LuckyBoxView.cs 31 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseWindow
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. private string activityEndTime = "[2024][2][2][00:00]";
  20. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  21. private int _activeBoxId = 0;
  22. private int _curIndex = 0;
  23. private int _activityId = 0;
  24. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  25. public override void Dispose()
  26. {
  27. // Clear Effect
  28. foreach (var v in _effectUIDic)
  29. {
  30. EffectUIPool.Recycle(v.Value);
  31. }
  32. _effectUIDic.Clear();
  33. if (_valueBarController != null)
  34. {
  35. _valueBarController.Dispose();
  36. _valueBarController = null;
  37. }
  38. foreach (int key in _luckyBoxCtrl.Keys)
  39. {
  40. _luckyBoxCtrl[key].Dispose();
  41. }
  42. _luckyBoxCtrl.Clear();
  43. if (_dressUpObjUIXiHe != null)
  44. {
  45. _dressUpObjUIXiHe.Dispose();
  46. _dressUpObjUIXiHe = null;
  47. }
  48. if (_dressUpObjUIChangXi != null)
  49. {
  50. _dressUpObjUIChangXi.Dispose();
  51. _dressUpObjUIChangXi = null;
  52. }
  53. if (_ui != null)
  54. {
  55. _ui.Dispose();
  56. _ui = null;
  57. }
  58. base.Dispose();
  59. }
  60. protected override void OnInit()
  61. {
  62. base.OnInit();
  63. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  64. _ui = UI_LuckyBoxUI.Create();
  65. this.viewCom = _ui.target;
  66. isfullScreen = true;
  67. isReturnView = true;
  68. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  69. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  70. _valueBarController = new ValueBarController(_ui.m_valueBar);
  71. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  72. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  73. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  74. _ui.m_listBg.itemRenderer = RenderListBgItem;
  75. _ui.m_listBg.SetVirtualAndLoop(); //虚拟循环列表
  76. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  77. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  78. }
  79. protected override void AddEventListener()
  80. {
  81. base.AddEventListener();
  82. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  85. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  86. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  87. }
  88. protected override void OnShown()
  89. {
  90. base.OnShown();
  91. Debug.Log("OnShown:LuckyBoxView");
  92. //防止引导检测之前触发点击事件
  93. GRoot.inst.touchable = false;
  94. _valueBarController.OnShown();
  95. _valueBarController.Controller(4);
  96. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  97. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  98. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  99. _activeBoxId = 0;
  100. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  101. //第一个活动可能为轮换活动
  102. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  103. {
  104. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  105. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  106. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  107. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  108. }
  109. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0]; //默认跳转进来是第一个活动
  110. if (this.viewData != null)
  111. {
  112. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  113. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  114. }
  115. //新手引导选中第一个活动
  116. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  117. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  118. //第二个活动会有许愿活动出现
  119. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  120. GetWishingPoolInfo(_activityId);
  121. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  122. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  123. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  124. _listActivityBtnObj.Clear();
  125. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  126. _ui.m_listBg.ScrollToView(_curIndex);
  127. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  128. OnListBgScroll();
  129. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  130. //时间倒计时
  131. if (_activeBoxId > 0)
  132. Timers.inst.Add(1, 0, CheckTime);
  133. //第二个活动的倒计时
  134. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  135. Timers.inst.Add(1, 0, UpdateTime);
  136. //第二个活动的模拟活动倒计时
  137. if (!actLimitTsyOpen && boxId == LuckyBoxDataManager.BOX_ID_2)
  138. Timers.inst.Add(1, 0, UpdateImitateTime);
  139. Timers.inst.AddUpdate(CheckGuide);
  140. }
  141. private void RenderListBgItem(int index, GObject obj)
  142. {
  143. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  144. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  145. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  146. LuckyBoxDataManager.Instance.InitData(boxId);
  147. if(!_listActivityBtnObj.ContainsKey(boxId))
  148. _listActivityBtnObj.Add(boxId,obj);
  149. else
  150. _listActivityBtnObj[boxId] = obj;
  151. comBox.m_ImgUp.visible = index == 0;
  152. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  153. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  154. {
  155. comBox.m_showActivityType.selectedIndex = 1;
  156. UpGiftBox(comBox);
  157. }
  158. else if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  159. long endTime = TimeUtil.DateTimeToTimestamp(activityEndTime);
  160. if (endTime < TimeHelper.ServerNow())
  161. comBox.m_showActivityType.selectedIndex = 0;
  162. else {
  163. comBox.m_showActivityType.selectedIndex = 2;
  164. long curTime = TimeHelper.ServerNow();
