DressUpGuideView.cs 12 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UI.CommonGame;
  6. using UI.FieldGuide;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. /// <summary>
  11. /// 服装图鉴界面
  12. /// </summary>
  13. public class DressUpGuideView : BaseWindow
  14. {
  15. private UI_DressUpGuideUI _ui;
  16. private List<int> _itemIdList;
  17. private bool _startInAnim;
  18. // 上次点击单选按钮的index
  19. private struct LastClickIndex
  20. {
  21. public int typeIndex; // 菜单类型:一级/二级
  22. public int index;
  23. }
  24. private LastClickIndex _lastClickIndex;
  25. private int[] _currentList2;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_DressUpGuideUI.PACKAGE_NAME;
  39. _ui = UI_DressUpGuideUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _itemIdList = new List<int>();
  44. _startInAnim = true;
  45. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  46. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  47. _ui.m_listType1.onClickItem.Add(OnClickListType1Item);
  48. _ui.m_listType2.onClickItem.Add(OnClickListType2Item);
  49. _ui.m_listDressUp.itemRenderer = RenderListDressUpItem;
  50. _ui.m_listDressUp.onClickItem.Add(OnClickListDressUpItem);
  51. _ui.m_listDressUp.SetVirtual();
  52. _ui.m_btnAccessories.onClick.Add(OnClickBtnAllAccessories);
  53. }
  54. protected override void AddEventListener()
  55. {
  56. base.AddEventListener();
  57. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  58. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  59. EventAgent.AddEventListener(ConstMessage.DRESS_PART_LOAD_FINISHED, LoadFinished);
  60. }
  61. protected override void RemoveEventListener()
  62. {
  63. base.RemoveEventListener();
  64. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  65. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  66. EventAgent.RemoveEventListener(ConstMessage.DRESS_PART_LOAD_FINISHED, LoadFinished);
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _ui.m_listType1.selectedIndex = 0;
  72. _ui.m_c1.selectedIndex = 0;
  73. _ui.m_listType1.scrollPane.SetPercX(0, false);
  74. if (DressUpMenuItemDataManager.isLoading)
  75. {
  76. ViewManager.Show<ModalStatusView>("加载中...");
  77. }
  78. else
  79. {
  80. UpdateItemIdListByType1(0);
  81. UpdateItemListUI();
  82. }
  83. if (_startInAnim)
  84. {
  85. _startInAnim = false;
  86. _ui.m_In.Play();
  87. }
  88. }
  89. protected override void OnHide()
  90. {
  91. base.OnHide();
  92. _itemIdList.Clear();
  93. _currentList2 = null;
  94. DressUpMenuItemDataManager.Clear();
  95. }
  96. /// <summary>
  97. /// 一级菜单的点击
  98. /// </summary>
  99. /// <param name="index"></param>
  100. /// <param name="item"></param>
  101. private void OnClickListType1Item(EventContext context)
  102. {
  103. GObject gObject = context.data as GObject;
  104. int index = _ui.m_listType1.GetChildIndex(gObject);
  105. if (_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
  106. {
  107. return;
  108. }
  109. UpdateItemIdListByType1(index);
  110. UpdateItemListUI();
  111. _ui.m_Refresh.Play();
  112. UI_Button21 button = UI_Button21.Proxy(gObject);
  113. button.m_fadeIn.Play();
  114. UI_Button21.ProxyEnd();
  115. }
  116. private void RenderListDressUpItem(int index, GObject item)
  117. {
  118. UI_ListDressUpPartsItem listItem = UI_ListDressUpPartsItem.Proxy(item);
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
  120. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  121. listItem.m_txtTitle.text = itemCfg.name;
  122. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  123. listItem.m_unlockMask.visible = !DressUpMenuItemDataManager.CheckHasItem(itemCfg.id);
  124. RarityIconController.UpdateRarityIcon(listItem.m_rarity, _itemIdList[index], false);
  125. listItem.target.data = _itemIdList[index];
  126. UI_ListDressUpPartsItem.ProxyEnd();
  127. }
  128. private void OnClickListDressUpItem(EventContext eventContext)
  129. {
  130. int id = (int)(eventContext.data as GObject).data;
  131. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
  132. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  133. GoodsItemTipsController.ShowItemTips(id, sourceDatas, DressUpMenuItemDataManager.CheckHasItem(id));
  134. }
  135. /// <summary>
  136. /// 二级菜单的点击
  137. /// </summary>
  138. /// <param name="index"></param>
  139. /// <param name="item"></param>
  140. private void OnClickListType2Item(EventContext eventContext)
  141. {
  142. GObject gObject = eventContext.data as GObject;
  143. int index = _ui.m_listType2.GetChildIndex(gObject);
  144. if (_lastClickIndex.typeIndex == 2 && _lastClickIndex.index == index)
  145. {
  146. return;
  147. }
