RedDotDataManager.cs 33 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using Hutool;
  5. namespace GFGGame
  6. {
  7. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  8. {
  9. /// <summary>
  10. /// 公告
  11. /// 是否有未读公告
  12. /// </summary>
  13. /// <returns></returns>
  14. public bool GetNoticeRed()
  15. {
  16. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  17. for (int i = 0; i < noticeInfos.Count; i++)
  18. {
  19. if (noticeInfos[i].readStatus == false) return true;
  20. }
  21. return false;
  22. }
  23. /// <summary>
  24. /// 任务
  25. /// 是否有任务奖励、任务宝箱奖励可领
  26. /// </summary>
  27. /// <returns></returns>
  28. public bool GetTaskRed()
  29. {
  30. //判断活跃奖励是否有可以领取
  31. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  32. if (hadGetRewardNum)
  33. {
  34. return true;
  35. }
  36. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  37. {
  38. return true;
  39. }
  40. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  41. {
  42. return true;
  43. }
  44. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  45. {
  46. return true;
  47. }
  48. //判断是否有通行证奖励可领取
  49. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  50. }
  51. //七日活动红点
  52. public bool GetActivityDay7Red()
  53. {
  54. //任务奖励
  55. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  56. for (var day = maxDay; day > 0; day--)
  57. {
  58. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  59. {
  60. return true;
  61. }
  62. }
  63. //活跃奖励
  64. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  65. foreach (var cfg in activity7DaysCfgs)
  66. {
  67. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  68. {
  69. return true;
  70. }
  71. }
  72. return false;
  73. }
  74. /// <summary>
  75. /// 有邮件未读或未领奖励
  76. /// </summary>
  77. /// <returns></returns>
  78. public bool GetMailRed()
  79. {
  80. if (MailDataManager.Instance.UnreadCount > 0) return true;
  81. return false;
  82. }
  83. /// <summary>
  84. /// 套装收集奖励可领
  85. /// </summary>
  86. /// <returns></returns>
  87. public bool GetFieldGuideRed()
  88. {
  89. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  90. for (int i = 0; i < _suitIds.Count; i++)
  91. {
  92. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  93. if (status == ConstBonusStatus.CAN_GET)
  94. {
  95. return true;
  96. }
  97. }
  98. return false;
  99. }
  100. /// <summary>
  101. /// 根据章节Id判断是否有奖励可领
  102. /// </summary>
  103. /// <returns></returns>
  104. public bool GetChapterRed(int chapterId)
  105. {
  106. for (int i = 0; i < 3; i++)
  107. {
  108. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  109. if (state == ConstBonusStatus.CAN_GET)
  110. {
  111. return true;
  112. }
  113. }
  114. return false;
  115. }
  116. /// <summary>
  117. /// 好友红点
  118. /// </summary>
  119. /// <returns></returns>
  120. public bool GetFriendRed()
  121. {
  122. return GetFriendApplyRed() || GetFriendGiftRed();
  123. }
  124. /// <summary>
  125. /// 是否有好友申请
  126. /// </summary>
  127. /// <returns></returns>
  128. public bool GetFriendApplyRed()
  129. {
  130. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  131. }
  132. /// <summary>
  133. /// 是否有好友可领体力
  134. /// </summary>
  135. /// <returns></returns>
  136. public bool GetFriendGiftRed()
  137. {
  138. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  139. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  140. for (int i = 0; i < friendInfos.Count; i++)
  141. {
  142. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  143. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  144. {
  145. return true;
  146. }
  147. }
  148. return false;
  149. }
  150. /// <summary>
  151. /// 商城-礼包红点
  152. /// </summary>
  153. /// <returns></returns>
  154. public bool GetRechargeGiftFreeRed()
  155. {
  156. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  157. // for (int i = 0; i < _giftCfgs.Count; i++)
  158. // {
  159. // GiftBagCfg cfg = _giftCfgs[i];
  160. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  161. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  162. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  163. // if (isUnLock && canBuy && cfg.price == 0) return true;
  164. // }
  165. return false;
  166. }
  167. /// <summary>
  168. /// 田野调查红点
  169. /// </summary>
  170. /// <returns></returns>
  171. public bool GetFieldRed()
  172. {
  173. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  174. for (int i = 0; i < _cfgs.Count; i++)
  175. {
  176. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  177. if (state == ConstBonusStatus.CAN_GET) return true;
  178. }
  179. return false;
  180. }
  181. /// <summary>
  182. /// 工作室红点
  183. /// </summary>
  184. /// <returns></returns>
  185. public bool GetStudioFilingRed(bool checkCurChapter = true)
  186. {
  187. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  188. for (int i = 0; i < studioCfgs.Count; i++)
