SceneController.cs 6.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace GFGGame
  4. {
  5. public class SceneController
  6. {
  7. public static void UpdateLoginScene(GameObject sceneObj)
  8. {
  9. //背景
  10. Transform tf = sceneObj.transform.Find("Bg");
  11. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  12. var resPath = ResPathUtil.GetDressUpPath("jhsy_bg", "jpg");
  13. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  14. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  15. spr.sprite = sp;
  16. //角色
  17. DressUpUtil.UpdateBody("ui_loginrole", sceneObj);
  18. }
  19. public static void UpdateMainScene(GameObject sceneObj)
  20. {
  21. //背景0
  22. Transform tf = sceneObj.transform.Find("Bg");
  23. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  24. var resPath = ResPathUtil.GetBgImgPath("zjm_1");
  25. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  26. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  27. spr.sprite = sp;
  28. //背景1
  29. Transform tf1 = sceneObj.transform.Find("Bg1");
  30. SpriteRenderer spr1 = tf1.GetComponent<SpriteRenderer>();
  31. var resPath1 = ResPathUtil.GetBgImgPath("fuben_bg");
  32. Sprite sp1 = GFGAsset.Load<Sprite>(resPath1);
  33. DressUpUtil.AddAssetReleaser(tf1.gameObject, resPath);
  34. spr1.sprite = sp1;
  35. //角色
  36. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  37. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  38. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  39. }
  40. public static void UpdateDialogBg(string value, GameObject sceneObj)
  41. {
  42. Transform bg = sceneObj.transform.Find("Bg");
  43. Transform bgNext = sceneObj.transform.Find("BgNext");
  44. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  45. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  46. if (value == "0")
  47. {
  48. bgSpr.sprite = null;
  49. }
  50. else
  51. {
  52. var resPath = ResPathUtil.GetDressUpPath(value, "jpg");
  53. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  54. DressUpUtil.AddAssetReleaser(bg.gameObject, resPath);
  55. if (bgSpr.sprite == null)
  56. {
  57. bgSpr.sprite = sp;
  58. }
  59. else
  60. {
  61. StoryDialogDataManager.Instance.waitBgChange = true;
  62. SetSpriteRendererAlpha(bgSpr, 1f);
  63. bgNextSpr.sprite = sp;
  64. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  65. IEnumerator LastBgFadeOut()
  66. {
  67. while (true)
  68. {
  69. if (bgSpr != null)
  70. {
  71. if (bgSpr.enabled && bgSpr.color.a > 0f)
  72. {
  73. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  74. }
  75. else
  76. {
  77. bgSpr.sprite = sp;
  78. SetSpriteRendererAlpha(bgSpr, 1f);
  79. bgNextSpr.sprite = null;
  80. break;
  81. }
  82. }
  83. else
  84. {
  85. break;
  86. }
  87. yield return new WaitForEndOfFrame();
  88. }
  89. StoryDialogDataManager.Instance.waitBgChange = false;
  90. }
  91. }
  92. }
  93. }
  94. public static void UpdateDialogPic(string value, GameObject sceneObj)
  95. {
  96. Transform tf = sceneObj.transform.Find("Pic");
  97. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  98. if (value == "0")
  99. {
  100. spr.sprite = null;
  101. }
  102. else
  103. {
  104. StoryDialogDataManager.Instance.waitPicFade = true;
  105. var resPath = ResPathUtil.GetNpcPicSPath(value);
  106. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  107. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  108. spr.sprite = sp;
  109. SetSpriteRendererAlpha(spr, 0f);
  110. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  111. IEnumerator UpdateDialogPicAlpha()
  112. {
  113. while (true)
  114. {
  115. if (spr != null)
  116. {
  117. if (spr.enabled && spr.color.a < 1f)
  118. {
  119. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  120. }
  121. else
  122. {
  123. break;
  124. }
  125. }
  126. else
  127. {
  128. break;
  129. }
  130. yield return new WaitForEndOfFrame();
  131. }
  132. }
  133. }
  134. }
  135. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  136. {
  137. Color c = spr.color;
  138. c.a = a;
  139. spr.color = c;
  140. }
  141. public static void UpdateFightTarget(string value, GameObject sceneObj)
  142. {
  143. Transform tf = sceneObj.transform.Find("Npc");
  144. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  145. var resPath = ResPathUtil.GetNpcPicFPath(value);
  146. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  147. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  148. spr.sprite = sp;
  149. }
  150. }
  151. }