  148. UpdateItemIdListByType2(index);
  149. UpdateItemListUI();
  150. _ui.m_Refresh.Play();
  151. }
  152. private void OnClickBtnAllAccessories()
  153. {
  154. // 点击饰品按钮回到一级菜单时,需要更新为 全部饰品 选项
  155. UpdateItemIdListByType2(0);
  156. UpdateItemListUI();
  157. ShowListType1();
  158. }
  159. /// <summary>
  160. /// 根据一级菜单的按钮点击,更新itemIDList
  161. /// </summary>
  162. /// <param name="index">点击按钮的index</param>
  163. private void UpdateItemIdListByType1(int index)
  164. {
  165. _lastClickIndex.typeIndex = 1;
  166. _lastClickIndex.index = index;
  167. // 点击了“全部服装”
  168. if (index == 0)
  169. {
  170. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(0);
  171. }
  172. else
  173. {
  174. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index - 1];
  175. // 存在二级菜单
  176. if (item1.subMenusArr.Length > 0)
  177. {
  178. _currentList2 = item1.subMenusArr.Clone() as int[];
  179. List<int> types = new List<int>();
  180. for (int i = 0; i < _currentList2.Length; i++)
  181. {
  182. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  183. types.Add(item2.type);
  184. }
  185. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypes(types);
  186. ShowListType2();
  187. }
  188. else
  189. {
  190. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item1.type);
  191. }
  192. }
  193. }
  194. /// <summary>
  195. /// 根据二级菜单的按钮点击,更新itemIDList
  196. /// </summary>
  197. /// <param name="index">点击按钮的index</param>
  198. private void UpdateItemIdListByType2(int index)
  199. {
  200. _lastClickIndex.typeIndex = 2;
  201. _lastClickIndex.index = index;
  202. if (index == 0)
  203. {
  204. List<int> types = new List<int>();
  205. for (int i = 0; i < _currentList2.Length; i++)
  206. {
  207. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  208. types.Add(item2.type);
  209. }
  210. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypes(types);
  211. }
  212. else
  213. {
  214. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index - 1] - 1];
  215. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type);
  216. }
  217. }
  218. /// <summary>
  219. /// 更新散件列表UI,及收集度
  220. /// </summary>
  221. private void UpdateItemListUI(bool refreshProgress = true)
  222. {
  223. int haveCount = 0;
  224. int totalCount = 0;
  225. _ui.m_listDressUp.numItems = _itemIdList.Count;
  226. _ui.m_listDressUp.scrollPane.ScrollTop();
  227. if (refreshProgress)
  228. {
  229. for (int i = 0; i < _itemIdList.Count; i++)
  230. {
  231. if (DressUpMenuItemDataManager.CheckHasItem(_itemIdList[i]))
  232. {
  233. ++haveCount;
  234. }
  235. ++totalCount;
  236. }
  237. UpdateProgress(haveCount, totalCount);
  238. }
  239. }
  240. private void ShowListType2()
  241. {
  242. _ui.m_c1.selectedIndex = 1;
  243. _ui.m_listType2.selectedIndex = 0;
  244. _ui.m_listType2.scrollPane.SetPercX(0, false);
  245. _lastClickIndex.typeIndex = 2;
  246. _lastClickIndex.index = 0;
  247. }
  248. private void ShowListType1()
  249. {
  250. _ui.m_c1.selectedIndex = 0;
  251. _currentList2 = null;
  252. }
  253. /// <summary>
  254. /// 更新收集进度
  255. /// </summary>
  256. private void UpdateProgress(int haveCount, int totalCount)
  257. {
  258. _ui.m_progressBar.target.max = totalCount;
  259. _ui.m_progressBar.target.value = haveCount;
  260. _ui.m_progressBar.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  261. _ui.m_progressBar.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  262. }
  263. private void OnClickBtnBack()
  264. {
  265. _startInAnim = true;
  266. ViewManager.GoBackFrom(typeof(DressUpGuideView).FullName);
  267. }
  268. private void OnClickBtnSearch()
  269. {
  270. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  271. }
  272. private void FilterItems(EventContext context)
  273. {
  274. // 过滤之前,需要更新_itemIdList为全部物品
  275. if (_lastClickIndex.typeIndex == 1)
  276. {
  277. UpdateItemIdListByType1(_lastClickIndex.index);
  278. }
  279. else if (_lastClickIndex.typeIndex == 2)
  280. {
  281. UpdateItemIdListByType2(_lastClickIndex.index);
  282. }
  283. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  284. {
  285. _itemIdList = DressUpMenuItemDataManager.DressSearch(_itemIdList);
  286. }
  287. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  288. {
  289. _itemIdList = DressUpMenuItemDataManager.DressFilter(_itemIdList);
  290. }
  291. ViewManager.Hide<ModalStatusView>();
  292. UpdateItemListUI(false);
  293. _ui.m_Refresh.Play();
  294. }
  295. private void LoadFinished()
  296. {
  297. UpdateItemIdListByType1(0);
  298. UpdateItemListUI();
  299. ViewManager.Hide<ModalStatusView>();
  300. }
  301. }
  302. }