GiftBoxSelectorView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading;
  5. using ET;
  6. using FairyGUI;
  7. using UI.Bag;
  8. using UI.CommonGame;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class GiftBoxSelectorView : BaseWindow
  13. {
  14. private UI_GiftBoxSelectorUI _ui;
  15. private int _itemId;
  16. private int _count; //物品数量
  17. private int _selCount; //选择的数量
  18. private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>
  19. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  20. private List<string> _itemQualityRes = new List<string>()
  21. { "",
  22. "wpk_db_fp",
  23. "wpk_db_zx",
  24. "wpk_db_dc",
  25. "wpk_db_ty",
  26. "wp_baseboard1"};
  27. private EffectUI _effectUI1;
  28. private EffectUI _effectUI2;
  29. public override void Dispose()
  30. {
  31. if (_selDic != null)
  32. {
  33. _selDic.Clear();
  34. _selDic = null;
  35. }
  36. for (int i = 0; i < _listLongPress.Count; i++)
  37. {
  38. _listLongPress[i].Dispose();
  39. }
  40. _listLongPress.Clear();
  41. EffectUIPool.Recycle(_effectUI1);
  42. _effectUI1 = null;
  43. EffectUIPool.Recycle(_effectUI2);
  44. _effectUI2 = null;
  45. if (_ui != null)
  46. {
  47. _ui.Dispose();
  48. _ui = null;
  49. }
  50. base.Dispose();
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. packageName = UI_GiftBoxSelectorUI.PACKAGE_NAME;
  56. _ui = UI_GiftBoxSelectorUI.Create();
  57. this.viewCom = _ui.target;
  58. this.viewCom.Center();
  59. this.modal = true;
  60. _selDic = new Dictionary<int, int>();
  61. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  62. _ui.m_list.itemRenderer = ListItemRender;
  63. _ui.m_btnSub.onClick.Add(OnBtnSubClick);
  64. AddEffect();
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _itemId = (int)this.viewData;
  74. _count = (int)ItemDataManager.GetItemNum(_itemId);
  75. _selDic.Clear();
  76. _selCount = 0;
  77. UpdateView();
  78. UpdateList();
  79. SetSelAllNum();
  80. }
  81. protected override void OnHide()
  82. {
  83. if (_ui.m_list.numItems > 0)
  84. {
  85. _ui.m_list.ScrollToView(0);
  86. }
  87. _ui.m_list.numItems = 0;
  88. _selDic.Clear();
  89. _selCount = 0;
  90. base.OnHide();
  91. }
  92. private void AddEffect()
  93. {
  94. //边框左上角特效
  95. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  96. //边框右下角特效
  97. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  98. }
  99. protected override void RemoveEventListener()
  100. {
  101. base.RemoveEventListener();
  102. }
  103. private void UpdateView()
  104. {
  105. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  106. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  107. _ui.m_txtName.text = itemCfg.name;
  108. _ui.m_txtTotalNum.text = $"已拥有:{_count}";
  109. _ui.m_txtItemDes.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  110. }
  111. private void UpdateList()
  112. {
  113. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  114. _ui.m_list.numItems = itemCfg.itemsArr.Length;
  115. _ui.m_list.visible = true;
  116. }
  117. private void ListItemRender(int index, GObject obj)
  118. {
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  120. UI_ListSelectorItem uiItemChild = UI_ListSelectorItem.Proxy(obj);
  121. int[] itemChildArr = itemCfg.itemsArr[index];
  122. ItemCfg itemCfgChild = ItemCfgArray.Instance.GetCfg(itemChildArr[0]);
  123. uiItemChild.m_loaBg.url = ResPathUtil.GetCommonGameResPath(_itemQualityRes[itemCfgChild.rarity]);
  124. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  125. uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
  126. uiItemChild.m_txtNum.text = itemChildArr[1].ToString();
