ShopViewManager.cs 7.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Store;
  6. namespace GFGGame
  7. {
  8. public class ShopViewManager : SingletonBase<ShopViewManager>
  9. {
  10. public void BuyItem(int itemId, int itemCount, int buyType, ShopCfg shopCfg)
  11. {
  12. BuyItemConteoller.Show(itemId, itemCount, buyType, () =>
  13. {
  14. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 2);
  15. GetSuitItemController.TryShow(0);
  16. }, true, false, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  17. }
  18. //更行vip进度
  19. public void UpdateVipProgressCom(GObject obj)
  20. {
  21. UI_ComVipLv com = UI_ComVipLv.Proxy(obj);
  22. com.m_txtLv.text = RoleDataManager.vipLv.ToString();
  23. int level = RoleDataManager.vipLv;
  24. ET.Log.Debug("vipLv:" + level);
  25. ET.Log.Debug("vipExp:" + RoleDataManager.vipExp);
  26. VipCfg vipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv);
  27. if (vipCfg == null) return;
  28. VipCfg nextVipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv + 1);
  29. com.m_grpTips.visible = nextVipCfg != null;
  30. if (com.m_btnRule.data == null)
  31. {
  32. com.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  33. com.m_btnRule.data = 300009;
  34. }
  35. if (nextVipCfg != null)
  36. {
  37. com.m_proExp.target.max = vipCfg.num;
  38. com.m_proExp.target.value = RoleDataManager.vipExp;
  39. com.m_proExp.m_txttitle.SetVar("value", com.m_proExp.target.value.ToString()).FlushVars();
  40. com.m_proExp.m_txttitle.SetVar("max", com.m_proExp.target.max.ToString()).FlushVars();
  41. com.m_txtTips.SetVar("exp", (vipCfg.num - RoleDataManager.vipExp).ToString()).FlushVars();
  42. com.m_txtTips.SetVar("vipLv", (nextVipCfg.id).ToString()).FlushVars();
  43. }
  44. else
  45. {
  46. com.m_proExp.target.max = vipCfg.num;
  47. com.m_proExp.target.value = RoleDataManager.vipExp;
  48. com.m_proExp.m_txttitle.SetVar("value", com.m_proExp.target.value.ToString()).FlushVars();
  49. com.m_proExp.m_txttitle.SetVar("max", "MAX").FlushVars();
  50. }
  51. UI_ComVipLv.ProxyEnd();
  52. }
  53. private List<EffectUI> _effectUIs = new List<EffectUI>();
  54. //清除商品item的特效
  55. public void ClearItemEff()
  56. {
  57. for (int i = 0; i < _effectUIs.Count; i++)
  58. {
  59. EffectUIPool.Recycle(_effectUIs[i]);
  60. _effectUIs[i] = null;
  61. }
  62. _effectUIs.Clear();
  63. }
  64. //更新商品item
  65. public void UptadeItem(GObject obj, ShopCfg shopCfg)
  66. {
  67. UI_ListShopItem item = UI_ListShopItem.Proxy(obj);
  68. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  69. item.m_txtName.text = shopCfg.itemName;
  70. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  71. item.m_grpDiscount.visible = shopCfg.price < shopCfg.originalPrice;
  72. if (item.m_grpDiscount.visible)
  73. {
  74. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderfEff, "ui_Small_parts", "store_Value");
  75. _effectUIs.Add(_effectUI);
  76. }
  77. item.m_txtDesc.text = shopCfg.price <= 0 ? "" : ShopDataManager.Instance.GetShopGoodsDiscount(shopCfg.id).ToString();
  78. item.m_txtEndTime.SetVar("value", ShopDataManager.Instance.GetEndTime(shopCfg.id)).FlushVars();
  79. item.m_txtEndTime.visible = shopCfg.endTime != "";
  80. item.m_c2.selectedIndex = ShopDataManager.Instance.GetShopGoodsStateById(shopCfg.id) ? 1 : 0;
  81. item.m_txtLock.text = ShopDataManager.Instance.GetShopGoodsStateTips(shopCfg.id);
  82. int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  83. item.m_txtLimit.visible = shopCfg.maxBuyNum > 0;
  84. item.m_txtLimit.text = string.Format("{0}({1}/{2})", ShopDataManager.Instance.refreshType[shopCfg.refreshType], StringUtil.GetColorText(buyNum.ToString(), "#5A3E16"), shopCfg.maxBuyNum);
  85. item.m_c1.selectedIndex = shopCfg.maxBuyNum == 0 || buyNum < shopCfg.maxBuyNum ? 0 : 1;
  86. if (item.m_c1.selectedIndex == 0)//可购买
  87. {
  88. item.m_btnBuy.m_txtOriginalPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.originalPrice);
  89. if (shopCfg.price > 0 && shopCfg.costType != CostType.FREE)//不免费
  90. {
  91. item.m_btnBuy.m_grpOriginalPrice.visible = shopCfg.originalPrice > 0 && shopCfg.originalPrice != shopCfg.price;
  92. item.m_btnBuy.m_loaIcon.visible = true;
  93. item.m_btnBuy.m_txtPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.price);// cfg.price.ToString();
  94. if (shopCfg.costType == CostType.RMB)//人民币
  95. {
  96. item.m_btnBuy.m_loaIcon.visible = false;
  97. item.m_btnBuy.m_txtIcon.visible = true;
  98. item.m_btnBuy.m_txtIcon.text = "¥";
  99. }
  100. else//道具
  101. {
  102. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  103. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  104. item.m_btnBuy.m_loaIcon.visible = true;
  105. item.m_btnBuy.m_txtIcon.visible = false;
  106. }
  107. }
  108. else
  109. {
  110. item.m_btnBuy.m_txtIcon.text = "";
  111. item.m_btnBuy.m_loaIcon.visible = false;
  112. item.m_btnBuy.m_grpOriginalPrice.visible = false;
  113. item.m_btnBuy.m_txtPrice.text = "免费";
  114. }
  115. }
  116. if (item.target.data == null)
  117. {
  118. item.target.onClick.Add(OnBtnBugItem);
  119. }
  120. item.target.data = shopCfg;
  121. bool isRed = item.m_c1.selectedIndex == 0 && item.m_c2.selectedIndex == 0 && shopCfg.price == 0;
  122. RedDotController.Instance.SetComRedDot(item.target, isRed, "", -6, 100);
  123. UI_ListShopItem.ProxyEnd();
  124. }
  125. private void OnBtnBugItem(EventContext context)
  126. {
  127. ShopCfg cfg = (context.sender as GObject).data as ShopCfg;
  128. bool isSellOut = cfg.maxBuyNum > 0 && cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  129. if (isSellOut)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  132. return;
  133. }
  134. // if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  135. // {
  136. // PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  137. // return;
  138. // }
  139. if (cfg.costType == CostType.FREE)
  140. {
  141. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  142. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  143. }
  144. else
  145. {
  146. ViewManager.Show<ItemExchangeView>(cfg.id);
  147. }
  148. }
  149. }
  150. }