SuitView.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class SuitView : BaseWindow
  11. {
  12. private UI_SuitUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private GoWrapper _wrapper;
  16. private DressUpObjDataCache _dressUpObjDataCache;
  17. private bool _actionIsPic;
  18. private List<int> _suitIds;//已解锁套装列表
  19. private SortedList _propertyList = new SortedList();
  20. private SortedList _addPropertyList = new SortedList();
  21. private int _suitId;
  22. private int _index;
  23. private bool _canRenew;
  24. public override void Dispose()
  25. {
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_SuitUI.PACKAGE_NAME;
  32. _ui = UI_SuitUI.Create();
  33. this.viewCom = _ui.target;
  34. // this.viewCom.Center();
  35. isfullScreen = true;
  36. // this.clickBlankToClose = false;
  37. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  38. _dressUpObjDataCache = new DressUpObjDataCache();
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  41. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  42. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  43. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  44. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  45. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  46. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  47. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  48. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  49. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  50. _ui.m_c1.onChanged.Add(OnTabChange);
  51. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  52. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  53. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  54. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. object[] datas = this.viewData as object[];
  60. _suitId = (int)datas[0];
  61. List<int> suitIds = datas[1] as List<int>;
  62. _suitIds = new List<int>();
  63. foreach (int suitId in suitIds)
  64. {
  65. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  66. {
  67. _suitIds.Add(suitId);
  68. }
  69. }
  70. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  71. _ui.m_c1.selectedIndex = 0;
  72. UpdateView();
  73. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  74. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. }
  80. private void OnClickBtnBack()
  81. {
  82. ViewManager.GoBackFrom(typeof(SuitView).FullName);
  83. }
  84. private void OnTabChange()
  85. {
  86. if (_ui.m_c1.selectedIndex == 0)
  87. {
  88. UpdateFoster();
  89. }
  90. else
  91. {
  92. UpdateRenew();
  93. }
  94. }
  95. private void UpdateView()
  96. {
  97. UpdateArrows();
  98. UpdateSuitView();
  99. UpdateFoster();
  100. UpdateRenew();
  101. }
  102. private void UpdateArrows()
  103. {
  104. int index = _suitIds.IndexOf(_suitId);
  105. int count = _suitIds.Count;
  106. _ui.m_btnRight.visible = (index + 1 < count);
  107. _ui.m_btnLeft.visible = (index - 1 >= 0);
  108. }
  109. private void UpdateSuitView(bool isPic = true)
  110. {
  111. _actionIsPic = isPic;
  112. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  113. _ui.m_txtName.text = suitCfg.name;
  114. if (_sceneObject != null)
  115. {
  116. GameObject.Destroy(_sceneObject);
  117. _sceneObject = null;
  118. }
  119. _sceneObject = GameObject.Instantiate(_scenePrefab);
  120. int scale = 100;
  121. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  122. _dressUpObjDataCache.setSceneObj(_sceneObject);
  123. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  124. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  125. if (_wrapper == null)
  126. {
  127. _wrapper = new GoWrapper(_sceneObject);
  128. _ui.m_holder.SetNativeObject(_wrapper);
  129. }
  130. else
  131. {
  132. _wrapper.wrapTarget = _sceneObject;
  133. }
  134. }
  135. private void OnClickBtnDirection(int direction)
  136. {
  137. int index = _suitIds.IndexOf(_suitId);
  138. int targetIndex = index + direction;
  139. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  140. {
  141. _suitId = _suitIds[targetIndex];
  142. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  143. UpdateView();
  144. }
  145. }
  146. /*************************************************养护************************************************/
  147. private void UpdateFoster()
  148. {
  149. UpdateFosterReward();
  150. _propertyList.Clear();
  151. _addPropertyList.Clear();
  152. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
  153. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  154. _ui.m_listProperty.numItems = _propertyList.Count;
  155. }
  156. private void UpdateFosterReward()
  157. {
  158. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  159. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
  160. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  161. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  162. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  163. }
  164. private void ListFosterItemRender(int index, GObject obj)
  165. {
  166. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  167. item.target.data = index;
  168. item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  169. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  170. }
  171. private void ListPropertyItemRender(int index, GObject obj)
  172. {
  173. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  174. int score = (int)_propertyList.GetKey(index);
  175. item.m_txtProperty.text = _propertyList[score].ToString();
