MatchingCompetitionDataManager.cs 23 KB

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  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text.RegularExpressions;
  6. using UnityEngine;
  7. using Live2D.Cubism.Rendering;
  8. using FairyGUI;
  9. using UI.MatchingCompetition;
  10. namespace GFGGame
  11. {
  12. class MatchingCompetitionDataManager : SingletonBase<MatchingCompetitionDataManager>
  13. {
  14. ////搭配赛标记
  15. //public int type = 2;
  16. //位置信息数据索引
  17. public int indexRoleData = 0;
  18. //人物位置信息
  19. public TransformData roleTransFormData = new TransformData();
  20. public GameObject roleGameobj;
  21. public int roleID = -1;
  22. //*********************搭配数据*********************************
  23. //需要传输的数据:MathingDressDate,DressUpBgID,DressPropIdList,TransformDataList,
  24. public DressUpData MathingDressDate = DressUpData.CreateDefault();
  25. public int DressUpBgID = 0;
  26. //*****这两个id放列表的最后面
  27. //边框id
  28. public int BorderID = 0;
  29. //NpcId
  30. public int NpcID = 0;
  31. //*************=**************
  32. //道具数据,一一对应
  33. //场景名字,自己搭配的数据
  34. public List<string> DressPropNameList = new List<string>();
  35. //道具id
  36. public List<int> DressPropIdList = new List<int>();
  37. //道具位置信息
  38. public List<TransformData> TransformDataList = new List<TransformData>();
  39. public List<GameObject> itemGameObjs = new List<GameObject>();
  40. //所有信息的列表,用于前后端交互
  41. public List<CollocationInfo> AllDressIDInfoList = new List<CollocationInfo>();
  42. //public List<int> _equipSceneData = new List<int>();//当前穿戴的场景数据(从套装获得)
  43. //***************************************************************
  44. public int MatchingCompetitionSeason = 1;
  45. public int MatchingState = 1;
  46. public long MatchingEndTimes = 0;
  47. public long WorksID = 0;
  48. public string TempPictureUrl = "";
  49. public int MatchingRemainingTimes = 1;
  50. public MyWorksIdInfo myWorks = new MyWorksIdInfo();
  51. public List<ItemInfoProto> SpecialBonusList = new List<ItemInfoProto>();
  52. /// <summary>
  53. /// 搭配赛相册
  54. /// </summary>
  55. /// <typeparam name="PoemPhotoData"></typeparam>
  56. /// <returns></returns>
  57. public List<PoemPhotoData> MatchingPhotoInfos = new List<PoemPhotoData>();
  58. //角色详情界面图片信息
  59. public NTexture DetailNtexture;
  60. //自己的搭配图片
  61. public NTexture MyNtextture;
  62. public byte[] MyBytes;
  63. //本期排行榜数据
  64. public List<MatchingPhotoWorksData> _currentRankList = new List<MatchingPhotoWorksData>();
  65. //往期作品集
  66. public List<MatchingWorksData> _BeforeWorksList = new List<MatchingWorksData>();
  67. //往期排行榜数据
  68. public List<MatchingPhotoWorksData> _BeforeRankList = new List<MatchingPhotoWorksData>();
  69. //根据时间判断:1:集结期 2:评选期 3;结算期
  70. //public int CheckCompetitionState()
  71. //{
  72. // long currentTime = TimeHelper.ServerNow();
  73. // DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(currentTime).DateTime;
  74. // // 获取星期几
  75. // DayOfWeek dayOfWeek = dateTime.DayOfWeek;
  76. // int week = (int)dayOfWeek;
  77. // int hour = dateTime.Hour;
  78. // if(week == 0)
  79. // {
  80. // if(hour >= 21)
  81. // {
  82. // return 3;
  83. // }
  84. // else
  85. // {
  86. // return 2;
  87. // }
  88. // }
  89. // if(week <= 3 && week >= 1)
  90. // {
  91. // if(week == 3 && hour >= 5)
  92. // {
  93. // return 2;
  94. // }
  95. // if(week == 1 && hour < 5)
  96. // {
  97. // return 3;
  98. // }
  99. // return 1;
  100. // }
  101. // else if(week > 3 && week <= 6)
  102. // {
  103. // return 2;
  104. // }
  105. // return -1;
