LoginView.cs 6.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. using TapTap.Bootstrap;
  6. using System;
  7. using TapTap.Common;
  8. namespace GFGGame
  9. {
  10. public class LoginView : BaseView
  11. {
  12. private UI_LoginUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. public override void Dispose()
  16. {
  17. _ui = null;
  18. if (_scenePrefab != null)
  19. {
  20. GameObject.Destroy(_scenePrefab);
  21. _scenePrefab = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui.m_txtVersion.text = GameGlobal.version;
  38. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  39. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  40. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  41. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  42. _ui.m_btnTapLogin.onClick.Add(OnClickBtnTabLogin);
  43. _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
  44. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  45. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  51. if (_sceneObject == null)
  52. {
  53. _sceneObject = GameObject.Instantiate(_scenePrefab);
  54. }
  55. SceneController.UpdateLoginScene(_sceneObject);
  56. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  57. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  58. UpdateServer(recentlyServerInfo);
  59. _ui.m_btnStart.visible = false;
  60. _ui.m_btnTapLogin.visible = false;
  61. InitLoginStatus(serverInfosComponent).Coroutine();
  62. }
  63. protected override void OnHide()
  64. {
  65. if (_sceneObject != null)
  66. {
  67. GameObject.Destroy(_sceneObject);
  68. _sceneObject = null;
  69. }
  70. base.OnHide();
  71. }
  72. private async ETTask InitLoginStatus(ServerInfosComponent serverInfosComponent)
  73. {
  74. if (PlatformManager.IsTaptap)//taptap平台
  75. {
  76. var success = await PlatformTapManager.Instance.LoginCache();
  77. _ui.m_btnTapLogin.visible = !success;
  78. _ui.m_btnStart.visible = success;
  79. }
  80. else//自有登录
  81. {
  82. _ui.m_btnStart.visible = true;
  83. //尝试自动登录
  84. if (serverInfosComponent.ServerInfoList.Count <= 0)
  85. {
  86. OnClickBtnStart();
  87. }
  88. }
  89. }
  90. private void OnClickBtnTabLogin()
  91. {
  92. OnClickBtnTabLoginAsync().Coroutine();
  93. }
  94. private async ETTask OnClickBtnTabLoginAsync()
  95. {
  96. var success = await PlatformTapManager.Instance.Login();
  97. _ui.m_btnTapLogin.visible = !success;
  98. _ui.m_btnStart.visible = success;
  99. }
  100. private void UpdateServer(ServerInfo info)
  101. {
  102. //登录成功后更新注销按钮显示
  103. _ui.m_btnLogout.visible = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>().IsLogin();
  104. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  105. if (serverInfosComponent.ServerInfoList.Count == 0)
  106. {
  107. _ui.m_btnChange.visible = false;
  108. return;
  109. }
  110. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  111. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  112. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  113. }
  114. private void OnSeverChangeListener(EventContext context)
  115. {
  116. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  117. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  118. }
  119. private void OnBtnChangeClick()
  120. {
  121. ViewManager.Show<ServerListView>();
  122. }
  123. private void OnClickBtnNotice()
  124. {
  125. if (NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  128. return;
  129. }
  130. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  131. }
  132. private void OnClickBtnStart()
  133. {
  134. if (PlatformManager.IsTaptap)//taptap平台
  135. {
  136. LoginController.GetRoles().Coroutine();
  137. }
  138. else
  139. {
  140. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  141. if (serverInfosComponent.ServerInfoList.Count <= 0)
  142. {
  143. bool login = GameController.CheckLoginCache(true);
  144. if (!login)
  145. {
  146. ViewManager.Show<LoginInputView>();
  147. }
  148. }
  149. else
  150. {
  151. LoginController.GetRoles().Coroutine();
  152. }
  153. }
  154. }
  155. private void OnClickBtnLogout()
  156. {
  157. GameController.QuitToLoginView(true);
  158. }
  159. private void OnClickBtnAge()
  160. {
  161. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  162. }
  163. }
  164. }