StoryFightTargetView.cs 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class StoryFightTargetView : BaseView
  8. {
  9. private UI_StoryFightTargetUI _ui;
  10. private GameObject _sceneObject;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneTargetObject;
  13. private GameObject _sceneTargetObj;
  14. private GameObject _sceneNpcObj;
  15. private DressUpObj _targetDressUpObj;
  16. public override void Dispose()
  17. {
  18. if (_sceneObject != null)
  19. {
  20. GameObject.Destroy(_scenePrefab);
  21. _sceneObject = null;
  22. }
  23. if (_sceneTargetObject != null)
  24. {
  25. _sceneTargetObject = null;
  26. }
  27. if (_targetDressUpObj != null)
  28. {
  29. _targetDressUpObj.Dispose();
  30. _targetDressUpObj = null;
  31. }
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void Init()
  40. {
  41. base.Init();
  42. _ui = UI_StoryFightTargetUI.Create();
  43. viewCom = _ui.target;
  44. isfullScreen = true;
  45. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. if (_sceneObject == null)
  55. {
  56. _sceneObject = GameObject.Instantiate(_scenePrefab);
  57. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  58. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  59. _targetDressUpObj = new DressUpObj();
  60. }
  61. _sceneTargetObj.SetActive(false);
  62. _sceneNpcObj.SetActive(true);
  63. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  64. FightData roleFightData = null;
  65. FightData targetFightData = null;
  66. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  67. {
  68. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  69. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  70. targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  71. _ui.m_targetName.m_txtName.text = targetFightData.name;
  72. _sceneTargetObj.SetActive(true);
  73. _sceneNpcObj.SetActive(false);
  74. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  75. if (targetFightData.type == FightTargetType.ROBOT)
  76. {
  77. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  78. }
  79. else
  80. {
  81. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  82. }
  83. MusicManager.Instance.Play(ResPathUtil.GetMusicPath("fight", "mp3"));
  84. }
  85. else
  86. {
  87. roleFightData = InstanceZonesDataManager.roleData;
  88. // MyDressUpHelper.dressUpObj.UpdateRoleView();
  89. _sceneTargetObj.SetActive(false);
  90. _sceneNpcObj.SetActive(true);
  91. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  92. _ui.m_targetName.m_txtName.text = targetFightData.name;
  93. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  94. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  95. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  96. if (!string.IsNullOrEmpty(fightCfg.music))
  97. {
  98. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  99. }
  100. }
  101. _ui.m_roleName.m_txtName.text = roleFightData.name;
  102. Timers.inst.Add(1.1f, 1, (object param) =>
  103. {
  104. this.Hide();
  105. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  106. });
  107. }
  108. protected override void OnHide()
  109. {
  110. base.OnHide();
  111. if (_sceneObject != null)
  112. {
  113. GameObject.Destroy(_sceneObject);
  114. _sceneObject = null;
  115. }
  116. if (_sceneTargetObject != null)
  117. {
  118. GameObject.Destroy(_sceneTargetObject);
  119. _sceneTargetObject = null;
  120. }
  121. }
  122. }
  123. }