StoryChapterView.cs 27 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class StoryChapterView : BaseWindow
  11. {
  12. private UI_StoryChapterUI _ui;
  13. private int _chapterID;
  14. private GComponent _compChapter;
  15. private ValueBarController _valueBarController;
  16. private GObject _unPasslevelItem;
  17. private GObject _endLevelItem;
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. private EffectUI _effectUI4;
  22. private GComponent _comEff;
  23. private GComponent _effFirst;
  24. //当前章节索引
  25. private int newIndex;
  26. //y轴移动索引
  27. private float indexY;
  28. private GameObject gamey;
  29. //特效类型数组,这里后面可以二维数组,放向左和向右的
  30. private string[] effArray = new string[2]{ "ZJ_JuQing","ZJ_ZD" };
  31. private int currentDifficulty;
  32. public override void Dispose()
  33. {
  34. EffectUIPool.Recycle(_effectUI1);
  35. _effectUI1 = null;
  36. EffectUIPool.Recycle(_effectUI2);
  37. _effectUI2 = null;
  38. EffectUIPool.Recycle(_effectUI3);
  39. _effectUI3 = null;
  40. EffectUIPool.Recycle(_effectUI4);
  41. _effectUI4 = null;
  42. if (_comEff != null)
  43. {
  44. _comEff.RemoveFromParent();
  45. _comEff.Dispose();
  46. }
  47. if (_effFirst != null)
  48. {
  49. _effFirst.RemoveFromParent();
  50. _effFirst.Dispose();
  51. }
  52. if (_valueBarController != null)
  53. {
  54. _valueBarController.Dispose();
  55. _valueBarController = null;
  56. }
  57. if (_ui != null)
  58. {
  59. _ui.Dispose();
  60. _ui = null;
  61. }
  62. base.Dispose();
  63. }
  64. protected override void Init()
  65. {
  66. base.Init();
  67. _ui = UI_StoryChapterUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. //isReturnView = false;
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  77. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  78. _ui.m_switchChapter.onClick.Add(OnClickSwitchBack);
  79. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  80. _ui.m_bonusBox1.target.onClick.Add(() =>
  81. {
  82. OnClickBonusBox(_ui.m_bonusBox1, 0);
  83. });
  84. _ui.m_bonusBox2.target.onClick.Add(() =>
  85. {
  86. OnClickBonusBox(_ui.m_bonusBox2, 1);
  87. });
  88. _ui.m_bonusBox3.target.onClick.Add(() =>
  89. {
  90. OnClickBonusBox(_ui.m_bonusBox3, 2);
  91. });
  92. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  93. //_comEff = new GComponent();
  94. //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  95. //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  96. _effFirst = new GComponent();
  97. _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  98. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
  99. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
  100. }
  101. protected override void AddEventListener()
  102. {
  103. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  104. }
  105. protected override void OnShown()
  106. {
  107. base.OnShown();
  108. _ui.target.touchable = false;
  109. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  110. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  111. if ((this.viewData as object[]) != null)
  112. {
  113. _chapterID = (int)(this.viewData as object[])[0];
  114. currentDifficulty = (int)(this.viewData as object[])[1];
  115. }
  116. else
  117. {
  118. _chapterID = (int)this.viewData;
  119. }
  120. MainStoryDataManager.currentChapterCfgId = _chapterID;
  121. //由于这里会切换特效,所以切换界面时进行清空
  122. EffectUIPool.Recycle(_effectUI2);
  123. _effectUI2 = null;
  124. if (_effFirst != null)
  125. {
  126. _effFirst.RemoveFromParent();
  127. }
  128. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  129. newIndex = StoryUtil.GetChapterOrder(chapterCfg.id);
  130. indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
  131. gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
  132. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  133. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
  134. Timers.inst.StartCoroutine(InitChapter());
  135. Timers.inst.Add(0.5f, 1, SetContainerY);
  136. _valueBarController.OnShown();
  137. _ui.target.touchable = true;
  138. Timers.inst.AddUpdate(CheckGuide);
  139. //根据困难程度选择显示图片
  140. if (currentDifficulty == 1)
  141. {
  142. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");
  143. }
  144. else
  145. {
  146. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
  147. }
  148. }
  149. protected override void OnHide()
  150. {
  151. base.OnHide();
  152. _unPasslevelItem = null;
  153. _endLevelItem = null;
  154. // _ui.m_chapter.RemoveChildren(0, 0, true);
  155. _valueBarController.OnHide();
  156. Timers.inst.Remove(SetContainerY);
  157. Timers.inst.Remove(CheckGuide);
  158. }
  159. protected override void RemoveEventListener()
  160. {
  161. base.RemoveEventListener();
  162. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  163. }
  164. private void OnClickBtnBack()
  165. {
  166. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  167. //GameController.GoBackToMainView();
  168. }
  169. private void OnClickSwitchBack()
  170. {
  171. Timers.inst.Remove(SetContainerY);
  172. ViewManager.Show<StoryChapterListView>(new object[] { currentDifficulty , newIndex }, new object[] { typeof(StoryChapterView).FullName, this.viewData });
  173. }
  174. private void OnClickBtnHome()
  175. {
  176. GameController.GoBackToMainView();
  177. }
  178. private void OnClickNext()
  179. {
  180. if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1))
  181. {
  182. Timers.inst.Remove(SetContainerY);
  183. ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty });
  184. }
  185. else
  186. {
  187. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  188. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
  189. {
  190. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启",chapterCfg.lvl));
  191. }
  192. else
  193. {
  194. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  195. }
  196. }
  197. }
  198. private IEnumerator InitChapter()
  199. {