  106. //}
  107. public void ConvertInfoToList()
  108. {
  109. //将所有需要存储的信息转换成list
  110. AllDressIDInfoList.Clear();
  111. foreach(var item in MathingDressDate.itemList)
  112. {
  113. CollocationInfo itemInfo = new CollocationInfo();
  114. itemInfo.ItemId = item;
  115. itemInfo.ClientPosition = "";
  116. AllDressIDInfoList.Add(itemInfo);
  117. }
  118. for(int i = 0;i< DressPropIdList.Count;i++)
  119. {
  120. CollocationInfo itemInfo = new CollocationInfo();
  121. itemInfo.ItemId = DressPropIdList[i];
  122. string transStr = TransformDataList[i].position.x.ToString()+"_" + TransformDataList[i].position.y.ToString() + "_"
  123. + TransformDataList[i].position.z.ToString()
  124. + "_" + TransformDataList[i].rotationZ.ToString()
  125. + "_" + TransformDataList[i].scale.x.ToString() + "_" +
  126. TransformDataList[i].scale.y.ToString() + "_" + TransformDataList[i].scale.z.ToString();
  127. itemInfo.ClientPosition = transStr;
  128. AllDressIDInfoList.Add(itemInfo);
  129. }
  130. CollocationInfo itemBgInfo = new CollocationInfo();
  131. itemBgInfo.ItemId = MatchingCompetitionDataManager.Instance.DressUpBgID;
  132. itemBgInfo.ClientPosition = "";
  133. AllDressIDInfoList.Add(itemBgInfo);
  134. CollocationInfo itemActionInfo = new CollocationInfo();
  135. itemActionInfo.ItemId = MatchingCompetitionDataManager.Instance.MathingDressDate.actionId;
  136. itemActionInfo.ClientPosition = "";
  137. AllDressIDInfoList.Add(itemActionInfo);
  138. }
  139. //解析后台获取的信息
  140. public void AnalysisInfoToList()
  141. {
  142. List<int> dressitemIDList = new List<int>();
  143. List<int> propIDList = new List<int>();
  144. List<TransformData> transDataList = new List<TransformData>();
  145. DressUpBgID = 0;
  146. MathingDressDate.actionId = 0;
  147. for (int i = 0; i < AllDressIDInfoList.Count; i++)
  148. {
  149. if(AllDressIDInfoList[i].ItemId == roleID)
  150. {
  151. propIDList.Add(AllDressIDInfoList[i].ItemId);
  152. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  153. }
  154. else
  155. {
  156. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(AllDressIDInfoList[i].ItemId);
  157. if (itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  158. {
  159. if(itemCfg.subType == 19 || itemCfg.subType == 17 || itemCfg.subType == 21|| itemCfg.subType == 22)
  160. {
  161. //记录道具和位置信息
  162. propIDList.Add(AllDressIDInfoList[i].ItemId);
  163. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  164. if (itemCfg.resLayer2 == "t" || itemCfg.resLayer3 == "t")
  165. {
  166. propIDList.Add(-3);
  167. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  168. }
  169. }
  170. else if (itemCfg != null && itemCfg.subType == ConstDressUpItemType.BEI_JING)
  171. {
  172. DressUpBgID = itemCfg.id;
  173. }
  174. else
  175. {
  176. dressitemIDList.Add(AllDressIDInfoList[i].ItemId);
  177. }
  178. }
  179. else if (itemCfg != null && itemCfg.itemType == ConstItemType.PHOTOGRAPH)
  180. {
  181. //记录道具和位置信息
  182. propIDList.Add(AllDressIDInfoList[i].ItemId);
  183. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  184. }
  185. else if(itemCfg == null)
  186. {
  187. SuitCfg actionId = SuitCfgArray.Instance.GetCfg(AllDressIDInfoList[i].ItemId);
  188. if(actionId !=null)
  189. {
  190. MathingDressDate.actionId = AllDressIDInfoList[i].ItemId;
  191. }
  192. }
  193. }
  194. }
  195. MathingDressDate.itemList = dressitemIDList;
  196. DressPropIdList = propIDList;
  197. TransformDataList = transDataList;
  198. }
  199. public TransformData AnalysisStringToTransform(string strTrans)
  200. {