  165. if (endTime >= curTime)
  166. comBox.m_txtHasTime.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  167. }
  168. }
  169. else
  170. comBox.m_showActivityType.selectedIndex = 0;
  171. if (cfg.costNumfifty > 0)
  172. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  173. else
  174. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  175. if (_luckyBoxCtrl.ContainsKey(boxId))
  176. {
  177. _luckyBoxCtrl[boxId].OnHide();
  178. _luckyBoxCtrl[boxId].Dispose();
  179. _luckyBoxCtrl.Remove(boxId);
  180. }
  181. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  182. //comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  183. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  184. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  185. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  186. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  187. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  188. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  189. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  190. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  191. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  192. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  193. {
  194. if (boxId != LuckyBoxDataManager.BOX_ID_3) {
  195. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  196. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  197. if(!_effectUIDic.ContainsKey("Button_public" + boxId))
  198. _effectUIDic.Add("Button_public" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  199. }
  200. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  201. }
  202. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  203. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  204. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  205. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  206. if (comBox.m_btnPreview.data == null)
  207. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  208. comBox.m_btnPreview.data = boxId;
  209. if (comBox.m_btnReward.data == null)
  210. {
  211. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  212. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  213. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  214. }
  215. comBox.m_btnReward.data = boxId;
  216. obj.data = boxId;
  217. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  218. if (boxId == _activeBoxId)
  219. {
  220. long endTime = LuckyBoxDataManager.Instance.endTime;
  221. long curTime = TimeHelper.ServerNow();
  222. long time = endTime - curTime;
  223. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  224. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  225. }
  226. UI_ComBox1.ProxyEnd();
  227. }
  228. private async void GetWishingPoolInfo(int activityId)
  229. {
  230. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  231. if (result)
  232. {
  233. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  234. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  235. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  236. }
  237. }
  238. private void OnBtnLeftClick()
  239. {
  240. if (!scrollTouch) return;
  241. scrollTouch = false;
  242. int index = _curIndex - 1;
  243. _ui.m_listBg.ScrollToView(index, true);
  244. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  245. GetWishingPoolInfo(_activityId);
  246. }
  247. private void OnBtnRightClick()
  248. {
  249. if (!scrollTouch) return;
  250. scrollTouch = false;
  251. int index = _curIndex + 1;
  252. _ui.m_listBg.ScrollToView(index, true);
  253. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  254. GetWishingPoolInfo(_activityId);
  255. }
  256. private void OnScrollEnd()
  257. {
  258. scrollTouch = true;
  259. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  260. int index = _ui.m_listBg.GetFirstChildInView();
  261. if (index == _curIndex)
  262. {
  263. return;
  264. }
  265. OnListBgScroll();
  266. }
  267. private void OnListBgScroll()
  268. {
  269. LuckyBoxController valueBox;
  270. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  271. if (valueBox != null)
  272. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  273. _curIndex = _ui.m_listBg.GetFirstChildInView();
  274. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  275. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  276. _valueBarController.Controller(3);
  277. }
  278. else {
  279. _valueBarController.Controller(4);
  280. }
  281. _valueBarController.UpdateCJ();
  282. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  283. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  284. UpdateFreeInfo();
  285. UpdateListItemData();
  286. }
  287. private void UpdateBtnReward()
  288. {
  289. if (_curIndex == 1) {
  290. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  291. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  292. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  293. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  294. UI_ComBox1.ProxyEnd();
  295. }
  296. }
  297. private void OnClikcBtnReward()
  298. {
  299. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  300. }
  301. private void OnClikcBtnShop()
  302. {
  303. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  304. }
  305. //刷新摘星活动期间的数据
  306. private void UpGiftBox(UI_ComBox1 comBox)
  307. {
