CodeBuilder.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Data;
  5. using System.IO;
  6. using System.Text;
  7. using UnityEngine;
  8. using GFGGame;
  9. using System.Text.RegularExpressions;
  10. using static Google.Protobuf.Reflection.GeneratedCodeInfo.Types;
  11. namespace GFGEditor
  12. {
  13. public class CodeBuilder
  14. {
  15. private const string PREFIX = "zzz_temp_";
  16. private const string SQL_PREFIX = "_";
  17. private static StringBuilder _declarationBuilder = new StringBuilder();
  18. private static StringBuilder _assignmentBuilder = new StringBuilder();
  19. private static StringBuilder _parseBuilder = new StringBuilder();
  20. private static bool _hasSameIds;
  21. private static List<string> _names = new List<string>();
  22. private static List<string> _types = new List<string>();
  23. private static List<int> _indexs = new List<int>();
  24. private static Dictionary<string, string> _idDic = new Dictionary<string, string>();
  25. private static Dictionary<string, string> _itemTypeDicByName = new Dictionary<string, string>();
  26. public static void GenerateCode(DataRowCollection rowCollection, string configName, string configArrayName)
  27. {
  28. _declarationBuilder.Clear();
  29. _assignmentBuilder.Clear();
  30. _parseBuilder.Clear();
  31. _names.Clear();
  32. _types.Clear();
  33. _idDic.Clear();
  34. _indexs.Clear();
  35. _hasSameIds = false;
  36. List<string> keyNames = new List<string>();
  37. List<string> keyTypes = new List<string>();
  38. List<string> groupNames = new List<string>();
  39. List<string> groupTypes = new List<string>();
  40. bool needAll = false;
  41. bool groupOnly = false;
  42. int len = rowCollection[1].ItemArray.Length;
  43. if (len <= 0)
  44. {
  45. return;
  46. }
  47. for (int i = 0; i < len; ++i)
  48. {
  49. string annotation = rowCollection[0][i].ToString();
  50. string type = rowCollection[1][i].ToString();
  51. string nameWhole = rowCollection[2][i].ToString();
  52. string[] nameInfos = nameWhole.Split('#');
  53. string name = nameInfos[0];
  54. if (i == 0 || nameWhole.Contains("#k"))
  55. {
  56. keyNames.Add(name);
  57. keyTypes.Add(type);
  58. }
  59. if (nameWhole.Contains("#g"))
  60. {
  61. groupNames.Add(name);
  62. groupTypes.Add(type);
  63. }
  64. if (nameWhole.Contains("#a"))
  65. {
  66. needAll = true;
  67. }
  68. ParseDataColumn(annotation, type, name, i);
  69. }
  70. if (keyNames.Count == groupNames.Count)
  71. {
  72. bool isSame = true;
  73. for (var i = 0; i < keyNames.Count; i++)
  74. {
  75. if (keyNames[i] != groupNames[i])
  76. {
  77. isSame = false;
  78. }
  79. }
  80. groupOnly = isSame;
  81. }
  82. //创建sqlite表
  83. SQLiteHelper.Instance.CreateTable(configArrayName, _names.ToArray(), _types.ToArray());
  84. AddDataToSql(rowCollection, configName, configArrayName);
  85. string template = CodeTemplateFactory.ConfigArrayTemplate;
  86. string configArrayStr = template;
  87. string paramsStr;
  88. string colNames;
  89. string colValues;
  90. //处理查询单条数据函数
  91. if (!groupOnly)
  92. {
  93. string FunctionSingleStr = CodeTemplateFactory.FunctionSingleTemplate;
  94. CreateParamsString(keyNames, keyTypes, out paramsStr, out colNames, out colValues);
  95. FunctionSingleStr = FunctionSingleStr.Replace("{params}", paramsStr);
  96. FunctionSingleStr = FunctionSingleStr.Replace("{colNames}", colNames);
  97. FunctionSingleStr = FunctionSingleStr.Replace("{colValues}", colValues);
  98. configArrayStr = configArrayStr.Replace("{singleFunction}", FunctionSingleStr);
  99. if (groupNames.Count > 0)
  100. {
  101. _declarationBuilder.AppendFormat("\t\t//{0}", "组合key");
  102. _declarationBuilder.AppendLine();
  103. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", "combinedKey");
  104. _declarationBuilder.AppendLine();