  200. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  201. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  202. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  203. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  204. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  205. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  206. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  207. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  208. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  209. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  210. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  211. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  212. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  213. UpdateBonusBox();
  214. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  215. int endLevel = 0;
  216. int UnlockCount = 0;
  217. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  218. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  219. int lineGap = 4500 / list.Count;
  220. StoryLevelCfg lastLevelCfg = list[list.Count - 1];
  221. StoryChapterCfg LastChapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  222. if (lastLevelCfg != null && MainStoryDataManager.CheckLevelUnlock(lastLevelCfg.id) && LastChapterCfg != null)
  223. {
  224. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  225. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
  226. }
  227. //_comEff.visible = false;
  228. //_effFirst.visible = false;
  229. for (int i = 0; i < 20; i++)
  230. {
  231. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  232. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  233. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  234. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  235. levelItem.m_fightBg.visible = true;
  236. levelItem.m_loaDialogBg.visible = true;
  237. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  238. {
  239. UnlockCount++;
  240. levelItem.target.data = levelCfg.id;
  241. levelItem.target.visible = true;
  242. levelItem.target.onClick.Clear();
  243. levelItem.target.onClick.Add(OnClickLevelItem);
  244. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  245. levelItem.m_txtDialogOrder.text = showId;
  246. levelItem.m_txtFightOrder.text = showId;
  247. if (levelCfg.fightID.Length > 0)
  248. {
  249. levelItem.m_c1.selectedIndex = 1;
  250. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  251. if (score <= 0)
  252. {
  253. levelItem.m_flower.target.visible = false;
  254. }
  255. else
  256. {
  257. levelItem.m_flower.target.visible = true;
  258. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  259. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target,currentDifficulty);
  260. }
  261. }
  262. else
  263. {
  264. levelItem.m_c1.selectedIndex = 0;
  265. levelItem.m_flower.target.visible = false;
  266. levelItem.m_txtName.text = levelCfg.name;
  267. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  268. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  269. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  270. }
  271. //根据困难程度选择显示图片
  272. if (currentDifficulty == 1)
  273. {
  274. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  275. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  276. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  277. levelItem.m_fightIconA.alpha = 0;
  278. levelItem.m_fightIconB.alpha = 0;
  279. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  280. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  281. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  282. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  283. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  284. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  285. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  286. }
  287. else
  288. {
  289. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  290. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  291. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  292. levelItem.m_fightIconA.alpha = 0;
  293. levelItem.m_fightIconB.alpha = 0;
  294. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  295. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  296. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  297. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  298. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  299. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  300. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  301. }
  302. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  303. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  304. {
  305. //设置为解锁关卡
  306. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  307. _unPasslevelItem = levelItem.target;
  308. //levelItem.target.AddChild(_comEff);
  309. //_comEff.visible = true;
  310. //设置解锁特效
  311. string effName;
  312. if (currentDifficulty == 0)
  313. {
  314. effName = effArray[levelItem.m_c1.selectedIndex];
  315. }
  316. else
  317. {
  318. effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
  319. }
  320. if(levelItem.m_c1.selectedIndex == 0)
  321. {
  322. if (levelItem.m_c2.selectedIndex == 0)
  323. {
  324. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
  325. _effFirst.GetChild("effect_jq_left").rotationY = 180;
  326. }
  327. else
  328. {
  329. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
  330. _effFirst.GetChild("effect_jq").rotationY = 0;
  331. }
  332. }
  333. else
  334. {
  335. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
  336. if (levelItem.m_c2.selectedIndex == 0)
  337. {
  338. _effFirst.GetChild("effect_zd").rotationY = 0;
  339. }
  340. else
  341. {
  342. _effFirst.GetChild("effect_zd").rotationY = 180;
  343. }
  344. }
  345. levelItem.target.AddChild(_effFirst);
  346. levelItem.m_fightBg.visible = false;
  347. levelItem.m_loaDialogBg.visible = false;
  348. levelItem.m_t0.Play();
  349. _effFirst.visible = true;
  350. //Timers.inst.Add(1.7f, 1, HideEffect, obj);
  351. }
  352. if (levelCfg.order > endLevel)
  353. {
  354. endLevel = levelCfg.order;
  355. _endLevelItem = levelItem.target;
  356. }
  357. }
  358. else
  359. {
  360. levelItem.target.visible = false;
  361. }
