QDManager.cs 2.2 KB

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  1. namespace GFGGame
  2. {
  3. public class QDManager
  4. {
  5. public static bool isInited = false;
  6. public static void InitPlatform()
  7. {
  8. ViewManager.Show<ModalStatusView>("正在初始化...");
  9. switch (LauncherConfig.ChannelId)
  10. {
  11. default:
  12. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
  13. break;
  14. }
  15. }
  16. public static void Login()
  17. {
  18. ViewManager.Show<ModalStatusView>("登录中...");
  19. switch (LauncherConfig.ChannelId)
  20. {
  21. default:
  22. bool login = GameController.CheckLoginCache(true);
  23. if (!login)
  24. {
  25. ViewManager.Hide<ModalStatusView>();
  26. ViewManager.Show<LoginInputView>();
  27. }
  28. break;
  29. }
  30. }
  31. public static void OnCreateRole()
  32. {
  33. switch (LauncherConfig.ChannelId)
  34. {
  35. default:
  36. break;
  37. }
  38. }
  39. public static void OnEnterGame()
  40. {
  41. switch (LauncherConfig.ChannelId)
  42. {
  43. default:
  44. break;
  45. }
  46. }
  47. //回到登录界面,不退出账号
  48. public static void OnQuitToLoginView()
  49. {
  50. switch (LauncherConfig.ChannelId)
  51. {
  52. default:
  53. break;
  54. }
  55. }
  56. public static void Logout()
  57. {
  58. switch (LauncherConfig.ChannelId)
  59. {
  60. default:
  61. break;
  62. }
  63. }
  64. public static bool IsTaptap
  65. {
  66. get
  67. {
  68. return LauncherConfig.ChannelId == ChannelID.TapTap;
  69. }
  70. }
  71. public static bool IsHYKB
  72. {
  73. get
  74. {
  75. return LauncherConfig.ChannelId == ChannelID.HYKB;
  76. }
  77. }
  78. public static bool IsBiliBili
  79. {
  80. get
  81. {
  82. return LauncherConfig.ChannelId == ChannelID.BiliBili;
  83. }
  84. }
  85. }
  86. }