  189. {
  190. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  191. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  192. }
  193. return false;
  194. }
  195. /// <summary>
  196. /// 寻奇访胜
  197. /// </summary>
  198. /// <returns></returns>
  199. public bool GetTravelRed()
  200. {
  201. if (TravelDataManager.Instance.TravelData == null) return false;
  202. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  203. }
  204. /// <summary>
  205. /// 千山万水-图鉴红点
  206. /// </summary>
  207. /// <returns></returns>
  208. public bool GetTravelGuideRed()
  209. {
  210. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  211. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  212. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  213. {
  214. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  215. {
  216. return true;
  217. }
  218. }
  219. return false;
  220. }
  221. /// <summary>
  222. /// 千山万水-图鉴区域红点
  223. /// </summary>
  224. /// <param name="areaId"></param>
  225. /// <returns></returns>
  226. public bool GetTravelGuideAreaRed(int areaId)
  227. {
  228. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  229. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  230. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  231. }
  232. /// <summary>
  233. /// 头像-获得新头像红点
  234. /// </summary>
  235. /// <returns></returns>
  236. public bool GetHeadRed()
  237. {
  238. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  239. }
  240. /// <summary>
  241. /// 头像-获得新头像框红点
  242. /// </summary>
  243. /// <returns></returns>
  244. public bool GetHeadBorderRed()
  245. {
  246. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  247. }
  248. /// <summary>
  249. /// 词牌
  250. /// </summary>
  251. /// <returns></returns>
  252. public bool GetCardRed()
  253. {
  254. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  255. List<CardData> cardDatas = CardDataManager.GetCardListByRarity(0);
  256. for (int i = 0; i < cardDatas.Count; i++)
  257. {
  258. if (GetCardRed(cardDatas[i].id)) return true;
  259. }
  260. return false;
  261. }
  262. /// <summary>
  263. /// 词牌
  264. /// </summary>
  265. /// <returns></returns>
  266. public bool GetCardRed(int cardId)
  267. {
  268. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  269. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  270. }
  271. /// <summary>
  272. /// 词牌-升级红点
  273. /// </summary>
  274. /// <param name="cardId"></param>
  275. /// <returns></returns>
  276. public bool GetCardUpLvRed(int cardId)
  277. {
  278. CardData cardData = CardDataManager.GetCardDataById(cardId);
  279. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  280. if (cardData.lv >= maxLv) return false;
  281. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  282. int curExp = cardData.exp;
  283. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  284. int cardUpLvGoldsNeed = 0;
  285. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  286. for (int i = 0; i < materials.Length; i++)
  287. {
  288. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  289. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  290. {
  291. cardUpLvGoldsNeed += cardUpLvGolds[1];
  292. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  293. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  294. }
  295. }
  296. return false;
  297. }
  298. /// <summary>
  299. /// 词牌-升星红点
  300. /// </summary>
  301. /// <param name="cardId"></param>
  302. /// <returns></returns>
  303. public bool GetCardUpStarRed(int cardId)
  304. {
  305. CardData cardData = CardDataManager.GetCardDataById(cardId);
  306. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  307. if (cardData.star >= starCfgs.Count) return false;
  308. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  309. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  310. if (cardData.lv < starCfg.needLv) return false;
  311. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  312. {
  313. if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
  314. }
  315. return true;
  316. }
  317. /// <summary>
  318. /// 词牌-词牌技能升级
  319. /// </summary>
  320. /// <param name="cardId"></param>
  321. /// <returns></returns>
  322. public bool GetCardSkillsRed(int cardId)
  323. {
  324. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  325. for (int i = 0; i < skillCfgs.Count; i++)
  326. {
  327. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  328. }
  329. return false;
  330. }
  331. /// <summary>
  332. /// 词牌-词牌技能升级
  333. /// </summary>
  334. /// <param name="skillId"></param>
  335. /// <returns></returns>
  336. public bool GetCardSkillRed(int skillId)
  337. {
  338. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  339. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  340. PassivitySkillLvlCfg skillLvlCfg =
  341. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  342. PassivitySkillLvlCfg nextSkillLvlCfg =
