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							- using ET;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ItemUtil
 
-     {
 
-         
 
-         /// <param name="showTips">是否弹购买成功飘字,默认是</param>
 
-         /// <param name="openSource">是否打开来源界面。默认否</param>
 
-         /// <param name="showTxtBuyTips">是否显示购买提示</param>
 
-         public static void ExchangeItemById(int itemId, int num, bool showTips = true, Action onSuccess = null, bool openSource = false, int maxCount = 9990, bool showTxtBuyTips = false, string prefix = "")
 
-         {
 
-             ItemExchangeCfg currencyRatioCfg = GetCurrencyRatioCfgById(itemId);
 
-             if (itemId == ConstItemID.GOLD)
 
-             {
 
-                 AddGold(num, onSuccess);
 
-             }
 
-             else if (itemId == ConstItemID.POWER)
 
-             {
 
-                 AddPower();
 
-             }
 
-             else
 
-             {
 
-                 BuyItemConteoller.Show(itemId, currencyRatioCfg.costId, currencyRatioCfg.num, currencyRatioCfg.costNum, num, onSuccess, showTips, openSource, maxCount);
 
-                 BuyItemConteoller.showTxtBuyTips = showTxtBuyTips;
 
-             }
 
-         }
 
-         public static ItemExchangeCfg GetCurrencyRatioCfgById(int itemId)
 
-         {
 
-             ItemExchangeCfg[] currencyRatioCfgs = ItemExchangeCfgArray.Instance.GetCfgs(itemId);
 
-             if (currencyRatioCfgs.Length == 0)
 
-             {
 
-                 UnityEngine.Debug.LogWarning(itemId + "在h货币换算.xlsx中没有配置");
 
-                 return null;
 
-             }
 
-             ItemExchangeCfg currencyRatioCfg;
 
-             if (itemId == ConstItemID.POWER)
 
-             {
 
-                 int powerBuyTimes = GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerBuyTimes);
 
-                 //体力购买次数不同,对应消耗配置不同
 
-                 if (powerBuyTimes < currencyRatioCfgs.Length)
 
-                 {
 
-                     currencyRatioCfg = currencyRatioCfgs[powerBuyTimes];
 
-                 }
 
-                 else
 
-                 {
 
-                     currencyRatioCfg = currencyRatioCfgs[currencyRatioCfgs.Length - 1];
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 currencyRatioCfg = currencyRatioCfgs[currencyRatioCfgs.Length - 1];
 
-             }
 
-             return currencyRatioCfg;
 
-         }
 
-         public static void AddPower(string prefix = "", Action onSuccess = null)
 
-         {
 
-             ItemExchangeCfg currencyRatioCfg = GetCurrencyRatioCfgById(ConstItemID.POWER);
 
-             int count = GetCostItemCount(ConstItemID.POWER, currencyRatioCfg.num);
 
-             int powerBuyTimes = GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerBuyTimes);
 
-             int lastBuyCount = currencyRatioCfg.maxLimit - powerBuyTimes;
 
-             string showTxt = string.Format("每5分钟回复1点体力\n今日剩余购买{0}/{1}次", lastBuyCount, currencyRatioCfg.maxLimit);
 
-             BuyConfirmController.Show(ConstItemID.POWER, currencyRatioCfg.num, currencyRatioCfg.costId, currencyRatioCfg.costNum, () =>
 
-             {
 
-                 NumericHelper.RequestAddAttributePoint(GameGlobal.zoneScene , NumericType.PowerBuyTimes).Coroutine();
 
-                 if (onSuccess != null)
 
-                 {
 
-                     onSuccess();
 
-                 }
 
-             }, lastBuyCount, powerBuyTimes, showTxt);
 
-         }
 
-         public static void AddGold(int value = 0, Action onSuccess = null)
 
-         {
 
-             ItemExchangeCfg currencyRatioCfg = GetCurrencyRatioCfgById(ConstItemID.GOLD);
 
-             int count = value > 0 ? value : currencyRatioCfg.num;
 
-             int costCount = GetCostItemCount(ConstItemID.GOLD, count);
 
-             int lastBuyCount = currencyRatioCfg.maxLimit - GameGlobal.myNumericComponent.GetAsInt(NumericType.GoldBuyTimes);
 
-             BuyConfirmController.Show(ConstItemID.GOLD, count, currencyRatioCfg.costId, costCount, () =>
 
-             {
 
-                 NumericHelper.RequestAddAttributePoint(GameGlobal.zoneScene, NumericType.GoldBuyTimes).Coroutine();
 
-                 if (onSuccess != null)
 
-                 {
 
-                     onSuccess();
 
-                 }
 
-             }, lastBuyCount, currencyRatioCfg.maxLimit);
 
-         }
 
-         public static void AddDiamondPurple()
 
-         {
 
-             ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
 
-         }
 
-         //红钻(鲛绡)
 
-         public static void AddDiamondRed(int value = 0, Action onSuccess = null)
 
