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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System;
 
- using System.Linq;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class DressUpObjDataCache
 
-     {
 
-         private GameObject _sceneObj;
 
-         private bool _needSetMask;
 
-         public void setSceneObj(GameObject sceneObj, bool needSetMask = false)
 
-         {
 
-             _sceneObj = sceneObj;
 
-             _needSetMask = needSetMask;
 
-         }
 
-         private int _bgId;
 
-         public int bgId
 
-         {
 
-             get
 
-             {
 
-                 return _bgId;
 
-             }
 
-         }
 
-         private int _suitId;
 
-         public int suitId
 
-         {
 
-             get
 
-             {
 
-                 return _suitId;
 
-             }
 
-         }
 
-         private bool _isPic;
 
-         public int picStatus
 
-         {
 
-             get
 
-             {
 
-                 return _isPic ? 1 : 0;
 
-             }
 
-         }
 
-         private List<int> _equipDatas = new List<int>();
 
-         public int[] equipDatas
 
-         {
 
-             get
 
-             {
 
-                 return _equipDatas.ToArray();
 
-             }
 
-         }
 
-         //角色基础分+部件基础分
 
-         private int _score;
 
-         public int score
 
-         {
 
-             get
 
-             {
 
-                 return _score;
 
-             }
 
-             private set
 
-             {
 
-                 _score = value;
 
-                 EventAgent.DispatchEvent(ConstMessage.DRESS_UP_SCORE_CHANGED, _score);
 
-             }
 
-         }
 
-         //最终得分
 
-         private int _totalScore;
 
-         public int totalScore
 
-         {
 
-             get
 
-             {
 
-                 return _totalScore;
 
-             }
 
-             set
 
-             {
 
-                 _totalScore = value;
 
-             }
 
-         }
 
-         //战斗对象最终得分
 
-         private int _targetTotalScore;
 
-         public int npcTotalScore
 
-         {
 
-             get
 
-             {
 
-                 return _targetTotalScore;
 
-             }
 
-             set
 
-             {
 
-                 _targetTotalScore = value;
 
-             }
 
-         }
 
-         public void Dispose()
 
-         {
 
-             _sceneObj = null;
 
-         }
 
-         private void Add(int value)
 
-         {
 
-             if (!_equipDatas.Contains(value))
 
-             {
 
-                 _equipDatas.Add(value);
 
-                 DressUpUtil.AddItem(value, _sceneObj, _needSetMask);
 
-                 score += DressUpMenuItemDataManager.GetItemScore(value);
 
-             }
 
-         }
 
-         private void Remove(int value)
 
-         {
 
-             if (_equipDatas == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (_equipDatas.Contains(value))
 
-             {
 
-                 _equipDatas.Remove(value);
 
-                 DressUpUtil.RemoveItem(value, _sceneObj);
 
-                 score -= DressUpMenuItemDataManager.GetItemScore(value);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 仅判断换装部件是否已穿着
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         /// <returns></returns>
 
-         public bool CheckDressUpItemIsOn(int id)
 
-         {
 
-             if (id == _bgId)
 
-             {
 
-                 return true;
 
-             }
 
-             return _equipDatas.Contains(id);
 
-         }
 
-         /// <summary>
 
-         /// 仅判断套装是否穿上
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         /// <returns></returns>
 
-         public bool CheckSuitIsOn(int id)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
 
-             if (suitCfg == null)
 
-             {
 
-                 return false;
 
-             }
 
-             int[] items = suitCfg.partsArr;
 
-             foreach (int itemId in items)
 
-             {
 
-                 bool isOn = CheckDressUpItemIsOn(itemId);
 
-                 if (!isOn)
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         public void AddOrRemove(int value, bool checkDefault, bool isAdd = false, bool isRemove = false)
 
-         {
 
-             int subType = ItemUtil.GetItemSubType(value);
 
-             if (subType == ConstDressUpItemType.BEI_JING)
 
-             {
 
-                 _bgId = value;
 
-                 DressUpUtil.AddItem(_bgId, _sceneObj, _needSetMask);
 
-             }
 
-             else
 
-             {
 
-                 if (!CheckDressUpItemIsOn(value))
 
-                 {
 
-                     if (!isRemove)
 
-                     {
 
-                         checkRemoveSameType(subType);
 
-                         Add(value);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     if (!isAdd)
 
-                     {
 
-                         Remove(value);
 
-                     }
 
-                 }
 
-                 if (checkDefault)
 
-                 {
 
-                     checkDefaultItem();
 
-                 }
 
-             }
 
-         }
 
-         public void checkRemoveSameType(int type)
 
-         {
 
-             int count = 0;
 
-             int firstTeshuId = 0;
 
-             for (int i = 0; i < _equipDatas.Count; i++)
 
-             {
 
-                 int itemID = (int)_equipDatas[i];
 
-                 int subType = ItemUtil.GetItemSubType(itemID);
 