  343. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  344. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  345. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  346. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  347. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  348. int costNeed = skillLvlCfg.costNum;
  349. return itemHas >= itemNeed && costHas >= costNeed;
  350. }
  351. //词牌-词牌升星奖励状态
  352. public bool GetCardStarReward(int cardId)
  353. {
  354. CardData cardData = CardDataManager.GetCardDataById(cardId);
  355. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  356. for (int i = 0; i < cardStarCfgs.Count; i++)
  357. {
  358. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  359. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  360. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  361. }
  362. return false;
  363. }
  364. /// <summary>
  365. /// 服装养护红点
  366. /// </summary>
  367. /// <returns></returns>
  368. public bool GetClothingFosterRed()
  369. {
  370. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  371. for (int i = 0; i < _suitIds.Count; i++)
  372. {
  373. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  374. }
  375. return false;
  376. }
  377. /// <summary>
  378. /// 服装养护红点
  379. /// </summary>
  380. /// <param name="suitId"></param>
  381. /// <returns></returns>
  382. public bool GetClothingFosterRed(int suitId)
  383. {
  384. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  385. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  386. if (index >= fosterCfgs.Count)
  387. {
  388. return false;
  389. }
  390. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  391. SuitFosterCfg fosterCfg = fosterCfgs[index];
  392. if (fosterCfg.materialsArr.Length == 0) return false;
  393. CardData cardData = new CardData();
  394. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  395. for (int i = 0; i < itemCfgs.Count; i++)
  396. {
  397. if (itemCfgs[i].itemType == ConstItemType.CARD)
  398. {
  399. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  400. break;
  401. }
  402. }
  403. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  404. return false;
  405. }
  406. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  407. int itemNeed = fosterCfg.materialsArr[0][1];
  408. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  409. int costNeed = fosterCfg.costNum;
  410. return itemHas >= itemNeed && costHas >= costNeed;
  411. }
  412. /// <summary>
  413. /// 服装换新红点
  414. /// </summary>
  415. /// <param name="suitId"></param>
  416. /// <returns></returns>
  417. public bool GetClothingRenewRed(int suitId)
  418. {
  419. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  420. if (suitFosterData.makeNewState > 0) return false;
  421. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  422. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  423. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  424. if (suitFosterData.maintainStep >= fosterCfgs.Count
  425. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  426. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  427. {
  428. return true;
  429. }
  430. return false;
  431. }
  432. /// <summary>
  433. /// 服装合成红点
  434. /// </summary>
  435. /// <returns></returns>
  436. public bool GetClothingSyntheticRed()
  437. {
  438. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  439. }
  440. /// <summary>
  441. /// 服装合成页签红点
  442. /// </summary>
  443. /// <param name="tab"></param>
  444. /// <returns></returns>
  445. public bool GetClothingSyntheticTabRed(int tab)
  446. {
  447. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  448. for (int i = 0; i < suitCfgs.Count; i++)
  449. {
  450. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  451. if (!isLevelPass) continue;
  452. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  453. }
  454. return false;
  455. }
  456. /// <summary>
  457. /// 服装合成红点
  458. /// </summary>
  459. /// <param name="suitId"></param>
  460. /// <returns></returns>
  461. public bool GetClothingSyntheticRed(int suitId)
  462. {
  463. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  464. if (suitCfg == null) return false;
  465. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  466. {
  467. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  468. }
  469. return false;
  470. }
  471. /// <summary>
  472. /// 合成-服装部件红点
  473. /// </summary>
  474. /// <param name="itemId"></param>
  475. /// <param name="showTips"></param>
  476. /// <returns></returns>
  477. public bool CheckCanSynthetic(int itemId)
  478. {
  479. //合成材料判断
  480. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  481. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  482. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  483. {
  484. return false;
  485. }
  486. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  487. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  488. {
