iconRes = "";
  538. string partName = "";
  539. string ext = "png";
  540. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  541. {
  542. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  543. iconRes = suitCfg.res;
  544. partName = suitCfg.name;
  545. listItem.m_iconSelected.visible = false;
  546. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  547. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  548. listItem.m_ScoreType.visible = false;
  549. listItem.m_imgNew.visible = false;
  550. }
  551. else
  552. {
  553. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  554. iconRes = itemCfg.res;
  555. partName = itemCfg.name;
  556. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  557. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  558. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  559. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  560. listItem.m_ScoreType.visible = true;
  561. int mainScore;
  562. int mainValuel;
  563. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  564. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  565. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  566. listItem.m_imgNew.visible = isNew;
  567. if (isNew)
  568. {
  569. ItemProxy.ReqSetItemRead(id).Coroutine();
  570. }
  571. // DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  572. }
  573. if (listItem.target.data == null)
  574. {
  575. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  576. longPressGesture.once = true;
  577. longPressGesture.onAction.Add(OnLongPress);
  578. _listLongPress.Add(longPressGesture);
  579. }
  580. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  581. listItem.m_txtTitle.text = partName;
  582. listItem.target.data = id;
  583. listItem.m_txtScore.visible = false;
  584. //listItem.m_ScoreType.visible = true;
  585. listItem.m_imgNeed.visible = false;
  586. UI_PartsListItem.ProxyEnd();
  587. }
  588. private void ListParts2Item(int index, GObject item)
  589. {
  590. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  591. int id = (int)_currentList4[index];
  592. string iconRes = "";
  593. string partName = "";
  594. string ext = "png";
  595. if (listItem.target.data == null)
  596. {
  597. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  598. longPressGesture.once = true;
  599. longPressGesture.onAction.Add(OnLongPress);
  600. _listLongPress.Add(longPressGesture);
  601. }
  602. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  603. iconRes = itemCfg.res;
  604. partName = itemCfg.name;
  605. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  606. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  607. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  608. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  609. listItem.m_ScoreType.visible = true;
  610. int mainScore;
  611. int mainValuel;
  612. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  613. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  614. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  615. listItem.m_txtTitle.text = partName;
  616. listItem.target.data = id;
  617. listItem.m_txtScore.visible = false;
  618. //listItem.m_ScoreType.visible = true;
  619. listItem.m_imgNeed.visible = false;
  620. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  621. listItem.m_imgNew.visible = isNew;
  622. if (isNew)
  623. {
  624. ItemProxy.ReqSetItemRead(id).Coroutine();
  625. }
  626. UI_PartsListItem.ProxyEnd();
  627. }
  628. private void UpdateListPartsSelected()
  629. {
  630. int count = _ui.m_partsList.m_list.numChildren;
  631. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  632. for (int i = 0; i < count; i++)
  633. {
  634. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  635. int id = (int)listItem.target.data;
  636. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  637. {
  638. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  639. }
  640. else
  641. {
  642. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  643. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  644. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  645. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  646. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  647. }
  648. UI_PartsListItem.ProxyEnd();
  649. }
  650. }
  651. private void UpdateListSuitPartsSelected()
  652. {
  653. int count = _ui.m_partsList2.m_list.numChildren;
  654. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  655. for (int i = 0; i < count; i++)
  656. {
  657. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  658. int id = (int)listItem.target.data;
  659. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  660. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  661. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  662. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  663. UI_PartsListItem.ProxyEnd();
  664. }
  665. }
  666. private void UpdatePartsListSort()
  667. {
  668. if (_currentMenuType == 0) return;
  669. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  670. {
  671. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  672. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  673. {
  674. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  675. }
  676. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  677. {
  678. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  679. }
  680. else
  681. {
  682. _currentList3.Reverse();
  683. }
  684. }
  685. else
  686. {
  687. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  688. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  689. {
  690. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  691. }
  692. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  693. {
  694. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  695. }
  696. else
  697. {
  698. _currentList3.Reverse();
  699. }
  700. }
  701. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  702. {
  703. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  704. }
  705. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  706. {
  707. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  708. }
  709. _ui.m_partsList.m_list.RemoveChildrenToPool();
  710. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  711. }
  712. private void UpdateSuitPartsListSort()
  713. {
  714. if (_currentMenuType == 0) return;
  715. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  716. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  717. {
  718. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  719. }
  720. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  721. {
  722. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  723. }
  724. else
  725. {
  726. _currentList4.Reverse();
  727. }
  728. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  729. {
  730. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  731. }
  732. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  733. {
  734. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  735. }
  736. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  737. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  738. }
  739. private void UpdateBtnAction()
  740. {
  741. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  742. if (_ui.m_btnAction.visible)
  743. {
  744. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  745. }
  746. }
  747. private void OnClickBtnShow()
  748. {
  749. Timers.inst.Remove(SetBtnShowVisable);
  750. _ui.m_c1.selectedIndex = 0;
  751. _ui.m_btnHide.visible = true;
  752. _ui.m_btnShow.visible = false;
  753. _ui.m_loaShow.visible = false;
  754. }
  755. private void OnClickBtnHide()
  756. {
  757. _ui.m_c1.selectedIndex = 1;
  758. _ui.m_btnHide.visible = false;
  759. _ui.m_btnShow.visible = true;
  760. _ui.m_loaShow.visible = true;
  761. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  762. }
  763. private void OnClickLoaShow()
  764. {
  765. _ui.m_btnShow.alpha = 1;
  766. _ui.m_btnShow.enabled = true;
  767. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  768. }
  769. private void OnClickBtnPhoto()
  770. {
  771. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  772. if (!ViewManager.Show<PhotographView>())
  773. {
  774. return;
  775. }
  776. _ui.target.visible = false;
  777. this._sceneObject.gameObject.SetActive(false);
  778. }
  779. private void OnClickBtnNext()
  780. {
  781. if (!ViewManager.Show<PhotographView>(this.viewData))
  782. {
  783. return;
  784. }
  785. _ui.target.visible = false;
  786. this._sceneObject.gameObject.SetActive(false);
  787. }
  788. private void UpdateScene()
  789. {
  790. _ui.target.visible = true;
  791. this._sceneObject.gameObject.SetActive(true);
  792. EquipDataCache.cacher.setSceneObj(_sceneObject);
  793. }
  794. private void SetBtnShowVisable(object param)
  795. {
  796. _ui.m_btnShow.enabled = false;
  797. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  798. }
  799. private bool CheckListCount(int type)
  800. {
  801. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  802. {
  803. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  804. }
  805. else
  806. {
  807. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  808. }
  809. }
  810. private void CheckGuide(object param)
  811. {
  812. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  813. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  814. {
  815. UpdateToCheckGuide(null);
  816. }
  817. else
  818. {
  819. Timers.inst.Remove(CheckGuide);
  820. }
  821. }
  822. protected override void UpdateToCheckGuide(object param)
  823. {
  824. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  825. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  826. {
  827. int len = _ui.m_comListType1.m_listType.numChildren;
  828. for (int i = 0; i < len; i++)
  829. {
  830. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  831. if (item != null)
  832. {
  833. int menuID = (int)item.target.data;
  834. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  835. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  836. {
  837. listTypeItem_FreedomDress = item;
  838. _ui.m_comListType1.m_listType.ScrollToView(i);
  839. break;
  840. }
  841. }
  842. UI_TypeItem.ProxyEnd();
  843. }
  844. }
  845. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  846. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  847. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  848. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  849. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  850. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  851. }
  852. }
  853. }