  127. uiItemChild.m_txtSelNum.text = "0";
  128. uiItemChild.m_txtSelNum.onFocusOut.Add(OnChangedTxtSelNum);
  129. uiItemChild.m_btnAdd.onClick.Add(OnBtnAddClick);
  130. uiItemChild.m_btnReduce.onClick.Add(OnChildBtnReduceClick);
  131. uiItemChild.m_txtSelNum.onTouchBegin.Add(OnTextInputOpen);
  132. if (uiItemChild.target.data == null)
  133. {
  134. LongPressGesture longPressGesture = new LongPressGesture(uiItemChild.m_btnAdd);
  135. longPressGesture.trigger = 0.3f;
  136. longPressGesture.interval = 0.1f;
  137. longPressGesture.once = false;
  138. longPressGesture.onAction.Add(OnLongPress);
  139. _listLongPress.Add(longPressGesture);
  140. LongPressGesture longPressGesture2 = new LongPressGesture(uiItemChild.m_btnReduce);
  141. longPressGesture2.trigger = 0.3f;
  142. longPressGesture2.interval = 0.1f;
  143. longPressGesture2.once = false;
  144. longPressGesture2.onAction.Add(OnLongPressReduce);
  145. _listLongPress.Add(longPressGesture2);
  146. }
  147. uiItemChild.target.data = itemCfgChild;
  148. UI_ListSelectorItem.ProxyEnd();
  149. }
  150. private void OnBtnAddClick(EventContext context)
  151. {
  152. GObject sender = context.sender as GObject;
  153. GObject obj = sender.parent;
  154. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  155. ItemCfg itemCfg = obj.data as ItemCfg;
  156. UpdateSel(listItem, itemCfg);
  157. }
  158. private void OnLongPress(EventContext context)
  159. {
  160. LongPressGesture gesture = (LongPressGesture)context.sender;
  161. var host = gesture.host;
  162. GObject obj = host.parent;
  163. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  164. ItemCfg itemCfg = obj.data as ItemCfg;
  165. UpdateSel(listItem, itemCfg);
  166. }
  167. private void UpdateSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  168. {
  169. if (_selCount == _count)
  170. {
  171. return;
  172. }
  173. if (listItem.m_txtSelNum.text == _count.ToString())
  174. {
  175. return;
  176. }
  177. if (_selDic.TryGetValue(itemCfg.id, out int num))
  178. {
  179. if (num == _count)
  180. {
  181. return;
  182. }
  183. _selCount += 1;
  184. _selDic[itemCfg.id] = num + 1;
  185. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) + 1);
  186. }
  187. else
  188. {
  189. _selDic.Add(itemCfg.id, 1);
  190. _selCount += 1;
  191. listItem.m_txtSelNum.text = Convert.ToString(1);
  192. }
  193. SetSelAllNum();
  194. }
  195. private void OnChildBtnReduceClick(EventContext context)
  196. {
  197. GObject sender = context.sender as GObject;
  198. GObject obj = sender.parent;
  199. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  200. ItemCfg itemCfg = obj.data as ItemCfg;
  201. UpdateReduceSel(listItem, itemCfg);
  202. }
  203. private void OnTextInputOpen(EventContext context)
  204. {
  205. GObject sender = context.sender as GObject;
  206. GObject obj = sender.parent;
  207. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  208. // 当触摸输入框时执行的逻辑
  209. if (listItem.m_txtSelNum.text == "0")
  210. {
  211. // 将文本设置为空字符串
  212. listItem.m_txtSelNum.text = default;
  213. // 延迟 0.2 秒后恢复文本
  214. Timers.inst.Add(0.2f, 1, (obj) => { listItem.m_txtSelNum.text = default; });
  215. }
  216. }
  217. private void OnLongPressReduce(EventContext context)
  218. {
  219. LongPressGesture gesture = (LongPressGesture)context.sender;
  220. var host = gesture.host;
  221. GObject obj = host.parent;
  222. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  223. ItemCfg itemCfg = obj.data as ItemCfg;
  224. UpdateReduceSel(listItem, itemCfg);
  225. }
  226. private void UpdateReduceSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  227. {
  228. if (_selCount == 0)
  229. {