  489. ItemData itemData = materiarsOfSelectedItem[i];
  490. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  491. if (numSynthetic < itemData.num)
  492. {
  493. return false;
  494. }
  495. }
  496. return true;
  497. }
  498. /// <summary>
  499. /// 商城
  500. /// </summary>
  501. /// <returns></returns>
  502. public bool GetShopRed()
  503. {
  504. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed();
  505. }
  506. //商店-充值-会员中心
  507. public bool GetChargeAddUpRewardRed()
  508. {
  509. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  510. for (int i = 1; i < vipCfgs.Length; i++)
  511. {
  512. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  513. vipCfgs[i].id);
  514. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  515. }
  516. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  517. RoleDataManager.vipLv > 0;
  518. }
  519. //商店-礼包-活动礼包
  520. public bool GetGiftBagRewardRed()
  521. {
  522. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  523. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  524. for (int i = 0; i < shopCfgs.Count; i++)
  525. {
  526. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  527. }
  528. return false;
  529. }
  530. /// <summary>
  531. /// 商城-月卡-灵犀卡
  532. /// </summary>
  533. /// <returns></returns>
  534. public bool GetGoldCardRewardRed()
  535. {
  536. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  537. }
  538. /// <summary>
  539. /// 商城-月卡-璇玑卡
  540. /// </summary>
  541. /// <returns></returns>
  542. public bool GetBlackCardRewardRed()
  543. {
  544. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  545. }
  546. /// <summary>
  547. /// 商城-月卡-璇玑卡-单品奖励
  548. /// </summary>
  549. /// <returns></returns>
  550. public bool GetBlackCardClothingRed()
  551. {
  552. int _year = TimeUtil.GetCurYear();
  553. int _month = TimeUtil.GetCurMonth();
  554. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  555. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  556. }
  557. /// <summary>
  558. /// 商城-月卡-锦罗织造
  559. /// </summary>
  560. /// <returns></returns>
  561. public bool GetStoreBrocadeWeavRewardRed()
  562. {
  563. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  564. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  565. }
  566. /// <summary>
  567. /// 联盟
  568. /// </summary>
  569. /// <returns></returns>
  570. public bool GetLeagueRed()
  571. {
  572. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  573. }
  574. /// <summary>
  575. /// 联盟-成员申请
  576. /// </summary>
  577. /// <returns></returns>
  578. public bool GetLeagueMemberJoinRed()
  579. {
  580. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  581. int myPos = LeagueDataManager.Instance.GetMyPos();
  582. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  583. }
  584. /// <summary>
  585. /// 联盟-雅集福利
  586. /// </summary>
  587. /// <returns></returns>
  588. public bool GetLeagueGiftBoxRed()
  589. {
  590. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  591. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  592. for (int i = 0; i < _getDatas.Count; i++)
  593. {
  594. if (!_getDatas[i].IsGet) return true;
  595. }
  596. return false;
  597. }
  598. /// <summary>
  599. /// 联盟-雅集祈福
  600. /// </summary>
  601. /// <returns></returns>
  602. public bool GetLeaguePrayRed()
  603. {
  604. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  605. }
  606. /// <summary>
  607. /// 限时抽奖活动奖励
  608. /// </summary>
  609. /// <returns></returns>
  610. public bool GetActLuckyBoxRewardRed()
  611. {
  612. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  613. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  614. for (int i = 0; i < _bonueCfgs.Count; i++)
  615. {
  616. int key = _bonueCfgs[i].num;
  617. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  618. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  619. if (canGet) return true;
  620. }
  621. return false;
  622. }
  623. /// <summary>
  624. /// 限时抽奖活动任务奖励
  625. /// </summary>
  626. /// <returns></returns>
  627. public bool GetActLuckyBoxTaskdRed()
  628. {
  629. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  630. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  631. for (int i = 0; i < _bonueCfgs.Count; i++)
  632. {
  633. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  634. if (state == ConstBonusStatus.CAN_GET) return true;
  635. }
  636. return false;
  637. }
  638. /// <summary>
  639. /// 摘星-每日特惠
  640. /// </summary>
  641. /// <returns></returns>
  642. public bool GetMeiRiTeHuiRed()
  643. {
  644. var activityInfoByTypeList =
  645. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  646. var list = activityInfoByTypeList
  647. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  648. if (list.Count == 0)
  649. {
  650. return false;
  651. }
  652. bool isSoldOut = true;
  653. foreach (var activityInfo in list)
