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							- /**
 
-  * Copyright(c) Live2D Inc. All rights reserved.
 
-  *
 
-  * Use of this source code is governed by the Live2D Open Software license
 
-  * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
-  */
 
- namespace Live2D.Cubism.Rendering
 
- {
 
-     /// <summary>
 
-     /// Cubism shader variables.
 
-     /// </summary>
 
-     internal static class CubismShaderVariables
 
-     {
 
-         /// <summary>
 
-         /// Main texture shader variable name.
 
-         /// </summary>
 
-         public const string MainTexture = "_MainTex";
 
-         /// <summary>
 
-         /// Model opacity shader variable name.
 
-         /// </summary>
 
-         public const string ModelOpacity = "cubism_ModelOpacity";
 
-         /// <summary>
 
-         /// Mask texture shader variable name.
 
-         /// </summary>
 
-         public const string MaskTexture = "cubism_MaskTexture";
 
-         /// <summary>
 
-         /// Mask tile shader variable name.
 
-         /// </summary>
 
-         public const string MaskTile = "cubism_MaskTile";
 
-         /// <summary>
 
-         /// Mask transform shader variable name.
 
-         /// </summary>
 
-         public const string MaskTransform = "cubism_MaskTransform";
 
-     }
 
- }
 
 
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