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							- using UI.CommonGame;
 
- using FairyGUI;
 
- using UnityEngine;
 
- using UI.LuckyBox;
 
- namespace GFGGame
 
- {
 
-     public class SuitItemView : BaseWindow
 
-     {
 
-         private UI_SuitItemUI _ui;
 
-         private int suitID;
 
-         private int countSuitId;//当前获得的物品还有多少个相同套装的部件需要展示
 
-         private int count = 0;//套装当前拥有的部件数量
 
-         private int totalCount = 1;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_SuitItemUI.PACKAGE_NAME;
 
-             _ui = UI_SuitItemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
 
-             _ui.m_probar.max = 0;
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_loaBg.touchable = false;
 
-             if (this.viewData != null) { 
 
-                 suitID = (int)(this.viewData as object[])[0];
 
-                 countSuitId = (int)(this.viewData as object[])[1];
 
-             }
 
-             UpdateView();
 
-             Timers.inst.Add(0.5f, 1, OnTimerClick);
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitID, out count, out totalCount);
 
-             count = count - countSuitId;
 
-             if (suitID > 0)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
 
-                 _ui.m_txtName.text = "套装·" + suitCfg.name;
 
-                 _ui.m_icon.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
 
-             }
 
-             _ui.m_probar.max = totalCount;
 
-             _ui.m_probar.value = count - 1;
 
-             _ui.m_t_open.Play();
 
-             _ui.m_probar.TweenValue(count, 0.7f);
 
-         }
 
-         private void OnTimerClick(object param)
 
-         {
 
-             _ui.m_loaBg.touchable = true;
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             if(!GetSuitItemController.isAuto)
 
-             {
 
-                 if (count == totalCount)
 
-                 {
 
-                     ViewManager.Show<GetSuitItemVIew>(suitID);
 
-                 }
 
-                 this.Hide();
 
-                 //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE);
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             _ui.m_probar.max = 0;
 
-             _ui.m_probar.value = 0;
 
-             Timers.inst.Remove(OnTimerClick);
 
-             _ui.m_loaBg.touchable = true;
 
-         }
 
-     }
 
- }
 
 
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