  230. return;
  231. }
  232. if (listItem.m_txtSelNum.text == "0")
  233. {
  234. return;
  235. }
  236. if (_selDic.TryGetValue(itemCfg.id, out int num))
  237. {
  238. if (num == 0)
  239. {
  240. return;
  241. }
  242. _selCount -= 1;
  243. _selDic[itemCfg.id] = num - 1;
  244. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) - 1);
  245. }
  246. else
  247. {
  248. _selCount -= 1;
  249. _selDic.Add(itemCfg.id, 0);
  250. listItem.m_txtSelNum.text = Convert.ToString(0);
  251. }
  252. SetSelAllNum();
  253. }
  254. //监控输入
  255. private void OnChangedTxtSelNum(EventContext context)
  256. {
  257. GObject sender = context.sender as GObject;
  258. GObject obj = sender.parent;
  259. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  260. ItemCfg itemCfg = obj.data as ItemCfg;
  261. UpdateSelNumSel(listItem, itemCfg);
  262. }
  263. private void UpdateSelNumSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  264. {
  265. bool isNumeric = int.TryParse(listItem.m_txtSelNum.text, out var result);
  266. if (!isNumeric)
  267. {
  268. listItem.m_txtSelNum.text = "0";
  269. }
  270. var txtSelNum = Convert.ToInt32(listItem.m_txtSelNum.text);
  271. if (txtSelNum < 0)
  272. {
  273. if (_selDic.TryGetValue(itemCfg.id, out int numx))
  274. {
  275. listItem.m_txtSelNum.text = numx.ToString();
  276. }
  277. return;
  278. }
  279. _selDic.TryGetValue(itemCfg.id, out var snumx);
  280. var snum = _selCount - snumx + txtSelNum;
  281. //输入的数量大于剩余闲置的量,就设置成最大闲置的量
  282. if (snum > _count)
  283. {
  284. //其他选择的量
  285. var otherNum = _selDic.Where(a => a.Key != itemCfg.id).Select(a => a.Value).Sum();
  286. //物品总量-其他物品选择的量=当前物品最大可以选择的量
  287. var curSelTotalCount = _count - otherNum;
  288. listItem.m_txtSelNum.text = curSelTotalCount.ToString();
  289. _selDic[itemCfg.id] = curSelTotalCount;
  290. _selCount = _selDic.Values.Sum();
  291. }
  292. else
  293. {
  294. if (_selDic.TryGetValue(itemCfg.id, out int num))
  295. {
  296. _selDic[itemCfg.id] = txtSelNum;
  297. _selCount = _selDic.Values.Sum();
  298. }
  299. else
  300. {
  301. _selDic[itemCfg.id] = txtSelNum;
  302. _selCount = _selDic.Values.Sum();
  303. }
  304. }
  305. SetSelAllNum();
  306. }
  307. private void SetSelAllNum()
  308. {
  309. _ui.m_txtSelRewardStr.text = $"已选奖励:{_selCount}/{_count}";
  310. }
  311. //弹出物品详细描述框
  312. private void OnListSelectorItemClick(EventContext context)
  313. {
  314. GObject sender = context.sender as GObject;
  315. GObject obj = sender.parent;
  316. ItemCfg itemCfg = obj.data as ItemCfg;
  317. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  318. }
  319. private void OnBtnCancelClick()
  320. {
  321. this.Hide();
  322. }
  323. //确认按钮
  324. private void OnBtnSubClick()
  325. {
  326. AlertUI.Show("是否确认领取该物品,选择后不可撤销。")
  327. .SetLeftButton(true, "取消", (object data) =>
  328. {
  329. })
  330. .SetRightButton(true, "确定", (object data) =>
  331. {
  332. List<GiftBoxSelChildItemProto> reqItemList = new List<GiftBoxSelChildItemProto>();
  333. _selDic = _selDic.Where(pair => pair.Value != 0).ToDictionary(pair => pair.Key, pair => pair.Value);
  334. if (_selDic.Keys.Count > 0)
  335. {
  336. foreach (var itemKv in _selDic)
  337. {
  338. if (itemKv.Value != 0)
  339. {
  340. reqItemList.Add(new GiftBoxSelChildItemProto
  341. {
  342. ChildItemId = itemKv.Key,
  343. ChildItemCount = itemKv.Value
  344. });
  345. }
  346. }
  347. ItemProxy.ReqUseGiftBoxSelItem(_itemId, reqItemList).Coroutine();
  348. this.Hide();
  349. }
  350. else
  351. {
  352. PromptController.Instance.ShowFloatTextPrompt("请先选择");
  353. }
  354. });
  355. }
  356. }
  357. }