-                 if (subType == type
 
-                     || (type == ConstDressUpItemType.LIAN_YI_QUN && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA))
 
-                     || (type == ConstDressUpItemType.SHANG_YI && subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     || (type == ConstDressUpItemType.XIA_ZHUANG && subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     || (type == ConstDressUpItemType.NEI_DA && subType == ConstDressUpItemType.LIAN_YI_QUN))
 
-                 {
 
-                     Remove(itemID);
 
-                     i--;
 
-                 }
 
-                 if (subType > ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     if (count == 0)
 
-                     {
 
-                         firstTeshuId = itemID;
 
-                     }
 
-                     count++;
 
-                 }
 
-             }
 
-             if (type > ConstDressUpItemType.TE_SHU && count >= 3)
 
-             {
 
-                 //特殊饰品最多穿三件,第四件会自动顶掉第一件
 
-                 Remove(firstTeshuId);
 
-             }
 
-         }
 
-         private void checkDefaultItem()
 
-         {
 
-             if (!IsSuitPic)
 
-             {
 
-                 //检查默认资源
 
-                 //是否有头发
 
-                 bool has1 = false;
 
-                 //是否有连衣裙
 
-                 bool has2 = false;
 
-                 //是否有内搭
 
-                 bool has3 = false;
 
-                 //是否有上衣
 
-                 // bool has4 = false;
 
-                 //是否有下装
 
-                 bool has5 = false;
 
-                 //是否有默认内搭
 
-                 // bool has30000 = false;
 
-                 //是否有默认下装
 
-                 // bool has50000 = false;
 
-                 for (int i = 0; i < _equipDatas.Count; i++)
 
-                 {
 
-                     int itemID = (int)_equipDatas[i];
 
-                     int subType = ItemUtil.GetItemSubType(itemID);
 
-                     if (subType == (int)ConstDressUpItemType.FA_XING)
 
-                     {
 
-                         has1 = true;
 
-                     }
 
-                     else if (subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     {
 
-                         has2 = true;
 
-                     }
 
-                     else if (subType == ConstDressUpItemType.NEI_DA)
 
-                     {
 
-                         has3 = true;
 
-                     }
 
-                     else if (subType == ConstDressUpItemType.XIA_ZHUANG)
 
-                     {
 
-                         has5 = true;
 
-                     }
 
-                 }
 
-                 if (!has1)
 
-                 {
 
-                     Add(10000);
 
-                 }
 
-                 if (!has2)
 
-                 {
 
-                     if (!has5)
 
-                     {
 
-                         Add(50000);
 
-                     }
 
-                     if (!has3)
 
-                     {
 
-                         Add(30000);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private void UpdatePicAction()
 
-         {
 
-             if (IsSuitPic)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-                 DressUpUtil.UpdateBody(suitCfg.picRes, _sceneObj, !string.IsNullOrEmpty(suitCfg.aniRes), suitCfg.effRes);
 
-             }
 
-             else
 
-             {
 
-                 DressUpUtil.UpdateBody(null, _sceneObj, false, null, _needSetMask);
 
-             }
 
-         }
 
-         public void TakeOffAll(bool checkDefault = true)
 
-         {
 
-             _suitId = 0;
 
-             _isPic = false;
 
-             // AddOrRemove(propID, false, true);
 
-             int[] tempList = equipDatas;
 
-             foreach (int itemID in tempList)
 
-             {
 
-                 AddOrRemove(itemID, false, false, true);
 
-             }
 
-             if (checkDefault)
 
-             {
 
-                 checkDefaultItem();
 
-                 UpdatePicAction();
 
-             }
 
-             RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl);
 
-             score = roleLevelCfg.baseScore;
 
-             foreach (int itemId in _equipDatas)
 
-             {
 
-                 score += DressUpMenuItemDataManager.GetItemScore(itemId);
 
-             }
 
-         }
 
-         public void ChangeAction()
 
-         {
 
-             if (!HasSuitPicRes)
 
-             {
 
-                 return;
 
-             }
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _isPic = !_isPic;
 
-             if (_isPic)
 
-             {
 
-                 int[] tempList = equipDatas;
 
-                 foreach (int itemID in tempList)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
 
-                     {
 
-                         AddOrRemove(itemID, false, false, true);
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 int[] items = suitCfg.partsArr;
 
-                 foreach (int itemId in items)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId))
 
-                     {
 
-                         AddOrRemove(itemId, false, true);
 
-                     }
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void TryCancelSuit(int itemID)
 
-         {
 
-             if (_suitId > 0)
 
-             {
 
-                 if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
 
-                 {
 
-                     if (_isPic)
 
-                     {
 
-                         ChangeAction();
 
-                     }
 
-                     _suitId = 0;
 
-                 }
 
-             }
 
-         }
 
-         public bool IsSuitPic
 
-         {
 
-             get
 
-             {
 
-                 return _suitId > 0 && _isPic;
 
-             }
 
-         }
 
-         public bool HasSuitPicRes
 
-         {
 
-             get
 
-             {
 
-                 if (_suitId > 0)
 