-         {
 
-             ItemExchangeCfg currencyRatioCfg = GetCurrencyRatioCfgById(ConstItemID.DIAMOND_RED);
 
-             BuyItemConteoller.Show(currencyRatioCfg.id, currencyRatioCfg.costId, currencyRatioCfg.num, currencyRatioCfg.costNum, value > 0 ? value : currencyRatioCfg.num, onSuccess, true, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
 
-             BuyItemConteoller.showTxtBuyTips = true;
 
-         }
 
-         /// <summary>
 
-         /// 根据物品id和需求量获取兑换消耗品的消耗量
 
-         /// </summary>
 
-         public static int GetCostItemCount(int itemId, int count)
 
-         {
 
-             ItemExchangeCfg currencyRatioCfg = GetCurrencyRatioCfgById(itemId);
 
-             if (currencyRatioCfg != null)
 
-             {
 
-                 return (int)Math.Ceiling((decimal)count / currencyRatioCfg.num * currencyRatioCfg.costNum);
 
-             }
 
-             else
 
-             {
 
-                 return 0;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 根据物品id和兑换消耗品的消耗量获取物品兑换量
 
-         /// </summary>
 
-         public static int GetItemExChangeCount(int itemId, int costCount)
 
-         {
 
-             ItemExchangeCfg currencyRatioCfg = GetCurrencyRatioCfgById(itemId);
 
-             if (currencyRatioCfg != null)
 
-             {
 
-                 return (int)Math.Floor((decimal)costCount / currencyRatioCfg.costNum * currencyRatioCfg.num);
 
-             }
 
-             else
 
-             {
 
-                 return 0;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 添加物品,会消耗物品
 
-         /// </summary>
 
-         /// <param name="addId"></param>
 
-         /// <param name="addNum"></param>
 
-         /// <param name="costId"></param>
 
-         /// <param name="costNum"></param>
 
-         public static void AddItemUseCost(int addId, int addNum, int costId, int costNum)
 
-         {
 
-             ItemDataManager.Add(addId, addNum);
 
-             ItemDataManager.Remove(costId, costNum);
 
-             GetSuitItemController.TryShow(0);
 
-         }
 
-         public static string GetItemName(int itemId)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             return itemCfg.name;
 
-         }
 
-         public static string GetSuitName(int suitId)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             return suitCfg.name;
 
-         }
 
-         public static int GetItemRarity(int itemId)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             return itemCfg.rarity;
 
-         }
 
-         public static List<ItemData> CreateItemDataList(int[][] bonus, bool isOnceBonus = false)
 
-         {
 
-             List<ItemData> itemList = new List<ItemData>();
 
-             foreach (int[] item in bonus)
 
-             {
 
-                 ItemData itemData = createItemData(item);
 
-                 itemList.Add(itemData);
 
-                 itemData.isOnceBonus = isOnceBonus;
 
-             }
 
-             return itemList;
 
-         }
 
-         public static ItemData createItemData(int[] bonus)
 
-         {
 
-             int itemID = bonus[0];
 
-             int itemNum = 1;
 
-             if (bonus.Length > 1)
 
-             {
 
-                 itemNum = bonus[1];
 
-             }
 
-             return createItemData(itemID, itemNum);
 
-         }
 
-         public static ItemData createItemData(int itemId, int count)
 
-         {
 
-             ItemData itemData = ItemDataPool.GetItemData(itemId);
 
-             itemData.num = count;
 
-             return itemData;
 
-         }
 
-         public static Boolean CheckItemEnough(int itemId, int num)
 
-         {
 
-             int hasNum = ItemDataManager.GetItemNum(itemId);
 
-             return hasNum >= num;
 
-         }
 
-         public static bool CheckMenuType1(int needItemId, int needSuitId, int typeId)
 
-         {
 
-             DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(typeId);
 
-             if (needItemId > 0)
 
-             {
 
-                 int subType = ItemUtilCS.GetItemSubType(needItemId);
 
-                 if (subType == cfg1.type)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 else if (cfg1.subMenusArr.Length > 0)
 
-                 {
 
-                     foreach (int id2 in cfg1.subMenusArr)
 
-                     {
 
-                         DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(id2);
 
-                         if (cfg2.type == subType)
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else if (needSuitId > 0 && cfg1.type == ConstDressUpItemType.TAO_ZHUANG)
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         public static void SortItemIdsByOwned(int[] array)
 
-         {
 
-             Array.Sort(array, (int a, int b) =>
 
-             {
 
-                 bool ownedA = ItemDataManager.GetItemNum(a) > 0;
 
-                 bool ownedB = ItemDataManager.GetItemNum(b) > 0;
 
-                 if (!ownedB && ownedA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (ownedB && !ownedA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-         }
 
-         public static string GetItemResExt(int itemType, int type)
 
-         {
 
-             if (itemType == ConstItemType.DRESS_UP && type == ConstDressUpItemType.BEI_JING)
 
-             {
 
-                 return "jpg";
 
-             }
 
-             return "png";
 
-         }
 
-     }
 
- }
 
 
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