  105. _assignmentBuilder.AppendFormat("\t\t\t{0} = \"{1}\";", "combinedKey", string.Join("_", keyNames));
  106. _assignmentBuilder.AppendLine();
  107. }
  108. }
  109. else
  110. {
  111. configArrayStr = configArrayStr.Replace("{singleFunction}", "");
  112. }
  113. //处理查询多条数据函数
  114. if (groupNames.Count > 0)
  115. {
  116. string FunctionGroupStr = groupOnly ? CodeTemplateFactory.FunctionGroupOnlyTemplate : CodeTemplateFactory.FunctionGroupTemplate;
  117. CreateParamsString(groupNames, groupTypes, out paramsStr, out colNames, out colValues);
  118. FunctionGroupStr = FunctionGroupStr.Replace("{params}", paramsStr);
  119. FunctionGroupStr = FunctionGroupStr.Replace("{colNames}", colNames);
  120. FunctionGroupStr = FunctionGroupStr.Replace("{colValues}", colValues);
  121. configArrayStr = configArrayStr.Replace("{groupFunction}", FunctionGroupStr);
  122. }
  123. else
  124. {
  125. configArrayStr = configArrayStr.Replace("{groupFunction}", "");
  126. }
  127. //处理全部数据函数
  128. if (needAll)
  129. {
  130. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "");
  131. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "");
  132. }
  133. else
  134. {
  135. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "#if UNITY_EDITOR");
  136. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "#endif");
  137. }
  138. //名称处理
  139. configArrayStr = configArrayStr.Replace("{CfgName}", configName);
  140. configArrayStr = configArrayStr.Replace("{CfgArrayName}", configArrayName);
  141. //生成游戏反序列化代码
  142. string configStr = CodeTemplateFactory.ConfigTemplate.Replace("{CfgName}", configName);
  143. configStr = configStr.Replace("{variable declaration}", _declarationBuilder.ToString());
  144. configStr = configStr.Replace("{variable assignment}", _assignmentBuilder.ToString());
  145. configStr = configStr.Replace("{variable parse}", _parseBuilder.ToString());
  146. using (StreamWriter sw = new StreamWriter(ExcelConfig.configCodePath + configName + ".cs"))
  147. {
  148. sw.Write(configStr);
  149. }
  150. //生成管理类代码
  151. using (StreamWriter sw = new StreamWriter(ExcelConfig.configArrayCodePath + configArrayName + ".cs"))
  152. {
  153. sw.Write(configArrayStr);
  154. }
  155. Debug.LogFormat("生成{0}", configName);
  156. }
  157. private static void ParseDataColumn(string annotation, string type, string name, int index)
  158. {
  159. if (type.Length > 0 && name.Length > 0)
  160. {
  161. _names.Add(SQL_PREFIX + name);
  162. _types.Add("TEXT");
  163. _indexs.Add(index);
  164. //生成解析后的数据变量
  165. _declarationBuilder.AppendFormat("\t\t//{0}", annotation);
  166. _declarationBuilder.AppendLine();
  167. string tempName = PREFIX + name;
  168. if (type.Contains("[]"))
  169. {
  170. //_declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", tempName);
  171. //_declarationBuilder.AppendLine();
  172. //_declarationBuilder.AppendLine("\t\t[NonSerialized]");
  173. _declarationBuilder.AppendFormat("\t\tpublic {0} {1}Arr;", type, name);
  174. _declarationBuilder.AppendLine();
  175. }
  176. else
  177. {
  178. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", type, name);
  179. _declarationBuilder.AppendLine();
  180. }
  181. //添加解析代码
  182. if (type == "int")
  183. {
  184. //_assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(0, dataRow, {1});", name, index);
  185. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  186. _assignmentBuilder.AppendLine();
  187. }
  188. else if (type == "float")
  189. {
  190. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetFloat(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  191. _assignmentBuilder.AppendLine();
  192. }
  193. else if (type == "string")
  194. {
  195. _assignmentBuilder.AppendFormat("\t\t\t{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  196. _assignmentBuilder.AppendLine();
  197. }