  201. TransformData transData = new TransformData();
  202. string[] parts = Regex.Split(strTrans, "_");
  203. if(parts.Length > 6)
  204. {
  205. transData.position.x = float.Parse(parts[0]);
  206. transData.position.y = float.Parse(parts[1]);
  207. transData.position.z = float.Parse(parts[2]);
  208. transData.rotationZ = float.Parse(parts[3]);
  209. transData.scale.x = float.Parse(parts[4]);
  210. transData.scale.y = float.Parse(parts[5]);
  211. transData.scale.z = float.Parse(parts[6]);
  212. }
  213. return transData;
  214. }
  215. //存储道具信息
  216. public void SetTransformData()
  217. {
  218. DressPropNameList.Clear();
  219. TransformDataList.Clear();
  220. for (int i =0;i<itemGameObjs.Count;i++)
  221. {
  222. if(itemGameObjs[i].name == "Role")
  223. {
  224. TransformData itemData = new TransformData();
  225. roleTransFormData.position = itemGameObjs[i].transform.position;
  226. roleTransFormData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
  227. roleTransFormData.scale = itemGameObjs[i].transform.localScale;
  228. TransformDataList.Add(roleTransFormData);
  229. DressPropNameList.Add(itemGameObjs[i].name);
  230. }
  231. else
  232. {
  233. TransformData itemData = new TransformData();
  234. itemData.position = itemGameObjs[i].transform.position;
  235. itemData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
  236. itemData.scale = itemGameObjs[i].transform.localScale;
  237. TransformDataList.Add(itemData);
  238. DressPropNameList.Add(itemGameObjs[i].name);
  239. }
  240. }
  241. SetNameToIdList();
  242. }
  243. //将名字转换成道具id
  244. public void SetNameToIdList()
  245. {
  246. DressPropIdList.Clear();
  247. int flog_prefix = 0;
  248. int flog_suffix = 0;
  249. for (int i = 0; i < DressPropNameList.Count; i++)
  250. {
  251. bool containsUnderscore = Regex.IsMatch(DressPropNameList[i], "_");
  252. if(!containsUnderscore)
  253. {
  254. if (DressPropNameList[i] == "Role")
  255. {
  256. DressPropIdList.Add(roleID);
  257. }
  258. else if (DressPropNameList[i] == "Border")
  259. {
  260. if (BorderID != 0)
  261. {
  262. DressPropIdList.Add(BorderID);
  263. }
  264. }
  265. else if (DressPropNameList[i] == "Npc")
  266. {
  267. if (NpcID != 0)
  268. {
  269. DressPropIdList.Add(NpcID);
  270. }
  271. }
  272. }
  273. else
  274. {
  275. // 使用正则表达式分割字符串
  276. string[] parts = Regex.Split(DressPropNameList[i], "_");
  277. int partID = int.Parse(parts[0]);
  278. if(flog_prefix == int.Parse(parts[0]))
  279. {
  280. if((flog_suffix == 3 && int.Parse(parts[1]) == 1)|| (flog_suffix == 1 && int.Parse(parts[1]) == 3))
  281. flog_prefix = 0;
  282. flog_suffix = 0;
  283. continue;
  284. }
  285. flog_prefix = int.Parse(parts[0]);
  286. flog_suffix = int.Parse(parts[1]);
  287. DressPropIdList.Add(partID);
  288. }
  289. }
  290. }
  291. //将穿戴数据分类
  292. //public void ClassifyEquipData()
  293. //{
  294. // _equipSceneData.Clear();
  295. // PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  296. // //for (int i = 0; i < MathingDressDate.itemList.Count; i++)
  297. // //{
  298. // // int itemId = MathingDressDate.itemList[i];
  299. // // if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
  300. // // {
  301. // // if (!_equipSceneData.ContainsKey(itemId))
  302. // // {
  303. // // _equipSceneData.Add(itemId, new List<int>());
  304. // // }
  305. // // _equipSceneData[itemId].Add(itemId);
  306. // // }
  307. // //}
  308. // for(int i =0;i<DressPropIdList.Count;i++)
  309. // {
  310. // int itemId = DressPropIdList[i];
  311. // if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
