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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class TaskInfo
 
-     {
 
-         public int ID;
 
-         public int State; //任务奖励状态 由ConstBonusStatus定义
 
-         public long Progress; //进度
 
-     }
 
-     public class TaskDataManager : SingletonBase<TaskDataManager>
 
-     {
 
-         //解锁的任务列表
 
-         public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
 
-         //已解锁的任务类型对应的任务id列表
 
-         public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
 
-         //获取某个类型任务数据
 
-         public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
 
-         {
 
-             return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
 
-                 ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
 
-                 : new Dictionary<int, TaskInfo>();
 
-         }
 
-         public void UpdateTaskInfo(int taskId, TaskInfo info)
 
-         {
 
-             //获取任务配置
 
-             var cfg = TaskCfgArray.Instance.GetCfg(taskId);
 
-             if (cfg == null)
 
-             {
 
-                 Log.Error($"出现了没有配置的任务id{taskId}");
 
-                 return;
 
-             }
 
-             TaskInfosDic.TryGetValue(taskId, out var taskInfo);
 
-             if (taskInfo == null)
 
-             {
 
-                 TaskInfosDic.Add(taskId, info);
 
-                 TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);
 
-                 if (taskIds == null)
 
-                 {
 
-                     taskIds = new List<int>();
 
-                     TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);
 
-                 }
 
-                 taskIds.Add(taskId);
 
-             }
 
-             else
 
-             {
 
-                 TaskInfosDic[taskId] = info;
 
-             }
 
-         }
 
-         public void UpdateTaskState(int taskId, int state)
 
-         {
 
-             TaskInfosDic.TryGetValue(taskId, out var taskInfo);
 
-             if (taskInfo == null)
 
-             {
 
-                 Log.Error($"出现了不存在的任务id{taskId}");
 
-                 return;
 
-             }
 
-             taskInfo.State = state;
 
-         }
 
-         /// <summary>
 
-         /// 获取任务列表
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public List<TaskCfg> GetTaskCfgs(int taskType)
 
-         {
 
-             var cfgs = new List<TaskCfg>();
 
-             TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
 
-             if (taskIds == null) return cfgs;
 
-             cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
 
-             cfgs.Sort((a, b) =>
 
-             {
 
-                 var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
 
-                 var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
 
-                 if (stateA > stateB) return -1;
 
-                 return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
 
-             });
 
-             return cfgs;
 
-         }
 
-         /// <summary>
 
-         /// 获取任务列表
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public List<TaskCfg> GetTaskCfgs(int[] taskIds)
 
-         {
 
-             var cfgs = new List<TaskCfg>();
 
-             if (taskIds == null) return cfgs;
 
-             cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
 
-             cfgs.Sort((a, b) =>
 
-             {
 
-                 var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
 
-                 var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
 
-                 if (stateA > stateB) return -1;
 
-                 return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
 
-             });
 
-             return cfgs;
 
-         }
 
-         /// <summary>
 
-         /// 根据任务id获取任务状态
 
-         /// </summary>0未完成,1可领取,2已领取
 
-         /// <param name="taskId"></param>
 
-         /// <returns></returns>
 
-         public int GetTaskStateById(int taskId)
 
-         {
 
-             return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
 
-         }
 
-         /// <summary>
 
-         /// 根据任务id获取任务进度
 
-         /// </summary>
 
-         /// <param name="taskId"></param>
 
-         /// <returns></returns>
 
-         public long GetTaskProgressById(int taskId)
 
-         {
 
-             return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
 
-         }
 
-         public string GetTaskDesc(int taskId)
 
-         {
 
-             var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
 
-             var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
 
-             switch ((ConstTaskType)activeRewardCfg.id)
 
-             {
 
-                 case ConstTaskType.CompleteInstanceZones:
 
-                     var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
 
-                     if (taskCfg.paramsArr.Length > 1)
 
-                     {
 
-                         name = EctypeCfgArray.Instance
 
-                             .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
 
-                     }
 
-                     return string.Format(activeRewardCfg.desc, taskCfg.count, name);
 
-                 case ConstTaskType.UseItem:
 
-                     var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
 
-                     return string.Format(activeRewardCfg.desc, taskCfg.count, cfg.name);
 
-                 case ConstTaskType.UpgradeCardLvl:
 
-                 case ConstTaskType.UpgradeCardStar:
 
-                     return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);
 
-                 default: return string.Format(activeRewardCfg.desc, taskCfg.count);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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