  362. UI_CompStoryLevelItem.ProxyEnd();
  363. }
  364. yield return new WaitForEndOfFrame();
  365. _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  366. if (gamey != null)
  367. gamey.transform.position = new Vector3(0, indexY, 0);
  368. }
  369. private void SetContainerY(object param = null)
  370. {
  371. _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
  372. }
  373. private void HideEffect(object param = null)
  374. {
  375. //_effFirst.visible = false;
  376. }
  377. private void OnClickLevelItem(EventContext context)
  378. {
  379. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  380. int levelCfgId = (int)levelItem.target.data;
  381. UI_CompStoryLevelItem.ProxyEnd();
  382. StoryController.ShowLevelView(levelCfgId);
  383. TryCompleteGuide();
  384. }
  385. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  386. {
  387. bonusBox.m_txtName.text = name;
  388. }
  389. private void UpdateBonusBox()
  390. {
  391. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  392. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  393. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  394. }
  395. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  396. {
  397. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  398. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  399. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  400. if (status == ConstBonusStatus.GOT)
  401. {
  402. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  403. }
  404. else
  405. {
  406. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  407. }
  408. bonusBox.target.data = status;
  409. }
  410. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  411. {
  412. int status = (int)bonusBox.target.data;
  413. if (status == ConstBonusStatus.CAN_GET)
  414. {
  415. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  416. if (got)
  417. {
  418. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  419. if (bonusList != null && bonusList.Count > 0)
  420. {
  421. BonusController.TryShowBonusList(bonusList);
  422. }
  423. UpdateBonusBoxStatus(bonusBox, index);
  424. }
  425. }
  426. // else if (status == ConstBonusStatus.GOT)
  427. // {
  428. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  429. // }
  430. else
  431. {
  432. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  433. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  434. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  435. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  436. }
  437. }
  438. private void CheckGuide(object param)
  439. {
  440. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  441. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  442. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  443. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  444. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  445. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  446. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  447. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  448. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  449. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  450. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  451. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  452. //|| GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  453. {
  454. UpdateToCheckGuide(null);
  455. }
  456. else
  457. {
  458. Timers.inst.Remove(CheckGuide);
  459. }
  460. }
  461. protected override void UpdateToCheckGuide(object param)
  462. {
  463. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  464. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  465. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  466. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  467. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  468. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  469. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  470. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  471. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  472. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  473. //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  474. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  475. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  476. //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  477. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  478. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 2, "来继续我们的旅程吧。");
  479. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  480. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
  481. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  482. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  483. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  484. //&& !isGuide6 && !isGuide8
  485. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide7 && !isGuide9 && !isGuide10;
  486. }
  487. protected override void TryCompleteGuide()
  488. {
  489. base.TryCompleteGuide();
  490. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  491. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  492. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  493. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  494. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  495. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  496. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  497. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  498. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  499. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  500. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  501. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  502. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  503. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 2);
  504. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  505. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  506. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  507. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  508. }
  509. }
  510. }