  308. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  309. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  310. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  311. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  312. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  313. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  314. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  315. if (list.Count == 0)
  316. {
  317. comBox.m_comBagTime.target.visible = false;
  318. comBox.m_btnGiftBag.visible = false;
  319. }
  320. else
  321. {
  322. bool isSoldOut = true;
  323. foreach (var activityInfo in list)
  324. {
  325. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  326. var paramsArr = activityOpenCfg.paramsArr;
  327. foreach (var shopCfgId in paramsArr)
  328. {
  329. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  330. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  331. //只要有一个商品还能购买,就不是售罄
  332. if (remainBuyNum > 0)
  333. {
  334. isSoldOut = false;
  335. break;
  336. }
  337. }
  338. }
  339. if (isSoldOut)
  340. {
  341. comBox.m_comBagTime.target.visible = false;
  342. comBox.m_btnGiftBag.visible = false;
  343. }
  344. else
  345. {
  346. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  347. comBox.m_comBagTime.target.visible = true;
  348. comBox.m_btnGiftBag.visible = true;
  349. }
  350. }
  351. UpdateBtnReward();
  352. }
  353. //限时礼包按钮点击执行方法
  354. private void OnClikcBtnGiftBag()
  355. {
  356. var activityInfoByTypeList =
  357. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  358. var list = activityInfoByTypeList
  359. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  360. if (list.Count == 0)
  361. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  362. else
  363. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  364. }
  365. private void UpdateListItemData()
  366. {
  367. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  368. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  369. GObject obj = _listActivityBtnObj[boxId];
  370. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  371. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  372. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  373. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  374. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  375. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  376. UI_ComBox1.ProxyEnd();
  377. }
  378. private void CheckTime(object param = null)
  379. {
  380. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  381. long endTime = LuckyBoxDataManager.Instance.endTime;
  382. long curTime = TimeHelper.ServerNow();
  383. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  384. GObject item = _ui.m_listBg.GetChildAt(0);
  385. if (item == null) return;
  386. GObject textField = item.asCom.GetChild("txtTime");
  387. if (textField == null) return;
  388. long time = endTime - curTime;
  389. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  390. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  391. }
  392. private void UpdateImitateTime(object param = null)
  393. {
  394. GObject item = _ui.m_listBg.GetChildAt(1);
  395. GObject textField = item.asCom.GetChild("txtHasTime");
  396. if (textField == null) return;
  397. long curTime = TimeHelper.ServerNow();
  398. long endTime = TimeUtil.DateTimeToTimestamp(activityEndTime);
  399. if (endTime < curTime)
  400. {
  401. Timers.inst.Remove(UpdateImitateTime);
  402. endTime = curTime;
  403. }
  404. textField.asTextField.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  405. }
  406. private void UpdateTime(object param = null)
  407. {
  408. GObject item = _ui.m_listBg.GetChildAt(1);
  409. if (item == null) return;
  410. GObject textField = item.asCom.GetChild("txtTsyTime");
  411. if (textField == null) return;
  412. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  413. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  414. long endTime = 0;
  415. if (activityCfg != null)
  416. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  417. long curTime = TimeHelper.ServerNow();
  418. if (endTime < curTime)
  419. {
  420. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  421. Timers.inst.Remove(UpdateTime);
  422. endTime = curTime;
  423. }
  424. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  425. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  426. //=====限时礼包倒计时
  427. //UpGiftBox();
  428. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  429. //=====限时礼包倒计时END
  430. }
  431. private void OnClickBtnPreview(EventContext context)
  432. {
  433. GObject obj = context.sender as GObject;
  434. int boxId = (int)obj.data;
  435. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  436. }
  437. private void OnClickBtnBuyOne(EventContext context)
  438. {
  439. GetSuitItemController.showSingle = true;
  440. GObject obj = context.sender as GObject;
  441. int boxId = (int)obj.data;
  442. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  443. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  444. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  445. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  446. {
  447. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  448. return;
  449. }
  450. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  451. {
  452. int activityId = 0;
  453. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  454. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  455. }
  456. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  457. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  458. if (result)
  459. {
  460. ViewManager.Show<LuckyBoxStarView>();