-                 {
 
-                     SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-                     if (suitCfg.picRes != null && suitCfg.picRes.Length > 0)
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-                 return false;
 
-             }
 
-         }
 
-         public void PutOnSuitCfg(int id, bool checkPic, bool noSceneType, int[] excludeType = null)
 
-         {
 
-             if (_suitId == id)
 
-             {
 
-                 return;
 
-             }
 
-             TakeOffAll(false);
 
-             _suitId = id;
 
-             _isPic = HasSuitPicRes && checkPic;
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             List<int> items = new List<int>(suitCfg.partsArr);
 
-             if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
 
-             {
 
-                 items.AddRange(suitCfg.partsOptionalArr);
 
-             }
 
-             int subType = 0;
 
-             foreach (int itemID in items)
 
-             {
 
-                 if (DressUpMenuItemDataManager.CheckHasItem(itemID))
 
-                 {
 
-                     bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemID);
 
-                     subType = ItemUtil.GetItemSubType(itemID);
 
-                     if (!_isPic || isSceneType)
 
-                     {
 
-                         if (!noSceneType || !isSceneType)
 
-                         {
 
-                             if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
 
-                             {
 
-                                 AddOrRemove(itemID, false, true);
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void PutOnSuitSaved(int index)
 
-         {
 
-             TakeOffAll(false);
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
 
-             if (suitSavedData.bg > 0)
 
-             {
 
-                 AddOrRemove(suitSavedData.bg, false);
 
-             }
 
-             foreach (int itemID in suitSavedData.equipDatas)
 
-             {
 
-                 AddOrRemove(itemID, false, true);
 
-             }
 
-             _suitId = suitSavedData.suitId;
 
-             _isPic = suitSavedData.pic > 0;
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void PutOnSuitSavedInFight(int index)
 
-         {
 
-             TakeOffAll(false);
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
 
-             if (suitSavedData.suitId > 0)
 
-             {
 
-                 PutOnSuitCfg(suitSavedData.suitId, false, true);
 
-             }
 
-             else
 
-             {
 
-                 foreach (int itemID in suitSavedData.equipDatas)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
 
-                     {
 
-                         AddOrRemove(itemID, false, true);
 
-                     }
 
-                 }
 
-                 checkDefaultItem();
 
-             }
 
-         }
 
-         public void PutOnCurrentSuitSaved()
 
-         {
 
-             PutOnSuitSaved(CustomSuitDataManager.currentIndex);
 
-         }
 
-         public void PutOnDefaultSuitSaved(bool withBg = true)
 
-         {
 
-             TakeOffAll(false);
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.CreateDefaultSuitData(0);
 
-             foreach (int itemID in suitSavedData.equipDatas)
 
-             {
 
-                 AddOrRemove(itemID, false, true);
 
-             }
 
-             if (withBg)
 
-             {
 
-                 if (suitSavedData.bg > 0)
 
-                 {
 
-                     AddOrRemove(suitSavedData.bg, false);
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void PutOnRecommendItems()
 
-         {
 
-             TakeOffAll(false);
 
-             List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(StoryDataManager.currentLevelID);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             //推荐搭配自动穿必穿品
 
-             if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
 
-             {
 
-                 recommendList.Add(fightCfg.needItemId);
 
-             }
 
-             else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
 
-             {
 
-                 recommendList.Clear();
 
-                 SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
 
-                 recommendList.AddRange(cfg.partsArr);
 
-             }
 
-             foreach (int itemID in recommendList)
 
-             {
 
-                 AddOrRemove(itemID, false, true);
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public bool CheckCurrentScoreEnough()
 
-         {
 
-             return StoryDataManager.CheckCurrentScoreEnough(score);
 
-         }
 
-         public bool CheckEquipedFightNeeded()
 
-         {
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(StoryDataManager.currentLevelID);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             if (fightCfg.needItemId > 0)
 
-             {
 
-                 return CheckDressUpItemIsOn(fightCfg.needItemId);
 
-             }
 
-             else if (fightCfg.needSuitId > 0)
 
-             {
 
-                 return CheckSuitIsOn(fightCfg.needSuitId);
 
-             }
 
-             return true;
 
-         }
 
-         //根据位置原点和随机范围获取评分位置
 
-         public void GetCirclePos(Vector2 pos, int range, out float x, out float y)
 
-         {
 
-             int numX = UnityEngine.Random.Range(0, 2);
 
-             int signX = numX % 2 == 0 ? 1 : -1;
 
-             float rangeX = UnityEngine.Random.Range(0, range);
 
-             x = pos.x + signX * (rangeX);
 
-             int numY = UnityEngine.Random.Range(0, 2);
 
-             int signY = numY % 2 == 0 ? 1 : -1;
 
-             float rangeY = UnityEngine.Random.Range(0, range);
 
-             y = pos.y + signY * (rangeY);
 
-         }
 
-     }
 
- }
 
 
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