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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class DailyTaskDataManager : SingletonBase<DailyTaskDataManager>
 
-     {
 
-         private Dictionary<int, int> _livenessBoxInfos = new Dictionary<int, int>();
 
-         public void Clear()
 
-         {
 
-             _livenessBoxInfos.Clear();
 
-         }
 
-         public void UpdateLivenessBoxInfo(int boxId, int state)
 
-         {
 
-             if (!_livenessBoxInfos.ContainsKey(boxId))
 
-             {
 
-                 _livenessBoxInfos.Add(boxId, state);
 
-             }
 
-             else
 
-             {
 
-                 _livenessBoxInfos[boxId] = state;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 根据宝箱id获取宝箱状态
 
-         /// </summary>0不可领取,1可领取,2已领取
 
-         /// <param name="boxId"></param>
 
-         /// <returns></returns>
 
-         public int GetBoxStateById(int boxId)
 
-         {
 
-             _livenessBoxInfos.TryGetValue(boxId, out var state);
 
-             return state;
 
-         }
 
-         /// <summary>
 
-         /// 获取下一个奖励宝箱的活跃度
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public int GetShowLivenessBoxNum(int taskFuncType)
 
-         {
 
-             var cfgs = TaskActiveRewardCfgArray.Instance.GetCfgsByfuncType(taskFuncType);
 
-             foreach (var t in cfgs)
 
-             {
 
-                 if (!_livenessBoxInfos.ContainsKey(t.id) || _livenessBoxInfos[t.id] != ConstBonusStatus.GOT)
 
-                 {
 
-                     return t.count;
 
-                 }
 
-             }
 
-             var index = cfgs.Count - 1;
 
-             return cfgs[index].count;
 
-         }
 
-      
 
-         public bool GetHadGetRewardNum(int taskFuncType)
 
-         {
 
-             foreach(var t in _livenessBoxInfos)
 
-             {
 
-                 if(t.Value == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     var cfg = TaskActiveRewardCfgArray.Instance.GetCfg(t.Key);
 
-                     if (cfg == null) continue;
 
-                     if (taskFuncType != 0 && cfg.funcType != taskFuncType) continue;
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |