CombTaskView.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class CombTaskView : BaseWindow
  10. {
  11. private UI_CombTaskUI _ui;
  12. private List<TaskCfg> _cfgs;
  13. private int taskType = TaskType.Daily;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CombTaskUI.PACKAGE_NAME;
  27. _ui = UI_CombTaskUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_c1.onChanged.Add(OnCtrlChange);
  32. _ui.m_TaskList.itemRenderer = TaskItemRender;
  33. _ui.m_LivenessProcess.m_Reward20.target.onClick.Add(() => { OnClickReward(1).Coroutine(); });
  34. _ui.m_LivenessProcess.m_Reward40.target.onClick.Add(() => { OnClickReward(2).Coroutine(); });
  35. _ui.m_LivenessProcess.m_Reward60.target.onClick.Add(() => { OnClickReward(3).Coroutine(); });
  36. _ui.m_LivenessProcess.m_Reward80.target.onClick.Add(() => { OnClickReward(4).Coroutine(); });
  37. _ui.m_LivenessProcess.m_Reward100.target.onClick.Add(() => { OnClickReward(5).Coroutine(); });
  38. _ui.m_GetAll.onClick.Add(OnBtnGetAllClick);
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. UpdateLivenessProcess();
  44. UpdateTask();
  45. if (_ui.m_TaskList.numItems > 0)
  46. {
  47. _ui.m_TaskList.ScrollToView(0);
  48. }
  49. }
  50. protected override void AddEventListener()
  51. {
  52. EventAgent.AddEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  53. }
  54. protected override void RemoveEventListener()
  55. {
  56. EventAgent.RemoveEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  57. }
  58. //切换任务类型
  59. private void OnCtrlChange()
  60. {
  61. taskType = _ui.m_c1.selectedIndex switch
  62. {
  63. 0 =>
  64. //每日任务
  65. TaskType.Daily,
  66. 1 =>
  67. //织造任务
  68. TaskType.BattlePass,
  69. _ => taskType
  70. };
  71. //更新任务列表
  72. UpdateTask();
  73. }
  74. //更新活跃度进度条
  75. private void UpdateLivenessProcess()
  76. {
  77. var liveness = RoleDataManager.Liveness;
  78. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  79. _ui.m_LivenessProcess.target.max = 100;
  80. _ui.m_LivenessProcess.target.value = liveness;
  81. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  82. for (var i = 0; i < cfgs.Length; i++)
  83. {
  84. var boxId = i + 1;
  85. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  86. switch (boxId)
  87. {
  88. case 1:
  89. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = state;
  90. break;
  91. case 2:
  92. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = state;
  93. break;
  94. case 3:
  95. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = state;
  96. break;
  97. case 4:
  98. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = state;
  99. break;
  100. case 5:
  101. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = state;
  102. break;
  103. }
  104. }
  105. }
  106. //更新任务列表
  107. private void UpdateTask()
  108. {
  109. _cfgs = TaskDataManager.Instance.GetTaskCfgs(taskType);
  110. _ui.m_TaskList.numItems = _cfgs.Count;
  111. }
  112. private void TaskItemRender(int index, GObject obj)
  113. {
  114. var item = UI_TaskListItem.Proxy(obj);
  115. //领取状态
  116. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  117. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  118. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  119. item.m_txtCount.text =
  120. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
  121. if (item.m_GetRewardBt.data == null)
  122. {
  123. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  124. }
  125. item.m_GetRewardBt.data = _cfgs[index].id;
  126. if (item.m_ComeBt.data == null)
  127. {
  128. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  129. }
  130. item.m_ComeBt.data = _cfgs[index].jumpId;
  131. if (item.m_listTaskReward.data == null)
  132. {
  133. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  134. }
  135. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  136. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  137. UI_TaskListItem.ProxyEnd();
  138. }
  139. private static void ListTaskRewardItemRender(int index, GObject obj)
  140. {
  141. var rewards = (int[][])obj.parent.data;
  142. var itemData = ItemUtil.createItemData(rewards[index]);
  143. var item = new ItemView(obj as GComponent);
  144. obj.data = item;
  145. item.SetData(itemData);
  146. item.ChangeTxtCountStyle();
  147. UI_RewardIconYellow.ProxyEnd();
  148. }
  149. private async void OnBtnGetClick(EventContext context)
  150. {
  151. if (!(context.sender is GObject btnGet)) return;
  152. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  153. if (!result) return;
  154. UpdateLivenessProcess();
  155. UpdateTask();
  156. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  157. }
  158. private void OnBtnGoClick(EventContext context)
  159. {
  160. Hide();
  161. if (!(context.sender is GObject btnGo)) return;
  162. TaskDataManager.Instance.JumpToView(btnGo.data.ToString(), new[] { typeof(TaskView).FullName, viewData });
  163. }
  164. private async void OnBtnGetAllClick()
  165. {
  166. //通用任务一键领奖
  167. var result = await TaskSProxy.GetAllTaskBonus(taskType);
  168. if (!result) return;
  169. UpdateLivenessProcess();
  170. UpdateTask();
  171. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  172. }
  173. private async ETTask OnClickReward(int id)
  174. {
  175. var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(id);
  176. var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  177. switch (state)
  178. {
  179. case ConstBonusStatus.CAN_NOT_GET:
  180. {
  181. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  182. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  183. break;
  184. }
  185. case ConstBonusStatus.CAN_GET:
  186. {
  187. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  188. if (result) UpdateLivenessProcess();
  189. break;
  190. }
  191. case ConstBonusStatus.GOT:
  192. //领取完毕
  193. break;
  194. }
  195. }
  196. }
  197. }