  176. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  177. }
  178. private void OnClickListFosterItem(EventContext context)
  179. {
  180. int index = (int)(context.data as GObject).data;
  181. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  182. if (state == 0)
  183. {
  184. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  185. }
  186. else if (state == 1)
  187. {
  188. ViewManager.Show<SuitFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList });
  189. }
  190. else
  191. {
  192. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  193. }
  194. }
  195. private void OnClickComFosterReward()
  196. {
  197. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  198. if (state == 1 || state == 2)
  199. {
  200. ViewManager.Show<SuitRewardView>(_suitId);
  201. }
  202. else
  203. {
  204. SuitFosterHelper.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  205. }
  206. }
  207. private void OnClickBtnPropertyShow()
  208. {
  209. ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index });
  210. }
  211. private void OnListenerFoster()
  212. {
  213. _ui.m_comFosterAni.target.visible = true;
  214. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  215. _ui.m_comFosterAni.m_proFoster.value = 0;
  216. _ui.m_comFosterAni.m_proFoster.TweenValue(100, 2f).OnComplete(() =>
  217. {
  218. _ui.m_comFosterAni.target.visible = false;
  219. ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  220. UpdateFoster();
  221. });
  222. }
  223. private void OnListenerGetFosterReward(EventContext context)
  224. {
  225. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[(int)(context.data) - 1];
  226. ViewManager.Show<RewardView>(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  227. UpdateFosterReward();
  228. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  229. }
  230. /*************************************************换新************************************************/
  231. private void UpdateRenew()
  232. {
  233. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  234. if (suitFosterData.makeNewState > 0)
  235. {
  236. _ui.m_c2.selectedIndex = 1;
  237. UpdateRenewFinish();
  238. }
  239. else
  240. {
  241. _ui.m_c2.selectedIndex = 0;
  242. UpdateRenewView();
  243. }
  244. }
  245. private void UpdateRenewView()
  246. {
  247. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  248. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  249. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  250. _ui.m_comRenewReward.target.visible = false;
  251. if (cfg.renewRewardsArr.Length > 0)
  252. {
  253. _ui.m_comRenewReward.target.visible = true;
  254. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  255. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  256. }
  257. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  258. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  259. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  260. _canRenew = true;
  261. UI_ComConsumeCurrency comConsumeCurrency = UI_ComConsumeCurrency.Proxy(_ui.m_comRenewCost);
  262. int has = ItemDataManager.GetItemNum(renewCfg.costId);
  263. int need = renewCfg.costNum;
  264. comConsumeCurrency.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
  265. comConsumeCurrency.m_txtLine.text = "";
  266. if (_canRenew && has < need) _canRenew = false;
  267. }
  268. private void UpdateRenewFinish()
  269. {
  270. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  271. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  272. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  273. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  274. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  275. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  276. }
  277. private void ListRenewMaterialItemRender(int index, GObject obj)
  278. {
  279. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  280. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  281. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  282. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  283. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  284. int has = ItemDataManager.GetItemNum(itemCfg.id);
  285. int need = materialsArr[index][1];
  286. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  287. item.m_txtNeed.text = need.ToString();
  288. if (_canRenew && has < need) _canRenew = false;
  289. item.target.data = materialsArr[index][0];
  290. }
  291. private void OnListRenewMaterialsItem(EventContext context)
  292. {
  293. int itemId = (int)(context.data as GComponent).data;
  294. // GoodsItemTipsController.ShowItemTips(itemId);
  295. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(SuitView).FullName, this.viewData } });
  296. }
  297. private void OnClickBtnRenew()
  298. {
  299. if (!_canRenew)
  300. {
  301. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  302. return;
  303. }
  304. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  305. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  306. if (data.maintainStep < cfg.renewOpenLv)
  307. {
  308. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启换新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  309. return;
  310. }
  311. SuitFosterHelper.SendMakeNewSuit(_suitId).Coroutine();
  312. }
  313. private void OnListenerRenew()
  314. {
  315. ViewManager.Show<SuitRenewFinishView>(_suitId);
  316. UpdateRenew();
  317. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  318. }
  319. }
  320. }