  654. {
  655. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  656. var paramsArr = activityOpenCfg.paramsArr;
  657. foreach (var shopCfgId in paramsArr)
  658. {
  659. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  660. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  661. //只要有一个商品还能购买,就不是售罄
  662. if (remainBuyNum > 0)
  663. {
  664. isSoldOut = false;
  665. break;
  666. }
  667. }
  668. }
  669. if (isSoldOut)
  670. {
  671. return false;
  672. }
  673. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  674. }
  675. /// <summary>
  676. /// 背包中存在礼包就一直给主界面 背包 红点
  677. /// </summary>
  678. /// <returns></returns>
  679. public bool GetMainBagGiftRed()
  680. {
  681. return ItemDataManager.BagIsExistGiftBag();
  682. }
  683. // /// <summary>
  684. // /// 背包内 是礼包物品就一直给红点
  685. // /// </summary>
  686. // /// <returns></returns>
  687. // public bool GetBagGiftRed(int itemId)
  688. // {
  689. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  690. // if (itemCfg.itemType == ConstItemType.USEABLE)
  691. // {
  692. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  693. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  694. // {
  695. // return true;
  696. // }
  697. // }
  698. //
  699. // return false;
  700. // }
  701. /// <summary>
  702. /// 福利大厅
  703. /// </summary>
  704. /// <returns></returns>
  705. public bool GetDailyWelfareRed()
  706. {
  707. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  708. }
  709. /// <summary>
  710. ///福利大厅-限时累充可领奖励红点
  711. /// </summary>
  712. /// <returns></returns>
  713. public bool GetLimiteChargeRewardRed()
  714. {
  715. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  716. for (int i = 0; i < _limitChargeInfo.Count; i++)
  717. {
  718. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  719. }
  720. return false;
  721. }
  722. public bool GetLimiteChargeRewardRed(int activityId)
  723. {
  724. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  725. if (_activityInfo == null) return false;
  726. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  727. for (int i = 0; i < _rechargeCfgs.Count; i++)
  728. {
  729. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  730. {
  731. return true;
  732. }
  733. }
  734. return false;
  735. }
  736. /// <summary>
  737. /// 福利大厅-七天登录
  738. /// </summary>
  739. /// <returns></returns>
  740. public bool GetSevenDayLoginRed()
  741. {
  742. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  743. }
  744. /// <summary>
  745. /// 福利大厅-每日签到
  746. /// </summary>
  747. /// <returns></returns>
  748. public bool DailySignRed()
  749. {
  750. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  751. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  752. for (int i = 0; i < signCfgs.Count; i++)
  753. {
  754. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  755. if (_signCount >= signCfgs[i].day && !isGot) return true;
  756. }
  757. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  758. }
  759. /// <summary>
  760. /// 福利大厅-每日补给
  761. /// </summary>
  762. /// <returns></returns>
  763. public bool DailySupplyRed()
  764. {
  765. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  766. {
  767. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  768. if (DailySupplyRed(supplyCfg)) return true;
  769. }
  770. return false;
  771. }
  772. /// <summary>
  773. /// 福利大厅-每日补给
  774. /// </summary>
  775. /// <returns></returns>
  776. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  777. {
  778. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  779. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  780. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  781. long curTime = TimeHelper.ServerNow();
  782. if (!isGet && curTime > openTime && curTime < endTime)
  783. {
  784. return true;
  785. }
  786. return false;
  787. }
  788. /// <summary>
  789. /// 常驻礼包是否有需要领取的金币
  790. /// </summary>
  791. /// <returns></returns>
  792. public bool GetGoldRed()
  793. {
  794. var shopCfgList = ShopCfgArray.Instance
  795. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  796. .OrderBy(a => a.refreshType).ToList();
  797. foreach (var shopCfg in shopCfgList)
  798. {
  799. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  800. if (weekGiftBoxState)
  801. {
  802. return true;
  803. }
  804. }
  805. return false;
  806. }
  807. /// <summary>
  808. /// 常驻礼包是否有需要领取的体力
  809. /// </summary>
  810. /// <returns></returns>
  811. public bool GetPowerRed()
  812. {
  813. var shopCfgList = ShopCfgArray.Instance
  814. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  815. .OrderBy(a => a.refreshType).ToList();
  816. foreach (var shopCfg in shopCfgList)
  817. {
  818. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  819. if (weekGiftBoxState)
  820. {
  821. return true;
  822. }
  823. }
  824. return false;
  825. }
  826. }
  827. }