  312. // {
  313. // _equipSceneData.Add(itemId);
  314. // }
  315. // }
  316. //}
  317. public void InsertGameObjectList()
  318. {
  319. for(int i=0;i< DressPropIdList.Count;i++)
  320. {
  321. if (DressPropIdList[i] == roleID)
  322. {
  323. indexRoleData = i;
  324. }
  325. }
  326. if(itemGameObjs.Count ==0)
  327. {
  328. itemGameObjs.Add(roleGameobj);
  329. }
  330. else
  331. {
  332. if (indexRoleData > itemGameObjs.Count)
  333. {
  334. itemGameObjs.Add(roleGameobj);
  335. }
  336. else
  337. {
  338. itemGameObjs.Insert(indexRoleData, roleGameobj);
  339. }
  340. }
  341. }
  342. public void SetNumToRank(int index,UI_Component4 rankCom)
  343. {
  344. int c1 = 0;
  345. int c2 = 0;
  346. if(index<=3&& index >=1)
  347. {
  348. c2 = index;
  349. }
  350. if (index > 3 && index <= 9)
  351. {
  352. c1 = 0;
  353. }
  354. else if(index >9 && index <= 50)
  355. {
  356. c1 = 1;
  357. }
  358. else
  359. {
  360. c1 = 2;
  361. }
  362. rankCom.m_c1.selectedIndex = c1;
  363. rankCom.m_c2.selectedIndex = c2;
  364. if(c1 == 0)
  365. {
  366. rankCom.m_num3.url = string.Format("ui://MatchingCompetition/{0}",index.ToString());
  367. }
  368. else if(c1 == 1)
  369. {
  370. int one = index / 10;
  371. int two = index % 10;
  372. rankCom.m_num1.url = string.Format("ui://MatchingCompetition/{0}", one.ToString());
  373. rankCom.m_num2.url = string.Format("ui://MatchingCompetition/{0}", two.ToString());
  374. }
  375. else
  376. {
  377. if (index == 0)
  378. {
  379. rankCom.m_RankText.text = "--";
  380. }
  381. else
  382. {
  383. for (int i = 11; i < JudgingRoundRewardCfgArray.Instance.dataArray.Length-1; i++)
  384. {
  385. JudgingRoundRewardCfg judgingCfg = JudgingRoundRewardCfgArray.Instance.GetCfg(i);
  386. JudgingRoundRewardCfg judgingNextCfg = JudgingRoundRewardCfgArray.Instance.GetCfg(i+1);
  387. if (index >= judgingCfg.rank && index < judgingNextCfg.rank)
  388. {
  389. rankCom.m_RankText.text = judgingNextCfg.desc;
  390. }
  391. else
  392. {
  393. rankCom.m_RankText.text = index.ToString();
  394. }
  395. }
  396. }
  397. }
  398. }
  399. public async void AddSceneItem(ItemCfg itemCfg, bool setLayer,int isLeft = 0)
  400. {
  401. Vector3 pos = Vector3.zero;
  402. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  403. {
  404. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  405. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer,false,isLeft);
  406. if (setLayer)
  407. {
  408. if (parentGameObj3.transform.childCount > 0)
  409. {
  410. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  411. pos = parentGameObj3.transform.localPosition;
  412. }
  413. }
  414. }
  415. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  416. {
  417. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  418. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer,false, isLeft);
  419. if (setLayer)
  420. {
  421. if (parentGameObj2.transform.childCount > 0)
  422. {
  423. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  424. pos = parentGameObj2.transform.localPosition;
  425. }
  426. }
  427. }
  428. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  429. {
  430. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  431. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer, false, isLeft);
  432. if (setLayer)
  433. {
  434. if (parentGameObj1.transform.childCount > 0)
  435. {
  436. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  437. pos = parentGameObj1.transform.localPosition;
  438. }
  439. }
  440. }
  441. }
  442. public void OnClickBtnRule()
