ItemDataManager.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ItemDataManager
  8. {
  9. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  10. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  11. delegate object MemberGetDelegate(ItemCfg p);
  12. public static void Clear()
  13. {
  14. _itemExchangeDic.Clear();
  15. }
  16. public static void Add(ItemInfoProto itemInfoProto)
  17. {
  18. //初始化时禁止使用物品配置,会造成卡顿!!!
  19. var itemID = itemInfoProto.ConfigId;
  20. ItemData itemData = null;
  21. if (_dataDic.ContainsKey(itemID))
  22. {
  23. itemData = _dataDic[itemID];
  24. }
  25. else
  26. {
  27. itemData = ItemDataPool.GetItemData(itemID);
  28. itemData.itemType = itemInfoProto.Type;
  29. itemData.subType = itemInfoProto.SubType;
  30. itemData.rarity = itemInfoProto.Rarity;
  31. _dataDic.Add(itemID, itemData);
  32. }
  33. itemData.num = itemInfoProto.Count;
  34. if (itemInfoProto.Type == ConstItemType.DRESS_UP && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  35. {
  36. DressUpMenuItemDataManager.Add(itemInfoProto);
  37. if (!DressUpMenuItemCfg1Array.Instance.CheckIsBackGroundType(itemInfoProto))
  38. {
  39. DecomposeDataManager.Instance.Add(itemID);
  40. }
  41. //游戏角色初始数据完成后才执行
  42. if (GameGlobal.DataInited)
  43. {
  44. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  45. FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
  46. if (itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
  47. && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN +
  48. functionOpenCfg.index) == 0)
  49. {
  50. FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
  51. }
  52. }
  53. }
  54. if ((itemInfoProto.Type == ConstItemType.ITEM || itemInfoProto.Type == ConstItemType.USEABLE) &&
  55. itemData.num > 0)
  56. {
  57. BagDataManager.Instance.Add(itemData);
  58. if (itemInfoProto.Type == ConstItemType.ITEM && itemInfoProto.SubType == ConstItemSubType.MATERIAL_SKILL_BOOK)
  59. {
  60. DecomposeDataManager.Instance.AddMaterial(itemID);
  61. }
  62. }
  63. if (itemInfoProto.Type == ConstItemType.HEAD)
  64. {
  65. RoleInfoManager.Instance.Add(itemInfoProto);
  66. if (GameGlobal.DataInited)
  67. {
  68. RoleInfoManager.Instance.AddNew(itemID);
  69. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  70. }
  71. }
  72. PhotographDataManager.Instance.Add(itemInfoProto);
  73. if(GameGlobal.DataInited)
  74. {
  75. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  76. }
  77. }
  78. public static void Remove(int itemID, long itemNum)
  79. {
  80. if (_dataDic.ContainsKey(itemID))
  81. {
  82. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  83. ItemData itemData = _dataDic[itemID];
  84. itemData.num -= itemNum;
  85. if (itemData.num <= 0)
  86. {
  87. itemData.num = 0;
  88. _dataDic.Remove(itemID);
  89. if (ItemUtilCS.IsDressUpItem(itemID))
  90. {
  91. DressUpMenuItemDataManager.Remove(itemID);
  92. }
  93. if (itemCfg.itemType == ConstItemType.ITEM)
  94. {
  95. BagDataManager.Instance.Remove(itemID);
  96. if(itemCfg.subType == ConstItemSubType.MATERIAL_SKILL_BOOK)
  97. DecomposeDataManager.Instance.RemoveMaterial(itemID);
  98. }
  99. if (itemCfg.itemType == ConstItemType.USEABLE)
  100. {
  101. BagDataManager.Instance.Remove(itemID);
  102. }
  103. if (itemCfg.itemType == ConstItemType.HEAD)
  104. {
  105. RoleInfoManager.Instance.Remove(itemID);
  106. }
  107. }
  108. if (itemCfg.itemType == ConstItemType.DRESS_UP)//&& !DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID)
  109. {
  110. DecomposeDataManager.Instance.Remove(itemID);
  111. }
  112. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  113. }
  114. }
  115. public static long GetItemNum(int itemId)
  116. {
  117. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  118. if (numericType != 0)
  119. {
  120. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  121. }
  122. int leagueType = NumericUtil.GetLeagueNumericTypeByItemId(itemId);
  123. if (leagueType != 0)
  124. {
  125. return LeagueDataManager.Instance.GetNumeriValue(leagueType);
  126. }
  127. if (_dataDic.TryGetValue(itemId, out var itemData))
  128. {
  129. return itemData.num;
  130. }
  131. return 0;
  132. }
  133. public static int GetItemType(int itemId)
  134. {
  135. _dataDic.TryGetValue(itemId, out var value);
  136. if(value != null)
  137. {
  138. return value.itemType;
  139. }
  140. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  141. return itemCfg.itemType;
  142. }
  143. public static int[][] GetItemSyntheticSuitArr(int itemId)
  144. {
  145. _dataDic.TryGetValue(itemId, out var value);
  146. if (value != null && value.syntheticMateriarsArr != null && value.syntheticMateriarsArr.Length > 0)
  147. {
  148. return value.syntheticMateriarsArr;
  149. }
  150. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  151. return itemCfg.syntheticMateriarsArr;
  152. }
  153. public static int GetItemSubType(int itemId)
  154. {
  155. _dataDic.TryGetValue(itemId, out var value);