  461. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  462. GetSuitItemController.showSingle = false;
  463. }
  464. });
  465. }
  466. private void OnClickBtnBuyTen(EventContext context)
  467. {
  468. GetSuitItemController.showSingle = true;
  469. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  470. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  471. && (GuideDataManager.currentGuideId == 0
  472. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  473. {
  474. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  475. return;
  476. }
  477. GObject obj = context.sender as GObject;
  478. int boxId = (int)obj.data;
  479. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  480. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  481. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  482. {
  483. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  484. return;
  485. }
  486. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  487. {
  488. int activityId = 0;
  489. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  490. {
  491. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  492. }
  493. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  494. if (result)
  495. {
  496. ViewManager.Show<LuckyBoxStarView>();
  497. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  498. GetSuitItemController.showSingle = false;
  499. }
  500. });
  501. }
  502. private void OnClickBtnBuyFifty(EventContext context)
  503. {
  504. GetSuitItemController.showSingle = true;
  505. GObject obj = context.sender as GObject;
  506. int boxId = (int)obj.data;
  507. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  508. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  509. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  510. {
  511. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  512. return;
  513. }
  514. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  515. {
  516. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  517. if (result)
  518. {
  519. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  520. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  521. GetSuitItemController.showSingle = false;
  522. }
  523. });
  524. }
  525. protected override void OnHide()
  526. {
  527. base.OnHide();
  528. GRoot.inst.touchable = true;
  529. _valueBarController.OnHide();
  530. foreach (int key in _luckyBoxCtrl.Keys)
  531. {
  532. _luckyBoxCtrl[key].OnHide();
  533. }
  534. Timers.inst.Remove(CheckTime);
  535. Timers.inst.Remove(UpdateTime);
  536. Timers.inst.Remove(UpdateImitateTime);
  537. Timers.inst.Remove(CheckGuide);
  538. Debug.Log("OnHide: LuckyBoxView");
  539. }
  540. protected override void RemoveEventListener()
  541. {
  542. base.RemoveEventListener();
  543. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  544. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  545. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  546. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  547. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  548. }
  549. private void OnClickBtnBack()
  550. {
  551. Reset();
  552. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  553. }
  554. private void Reset()
  555. {
  556. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  557. }
  558. private void CheckGuide(object param)
  559. {
  560. GRoot.inst.touchable = true;
  561. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  562. UpdateToCheckGuide(null);
  563. else
  564. Timers.inst.Remove(CheckGuide);
  565. }
  566. protected override void UpdateToCheckGuide(object param)
  567. {
  568. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  569. if (_curIndex >= _ui.m_listBg.numItems) return;
  570. ET.Log.Error("UpdateToCheckGuide _curIndex of num =" + _curIndex);
  571. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  572. if (gObject == null) return;
  573. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  574. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  575. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  576. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  577. }
  578. protected override void TryCompleteGuide()
  579. {
  580. base.TryCompleteGuide();
  581. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  582. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  583. }
  584. private void UpdateFreeInfo()
  585. {
  586. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  587. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  588. GObject obj = _listActivityBtnObj[boxId];
  589. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  590. if (freeTime > 0)
  591. {
  592. long timeDifference = freeTime - TimeHelper.ServerNow();
  593. if (freeTime > TimeHelper.ServerNow())
  594. {
  595. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  596. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  597. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  598. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  599. }
  600. else
  601. {
  602. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  603. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  604. }
  605. }
  606. else
  607. {
  608. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  609. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  610. }
  611. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  612. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  613. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  614. UI_ComBox1.ProxyEnd();
  615. }
  616. }
  617. }