  443. {
  444. ViewManager.Show<MatchingCompetitionRuleTipsView>();
  445. }
  446. }
  447. class MatchingOneDataManager : SingletonBase<MatchingOneDataManager>
  448. {
  449. //其他玩家信息用于展示
  450. public MatchingPhotoWorksData OneRoleInfo = new MatchingPhotoWorksData();
  451. //人物位置信息
  452. public TransformData roleTransFormData = new TransformData();
  453. public GameObject roleGameobj;
  454. public int roleID = -1;
  455. //*********************搭配数据*********************************
  456. //需要传输的数据:MathingDressDate,DressUpBgID,DressPropIdList,TransformDataList,
  457. public DressUpData MathingDressDate = DressUpData.CreateDefault();
  458. public int DressUpBgID = 0;
  459. //*****这两个id放列表的最后面
  460. //边框id
  461. public int BorderID = 0;
  462. //NpcId
  463. public int NpcID = 0;
  464. //道具数据,一一对应
  465. //道具id
  466. public List<int> DressPropIdList = new List<int>();
  467. //道具位置信息
  468. public List<TransformData> TransformDataList = new List<TransformData>();
  469. public List<GameObject> itemGameObjs = new List<GameObject>();
  470. //***************************************************************
  471. //解析后台获取的信息
  472. public void AnalysisInfoToList()
  473. {
  474. List<int> dressitemIDList = new List<int>();
  475. List<int> propIDList = new List<int>();
  476. List<TransformData> transDataList = new List<TransformData>();
  477. for (int i = 0; i < OneRoleInfo.JudgingInfo.CollocationInfoList.Count; i++)
  478. {
  479. if (OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId == roleID)
  480. {
  481. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  482. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  483. }
  484. else
  485. {
  486. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  487. if (itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  488. {
  489. if (itemCfg.subType == 19 || itemCfg.subType == 17 || itemCfg.subType == 21 || itemCfg.subType == 22)
  490. {
  491. //记录道具和位置信息
  492. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  493. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  494. if(itemCfg.resLayer2 == "t" || itemCfg.resLayer3 == "t")
  495. {
  496. propIDList.Add(-3);
  497. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  498. }
  499. }
  500. else if (itemCfg != null && itemCfg.subType == ConstDressUpItemType.BEI_JING)
  501. {
  502. DressUpBgID = itemCfg.id;
  503. }
  504. else
  505. {
  506. dressitemIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  507. }
  508. }
  509. else if (itemCfg != null && itemCfg.itemType == ConstItemType.PHOTOGRAPH)
  510. {
  511. //记录道具和位置信息
  512. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  513. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  514. }
  515. }
  516. }
  517. MathingDressDate.itemList = dressitemIDList;
  518. MathingDressDate.actionId = OneRoleInfo.JudgingInfo.ActionId;
  519. DressPropIdList = propIDList;
  520. TransformDataList = transDataList;
  521. DressUpBgID = OneRoleInfo.JudgingInfo.BagId;
  522. }
  523. public void InsertGameObjectList()
  524. {
  525. int indexRoleData = 0;
  526. for (int i = 0; i < DressPropIdList.Count; i++)
  527. {
  528. if (DressPropIdList[i] == roleID)
  529. {
  530. indexRoleData = i;
  531. }
  532. }
  533. if (itemGameObjs.Count == 0)
  534. {
  535. itemGameObjs.Add(roleGameobj);
  536. }
  537. else
  538. {
  539. if (indexRoleData > itemGameObjs.Count)
  540. {
  541. itemGameObjs.Add(roleGameobj);
  542. }
  543. else
  544. {
  545. itemGameObjs.Insert(indexRoleData, roleGameobj);
  546. }
  547. }
  548. }
  549. }
  550. }