  156. if (value != null)
  157. {
  158. return value.subType;
  159. }
  160. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  161. return itemCfg.subType;
  162. }
  163. public static int GetItemRarity(int itemId)
  164. {
  165. _dataDic.TryGetValue(itemId, out var value);
  166. if (value != null)
  167. {
  168. return value.rarity;
  169. }
  170. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  171. return itemCfg.rarity;
  172. }
  173. public static int GetItemSkillId(int itemId)
  174. {
  175. _dataDic.TryGetValue(itemId, out var value);
  176. if (value != null && value.param2Arr != null)
  177. {
  178. return value.param2Arr[0];
  179. }
  180. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  181. return itemCfg.param2Arr[0];
  182. }
  183. public static void InitServerData(List<ItemInfoProto> items)
  184. {
  185. _dataDic.Clear();
  186. foreach (ItemInfoProto roleItem in items)
  187. {
  188. Add(roleItem);
  189. }
  190. DressUpMenuItemDataManager.StartPreLoadItemCfg();
  191. }
  192. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  193. {
  194. foreach (var info in infos)
  195. {
  196. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  197. {
  198. itemData.SetAttributes(info.Ks, info.Vs);
  199. }
  200. }
  201. }
  202. public static void InitItemExchange(int itemId, int exchangTimes)
  203. {
  204. if (_itemExchangeDic.ContainsKey(itemId))
  205. {
  206. _itemExchangeDic[itemId] = exchangTimes;
  207. }
  208. else
  209. {
  210. _itemExchangeDic.Add(itemId, exchangTimes);
  211. }
  212. }
  213. //获取物品已兑换次数
  214. public static int GetItemExchangeTimes(int itemId)
  215. {
  216. if (_itemExchangeDic.ContainsKey(itemId) == false)
  217. {
  218. InitItemExchange(itemId, 0);
  219. }
  220. return _itemExchangeDic[itemId];
  221. }
  222. public static void SetAttribute(int itemId, int key, int value)
  223. {
  224. if (_dataDic.TryGetValue(itemId, out var itemData))
  225. {
  226. itemData.SetAttribute(key, value);
  227. }
  228. }
  229. /// <summary>
  230. /// 获取表格配置的基础属性
  231. /// </summary>
  232. /// <param name="itemId"></param>
  233. /// <param name="scoreType"></param>
  234. /// <returns></returns>
  235. public static int GetItemBaseScoreValue(int itemId, int scoreType)
  236. {
  237. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  238. if (scoreType == 1)
  239. {
  240. return itemCfg.score1;
  241. }
  242. else if (scoreType == 2)
  243. {
  244. return itemCfg.score2;
  245. }
  246. else if (scoreType == 3)
  247. {
  248. return itemCfg.score3;
  249. }
  250. else if (scoreType == 4)
  251. {
  252. return itemCfg.score4;
  253. }
  254. return 0;
  255. }
  256. /// <summary>
  257. /// 获取当前(养护/升级/升星...后)的属性
  258. /// </summary>
  259. /// <param name="itemId"></param>
  260. /// <param name="scoreType"></param>
  261. /// <returns></returns>
  262. public static int GetItemAdditionScore(int itemId, int scoreType, string[] tags = null)
  263. {
  264. if (_dataDic.TryGetValue(itemId, out var itemData))
  265. {
  266. int scroe = 0;
  267. if (tags != null)
  268. {
  269. scroe += GetItemTagScore(itemId, tags);
  270. }
  271. scroe += itemData.GetScore(scoreType);
  272. return scroe;
  273. }
  274. return 0;
  275. }
  276. /// <summary>
  277. /// 获取一个换装部件对应的标签分数
  278. /// </summary>
  279. /// <param name="itemId"></param>
  280. /// <param name="tags"></param>
  281. /// <returns></returns>
  282. public static int GetItemTagScore(int itemId, string[] tags)
  283. {
  284. int score = 0;
  285. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  286. if (itemCfg == null)
  287. {
  288. ET.Log.Error("物品:" + itemId + "不存在");
  289. return score;
  290. }
  291. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  292. {
  293. for (int j = 0; j < tags.Length; j++)
  294. {
  295. if (itemCfg.tagsArr[i][0] == tags[j])
  296. {
  297. score += int.Parse(itemCfg.tagsArr[i][1]);
  298. }
  299. }
  300. }
  301. return score;
  302. }
  303. /// <summary>
  304. /// 检测一件服装是否包含要求的标签
  305. /// </summary>
  306. /// <returns></returns>
  307. public static bool CheckItemTagsRight(int itemId, string[] tags)
  308. {
  309. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  310. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  311. {
  312. for (int j = 0; j < tags.Length; j++)
  313. {
  314. if (itemCfg.tagsArr[i][0] == tags[j]) return true;
  315. }
  316. }
  317. return false;
  318. }
  319. /// <summary>
  320. /// 检测背包中是否存在礼包
  321. /// </summary>
  322. /// <returns></returns>
  323. public static bool BagIsExistGiftBag()
  324. {
  325. var isExistGiftBag = _dataDic.Values.Any(a =>
  326. ((a.itemType == ConstItemType.USEABLE && a.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE) ||
  327. (a.itemType == ConstItemType.USEABLE && a.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM))
  328. && a.id != 6003001 && a.id != 6003002);
  329. return isExistGiftBag;
  330. }
  331. }
  332. }