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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public struct StoryFightResultData
- {
- public bool Result;
- public int Score;
- public int Star;
- public bool FirstPass;
- public List<ItemData> BonusList;
- }
- public class StroyFightResultView : BaseView
- {
- private UI_StoryFightResultUI _ui;
- private GameObject _sceneObject;
- private GameObject _scenePrefab;
- private GameObject _gameObject;
- private GameObject _gameObject1;
- private GoWrapper _wrapper;
- private GoWrapper _wrapper1;
- private StoryLevelCfg _levelCfg;
- private StoryFightResultData _resultData;
- public override void Dispose()
- {
- SceneController.DestroyObjectFromView(_gameObject, _wrapper);
- SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryFightResultUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnClose.enabled = false;
- _ui.m_btnClose.onClick.Add(OnClickBtnClose);
- _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("fightBg");
- }
- protected override void OnShown()
- {
- base.OnShown();
- _resultData = (StoryFightResultData)this.viewData;
- InstanceZonesDataManager.usedRecommend = false;
- InstanceZonesDataManager.isResultFighting = true;
- NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
- _ui.m_comRoleResult.m_c1.selectedIndex = _resultData.Star;
- _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(GRoot.inst.width, GRoot.inst.height);
- _ui.m_comRoleResult.m_comRole.m_imgRole.texture = nTexture;
- _ui.m_comRoleResult.m_comRole.m_imgRole.alpha = 1;
- _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
- _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
- _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
- _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- if (!this._resultData.Result)
- {
- _ui.m_comExpBar.target.visible = false;
- _ui.m_btnClose.enabled = true;
- InstanceZonesDataManager.isResultFighting = false;
- }
- else
- {
- _ui.m_comExpBar.target.visible = true;
- _ui.m_btnClose.enabled = false;
- //过关
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
- _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
- }
- if (_levelCfg.type == ConstInstanceZonesType.Field)
- {
- _ui.m_comExpBar.target.visible = false;
- Timers.inst.Add(3, 1, OnClickBtnClose);
- }
- GetCurStar(out Transition transition);
- _ui.m_t0.Play();//播放重置动画
- _ui.m_comRoleResult.m_t0.Play();//播放重置动画
- _ui.m_comRoleResult.m_comRole.m_t0.Play(() =>
- {
- transition.Play(() =>
- {
- _ui.m_t1.Play(AddExp);
- });
- });
- }
- private void GetCurStar(out Transition transition)
- {
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- transition = _ui.m_comRoleResult.m_t0;
- if (_resultData.Star == 1)
- {
- transition = _ui.m_comRoleResult.m_t1;
- }
- else if (_resultData.Star == 2)
- {
- transition = _ui.m_comRoleResult.m_t2;
- }
- else if (_resultData.Star == 3)
- {
- transition = _ui.m_comRoleResult.m_t3;
- }
- }
- protected override void OnHide()
- {
- base.OnHide();
- InstanceZonesDataManager.isResultFighting = false;
- // Timers.inst.Remove(AddExp);
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- _ui.m_comResult.target.height = 0;
- _ui.m_comExpBar.target.alpha = 0;
- _ui.m_t1.Stop(true, false);
- }
- private async void OnClickBtnClose(object param)
- {
- this.Hide();
- if (_levelCfg.type == ConstInstanceZonesType.Field)
- {
- Timers.inst.Remove(OnClickBtnClose);
- if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
- {
- ViewManager.Show<FieldView>();
- if (FieldDataManager.Instance.currFightLv <= 1) return;
- bool result = await FieldSProxy.ReqFieldInstanceResult();
- if (result)
- {
- ViewManager.Show<FieldFightEndView>();
- }
- }
- else
- {
- ViewManager.Show<FieldView>();
- ViewManager.Show<FieldFightInfoView>();
- }
- }
- else
- {
- InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
- //尝试显示奖励
- BonusController.TryShowBonusList(_resultData.BonusList);
- }
- InstanceZonesDataManager.currentCardId = -1;
- }
- private void AddExp()
- {
- int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
- int exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
- int cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
- _ui.m_comExpBar.m_pbExp.m_title.text = string.Format("{0}/{1}", exp, cfgExp);
- float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
- float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
- float width = exp / cfgExp * initWidth;
- if (width <= curWidth)
- {
- _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
- }
- GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
- {
- _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
- }).OnComplete(() =>
- {
- InstanceZonesDataManager.isResultFighting = false;
- }); ;
- // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
- _ui.m_btnClose.enabled = true;
- UpdateToCheckGuide(null);
- }
- }
- }
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