  198. else
  199. {
  200. _assignmentBuilder.AppendFormat("\t\t\tvar temp{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  201. _assignmentBuilder.AppendLine();
  202. if (type.Contains("[][]"))
  203. {
  204. string subType = type.Replace("[][]", "");
  205. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetTwoDimensionalArr<{1}>(temp{2});", name, subType, name);
  206. _assignmentBuilder.AppendLine();
  207. }
  208. else if (type.Contains("[]"))
  209. {
  210. string subType = type.Replace("[]", "");
  211. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetLinearArr<{1}>(temp{2});", name, subType, name);
  212. _assignmentBuilder.AppendLine();
  213. }
  214. }
  215. }
  216. }
  217. private static void AddDataToSql(DataRowCollection rowCollection, string configName, string configArrayName)
  218. {
  219. int rowNum = rowCollection.Count;
  220. for (int i = 4; i < rowNum; i++)
  221. {
  222. DataRow dataRow = rowCollection[i];
  223. string key = dataRow[0].ToString();
  224. if (key.Length == 0)
  225. {
  226. continue;
  227. }
  228. //解析每行的数据
  229. WriteRowDataToSqlite(dataRow, configArrayName);
  230. if (_idDic.ContainsKey(key))
  231. {
  232. _hasSameIds = true;
  233. }
  234. else
  235. {
  236. _idDic[key] = key;
  237. }
  238. }
  239. }
  240. private static void WriteRowDataToSqlite(DataRow row, string configArrayName)
  241. {
  242. List<string> values = new List<string>();
  243. var keyValue = row[0].ToString();
  244. foreach (var i in _indexs)
  245. {
  246. var fieldName = _names[i];
  247. var value = row[i].ToString();
  248. if (configArrayName == nameof(ItemTypeCfgArray))
  249. {
  250. CacheItemTypeByName(keyValue, fieldName, value);
  251. }
  252. else if (configArrayName == nameof(ItemCfgArray))
  253. {
  254. HandleItemCfgField(keyValue, fieldName, ref value);
  255. }
  256. //value = Regex.Replace(value, ":", "/:");
  257. values.Add(value);
  258. }
  259. SQLiteHelper.Instance.InsertValues(configArrayName, values.ToArray());
  260. }
  261. private static void CacheItemTypeByName(string idStr, string fieldName, string value)
  262. {
  263. if (fieldName == SQL_PREFIX + "name")
  264. {
  265. _itemTypeDicByName[value] = idStr;
  266. }
  267. }
  268. private static void HandleItemCfgField(string idStr, string fieldName, ref string value)
  269. {
  270. fieldName = fieldName.Substring(1);
  271. int id = int.Parse(idStr);
  272. int itemType = (int)Mathf.Floor(id / GameConst.MAX_COUNT_EVERY_TYPE_ITEM);
  273. if (fieldName == "itemType")
  274. {
  275. if (itemType <= ConstDressUpItemType.MAX)
  276. {
  277. value = ConstItemType.DRESS_UP.ToString();
  278. }
  279. else
  280. {
  281. value = itemType.ToString();
  282. }
  283. }
  284. else if (fieldName == "subType")
  285. {
  286. if (itemType <= ConstDressUpItemType.MAX)
  287. {
  288. string subType;
  289. if (_itemTypeDicByName.TryGetValue(value, out subType))
  290. {
  291. value = subType;
  292. }
  293. else
  294. {
  295. Debug.LogError($"请检查物品 {idStr} 的subType值");
  296. }
  297. }
  298. }
  299. else if (fieldName == "resLayer1" || fieldName == "resLayer2")
  300. {
  301. value = value.Replace('n', '1');
  302. value = value.Replace('t', '2');
  303. }
  304. }
  305. private static void CreateParamsString(List<string> keyNames, List<string> keyTypes, out string paramStr, out string colNames, out string colValues)
  306. {
  307. paramStr = "";
  308. colNames = "";
  309. colValues = "";
  310. for (var i = 0; i < keyNames.Count; i++)
  311. {
  312. paramStr += keyTypes[i] + " " + keyNames[i];
  313. colNames += $"nameof({keyNames[i]})";
  314. colValues += $"{keyNames[i]}.ToString()";
  315. if (i < keyNames.Count - 1)
  316. {
  317. paramStr += ", ";
  318. colNames += ", ";
  319. colValues += ", ";
  320. }
  321. }
  322. }
  323. }
  324. }