SceneController.cs 8.2 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using YooAsset;
  4. using Live2D.Cubism.Rendering;
  5. //using System.Collections.Generic;
  6. using FairyGUI;
  7. //using DG.Tweening;
  8. namespace GFGGame
  9. {
  10. public class SceneController
  11. {
  12. public static void UpdateMainScene(GameObject sceneObj)
  13. {
  14. //背景0
  15. Transform tf = sceneObj.transform.Find("Bg");
  16. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  17. var resPath = ResPathUtil.GetBgImgPath("zjm_1");
  18. SpriteHelper.AddSpriteTo(spr, resPath);
  19. //角色
  20. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  21. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  22. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  23. }
  24. public static void UpdateDialogBg(string value, GameObject sceneObj)
  25. {
  26. StoryDialogDataManager.Instance.waitBgChange = false;
  27. Transform bg = sceneObj.transform.Find("Bg");
  28. Transform bgNext = sceneObj.transform.Find("BgNext");
  29. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  30. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  31. if (value == "0")
  32. {
  33. SpriteHelper.RemoveSpriteFrom(bgSpr);
  34. }
  35. else
  36. {
  37. var resPath = ResPathUtil.GetSceneBgPath(value);
  38. if (bgSpr.sprite == null)
  39. {
  40. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  41. }
  42. else
  43. {
  44. StoryDialogDataManager.Instance.waitBgChange = true;
  45. StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  46. SetSpriteRendererAlpha(bgSpr, 1f);
  47. SpriteHelper.AddSpriteTo(bgNextSpr, resPath);
  48. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  49. IEnumerator LastBgFadeOut()
  50. {
  51. while (true)
  52. {
  53. if (bgSpr != null)
  54. {
  55. if (bgSpr.enabled && bgSpr.color.a > 0f)
  56. {
  57. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  58. }
  59. else
  60. {
  61. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  62. SetSpriteRendererAlpha(bgSpr, 1f);
  63. SpriteHelper.RemoveSpriteFrom(bgNextSpr);
  64. break;
  65. }
  66. }
  67. else
  68. {
  69. break;
  70. }
  71. yield return new WaitForEndOfFrame();
  72. }
  73. StoryDialogDataManager.Instance.waitBgChange = false;
  74. }
  75. }
  76. }
  77. }
  78. public static async void UpdateDialogPic(string value, GameObject sceneObj)
  79. {
  80. StoryDialogDataManager.Instance.waitPicFade = false;
  81. Transform tf = sceneObj.transform.Find("Pic");
  82. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  83. if (value == "0")
  84. {
  85. SpriteHelper.RemoveSpriteFrom(spr);
  86. }
  87. else
  88. {
  89. StoryDialogDataManager.Instance.waitPicFade = true;
  90. var resPath = ResPathUtil.GetNpcPicSPath(value);
  91. SpriteHelper.AddSpriteTo(spr, resPath);
  92. SetSpriteRendererAlpha(spr, 0f);
  93. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  94. IEnumerator UpdateDialogPicAlpha()
  95. {
  96. while (true)
  97. {
  98. if (spr != null)
  99. {
  100. if (spr.enabled && spr.color.a < 1f)
  101. {
  102. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  103. }
  104. else
  105. {
  106. break;
  107. }
  108. }
  109. else
  110. {
  111. break;
  112. }
  113. yield return new WaitForEndOfFrame();
  114. }
  115. StoryDialogDataManager.Instance.waitPicFade = false;
  116. }
  117. }
  118. }
  119. public static void UpdateDialogAnim(string value, ref GameObject animObj)
  120. {
  121. StoryDialogDataManager.Instance.waiting = false;
  122. if (value == "0")
  123. {
  124. if(animObj != null)
  125. {
  126. PrefabManager.Instance.Restore(animObj);
  127. animObj = null;
  128. }
  129. }
  130. else
  131. {
  132. string res = value.Split('/')[1];
  133. animObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath(value, res));
  134. Timers.inst.StartCoroutine(InitModel(animObj));
  135. StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  136. }
  137. }
  138. private static IEnumerator InitModel(GameObject obj)
  139. {
  140. // 未加载到live2D之前,不做显示
  141. obj.transform.localScale = Vector3.zero;
  142. StoryDialogDataManager.Instance.waiting = true;
  143. CubismRenderController[] cubismModels;
  144. cubismModels = obj.transform.GetComponentsInChildren<CubismRenderController>();
  145. while (cubismModels.Length == 0)
  146. {
  147. yield return new WaitForEndOfFrame();
  148. cubismModels = obj.transform.GetComponentsInChildren<CubismRenderController>();
  149. }
  150. //List<SpriteRenderer> spriteRenderers = new List<SpriteRenderer>(obj.transform.GetComponentsInChildren<SpriteRenderer>());
  151. obj.transform.localScale = Vector3.one;
  152. //Ease ease = Ease.Linear;
  153. //DOTween.To(() => 0, (value) =>
  154. //{
  155. // if (cubismModels == null)
  156. // {
  157. // return;
  158. // }
  159. // for (int j = 0; j < cubismModels.Length; j++)
  160. // {
  161. // cubismModels[j].Opacity = value;
  162. // }
  163. // for (int i = 0; i < spriteRenderers.Count; i++)
  164. // {
  165. // if (spriteRenderers[i] == null)
  166. // {
  167. // spriteRenderers.RemoveAt(i);
  168. // continue;
  169. // }
  170. // Color color = spriteRenderers[i].color;
  171. // color.a = value;
  172. // spriteRenderers[i].color = color;
  173. // }
  174. //}, 1, 0.5f).SetEase(ease).OnComplete(() =>
  175. //{
  176. // StoryDialogDataManager.Instance.waiting = false;
  177. //}).SetAutoKill().SetId("fade");
  178. StoryDialogDataManager.Instance.waiting = false;
  179. }
  180. public static void ControlBgVisible(GameObject sceneObj, bool isShow)
  181. {
  182. Transform bg = sceneObj.transform.Find("Bg");
  183. Transform bgNext = sceneObj.transform.Find("BgNext");
  184. bg.gameObject.SetActive(isShow);
  185. bgNext.gameObject.SetActive(isShow);
  186. }
  187. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  188. {
  189. Color c = spr.color;
  190. c.a = a;
  191. spr.color = c;
  192. }
  193. public static void UpdateFightTarget(string value, GameObject sceneObj)
  194. {
  195. Transform tf = sceneObj.transform.Find("Npc");
  196. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  197. var resPath = ResPathUtil.GetNpcPicFPath(value);
  198. SpriteHelper.AddSpriteTo(spr, resPath);
  199. }
  200. }
  201. }