StudioData.cs 862 B

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class StudioData
  5. {
  6. /// <summary>
  7. /// 副本Id
  8. /// </summary>
  9. public int ChapterId;
  10. /// <summary>
  11. /// 已购买次数
  12. /// </summary>
  13. public int BuyTimes;
  14. /// <summary>
  15. /// 已挑战次数
  16. /// </summary>
  17. public int PlayTimes;
  18. /// <summary>
  19. /// 可挑战次数
  20. /// </summary>
  21. public int TotalPlayTimes;
  22. /// <summary>
  23. /// 查阅建档一章总分
  24. /// </summary>
  25. public int ChapterScore;
  26. /// <summary>
  27. /// 宝箱奖励状态,索引按照配置列表顺序索引,值由ConstBonusStatus定义(只有查阅建档才有值)
  28. /// </summary>
  29. public List<int> RewardsStatus = new List<int>();
  30. }
  31. }