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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Data;
- using System.IO;
- using System.Text;
- using UnityEngine;
- using GFGGame;
- using System.Text.RegularExpressions;
- namespace GFGEditor
- {
- public class CodeBuilder
- {
- private const string PREFIX = "zzz_temp_";
- private const string SQL_PREFIX = "_";
- private static StringBuilder _declarationBuilder = new StringBuilder();
- private static StringBuilder _assignmentBuilder = new StringBuilder();
- private static StringBuilder _parseBuilder = new StringBuilder();
- private static bool _hasSameIds;
- private static List<string> _names = new List<string>();
- private static List<string> _types = new List<string>();
- private static List<int> _indexs = new List<int>();
- private static Dictionary<string, string> _idDic = new Dictionary<string, string>();
- private static Dictionary<string, string> _itemTypeDicByName = new Dictionary<string, string>();
- public static void GenerateCode(DataRowCollection rowCollection, string configName, string configArrayName)
- {
- _declarationBuilder.Clear();
- _assignmentBuilder.Clear();
- _parseBuilder.Clear();
- _names.Clear();
- _types.Clear();
- _idDic.Clear();
- _indexs.Clear();
- _hasSameIds = false;
- string keyName = null;
- string keyType = null;
- int len = rowCollection[1].ItemArray.Length;
- if (len <= 0)
- {
- return;
- }
- for (int i = 0; i < len; ++i)
- {
- string annotation = rowCollection[0][i].ToString();
- string type = rowCollection[1][i].ToString();
- string name = rowCollection[2][i].ToString();
- if (i == 0)
- {
- keyName = name;
- keyType = type;
- }
- ParseDataColumn(annotation, type, name, i);
- }
- //创建sqlite表
- SQLiteHelper.Instance.CreateTable(configArrayName, _names.ToArray(), _types.ToArray());
- AddDataToSql(rowCollection, configName, configArrayName);
- //生成游戏反序列化代码
- string configStr = CodeTemplateFactory.ConfigTemplate.Replace("{CfgName}", configName);
- configStr = configStr.Replace("{variable declaration}", _declarationBuilder.ToString());
- configStr = configStr.Replace("{variable assignment}", _assignmentBuilder.ToString());
- configStr = configStr.Replace("{variable parse}", _parseBuilder.ToString());
- using (StreamWriter sw = new StreamWriter(ExcelConfig.configCodePath + configName + ".cs"))
- {
- sw.Write(configStr);
- }
- _declarationBuilder.Clear();
- string template = CodeTemplateFactory.ConfigArrayTemplate;
- if (_hasSameIds)
- {
- template = CodeTemplateFactory.ConfigArrayTemplate2;
- }
- string configArrayStr = template.Replace("{CfgName}", configName);
- configArrayStr = configArrayStr.Replace("{CfgArrayName}", configArrayName);
- configArrayStr = configArrayStr.Replace("{keyName}", keyName);
- configArrayStr = configArrayStr.Replace("{keyType}", keyType);
- using (StreamWriter sw = new StreamWriter(ExcelConfig.configArrayCodePath + configArrayName + ".cs"))
- {
- sw.Write(configArrayStr);
- }
- Debug.LogFormat("生成{0}", configName);
- }
- private static void ParseDataColumn(string annotation, string type, string name, int index)
- {
- if (type.Length > 0 && name.Length > 0)
- {
- _names.Add(SQL_PREFIX + name);
- _types.Add("TEXT");
- _indexs.Add(index);
- //生成解析后的数据变量
- _declarationBuilder.AppendFormat("\t\t//{0}", annotation);
- _declarationBuilder.AppendLine();
- string tempName = PREFIX + name;
- if (type.Contains("[]"))
- {
- //_declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", tempName);
- //_declarationBuilder.AppendLine();
- //_declarationBuilder.AppendLine("\t\t[NonSerialized]");
- _declarationBuilder.AppendFormat("\t\tpublic {0} {1}Arr;", type, name);
- _declarationBuilder.AppendLine();
- }
- else
- {
- _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", type, name);
- _declarationBuilder.AppendLine();
- }
- //添加解析代码
- if (type == "int")
- {
- //_assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(0, dataRow, {1});", name, index);
- _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
- _assignmentBuilder.AppendLine();
- }
- else if (type == "float")
- {
- _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetFloat(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
- _assignmentBuilder.AppendLine();
- }
- else if (type == "string")
- {
- _assignmentBuilder.AppendFormat("\t\t\t{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
- _assignmentBuilder.AppendLine();
- }
- else
- {
- _assignmentBuilder.AppendFormat("\t\t\tvar temp{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
- _assignmentBuilder.AppendLine();
- if (type.Contains("[][]"))
- {
- string subType = type.Replace("[][]", "");
- _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetTwoDimensionalArr<{1}>(temp{2});", name, subType, name);
- _assignmentBuilder.AppendLine();
- }
- else if (type.Contains("[]"))
- {
- string subType = type.Replace("[]", "");
- _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetLinearArr<{1}>(temp{2});", name, subType, name);
- _assignmentBuilder.AppendLine();
- }
- }
- }
- }
- private static void AddDataToSql(DataRowCollection rowCollection, string configName, string configArrayName)
- {
- int rowNum = rowCollection.Count;
- for (int i = 4; i < rowNum; i++)
- {
- DataRow dataRow = rowCollection[i];
- string key = dataRow[0].ToString();
- if (key.Length == 0)
- {
- continue;
- }
- //解析每行的数据
- WriteRowDataToSqlite(dataRow, configArrayName);
- if (_idDic.ContainsKey(key))
- {
- _hasSameIds = true;
- }
- else
- {
- _idDic[key] = key;
- }
- }
- }
- private static void WriteRowDataToSqlite(DataRow row, string configArrayName)
- {
- List<string> values = new List<string>();
- var keyValue = row[0].ToString();
- foreach (var i in _indexs)
- {
- var fieldName = _names[i];
- var value = row[i].ToString();
- if (configArrayName == nameof(ItemTypeCfgArray))
- {
- CacheItemTypeByName(keyValue, fieldName, value);
- }
- else if (configArrayName == nameof(ItemCfgArray))
- {
- HandleItemCfgField(keyValue, fieldName, ref value);
- }
- //value = Regex.Replace(value, ":", "/:");
- values.Add(value);
- }
- SQLiteHelper.Instance.InsertValues(configArrayName, values.ToArray());
- }
- private static void CacheItemTypeByName(string idStr, string fieldName, string value)
- {
- if (fieldName == SQL_PREFIX + "name")
- {
- _itemTypeDicByName[value] = idStr;
- }
- }
- private static void HandleItemCfgField(string idStr, string fieldName, ref string value)
- {
- fieldName = fieldName.Substring(1);
- int id = int.Parse(idStr);
- int itemType = (int)Mathf.Floor(id / GameConst.MAX_COUNT_EVERY_TYPE_ITEM);
- if (fieldName == "itemType")
- {
- if (itemType <= ConstDressUpItemType.MAX)
- {
- value = ConstItemType.DRESS_UP.ToString();
- }
- else
- {
- value = itemType.ToString();
- }
- }
- else if (fieldName == "subType")
- {
- if (itemType <= ConstDressUpItemType.MAX)
- {
- string subType;
- if (_itemTypeDicByName.TryGetValue(value, out subType))
- {
- value = subType;
- }
- else
- {
- Debug.LogError($"请检查物品 {idStr} 的subType值");
- }
- }
- }
- else if (fieldName == "resLayer1" || fieldName == "resLayer2")
- {
- value = value.Replace('n', '1');
- value = value.Replace('t', '2');
- }
- }
- }
- }
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