MatchingCompetitionUpLoadView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //搭配赛评选期间
  11. class MatchingCompetitionUpLoadView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionUpLoadUI _ui;
  14. private GameObject _sceneObject;
  15. private float countTimeSpeed = 0.001f;
  16. private bool isCountTime = false;
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  35. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  36. this.viewCom = _ui.target;
  37. isReturnView = true;
  38. isfullScreen = true;
  39. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  41. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  42. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  43. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  44. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  45. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  46. _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
  47. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  53. _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
  54. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  55. isCountTime = false;
  56. UpdateView();
  57. UpdateHead();
  58. UpdateDress();
  59. Timers.inst.AddUpdate(UpdateTime);
  60. }
  61. protected override void OnHide()
  62. {
  63. if (_sceneObject != null)
  64. {
  65. PrefabManager.Instance.Restore(_sceneObject);
  66. _sceneObject = null;
  67. }
  68. Timers.inst.Remove(UpdateTime);
  69. Timers.inst.Remove(UpdateCountTime);
  70. base.OnHide();
  71. }
  72. protected override void AddEventListener()
  73. {
  74. base.AddEventListener();
  75. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
  76. }
  77. protected override void RemoveEventListener()
  78. {
  79. base.RemoveEventListener();
  80. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  81. }
  82. private async void UpdateDress()
  83. {
  84. //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  85. if(false)
  86. {
  87. _ui.m_bg.visible = false;
  88. _ui.m_playerImage.visible = false;
  89. MatchingOneDataManager.Instance.itemGameObjs.Clear();
  90. PhotographDataManager.Instance.itemGameObjs.Clear();
  91. PhotographDataManager.Instance.dressUpObj?.Dispose();
  92. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  93. if (_sceneObject == null)
  94. {
  95. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  96. }
  97. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  98. if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  99. {
  100. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  101. }
  102. else
  103. {
  104. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
  105. }
  106. PhotographSceneManager.Instance.AddBodyItem();
  107. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  108. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  109. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  110. //对搭配赛特殊处理
  111. for (int i = 0; i < MatchingOneDataManager.Instance.DressPropIdList.Count; i++)
  112. {
  113. if (MatchingOneDataManager.Instance.DressPropIdList[i] <= 0 )
  114. {
  115. continue;
  116. }
  117. else
  118. {
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressPropIdList[i]);
  120. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  121. }
  122. }
  123. await Task.Delay(200);
  124. MatchingOneDataManager.Instance.InsertGameObjectList();
  125. for (int i = 0; i < MatchingOneDataManager.Instance.TransformDataList.Count; i++)
  126. {
  127. TransformData itemdata = MatchingOneDataManager.Instance.TransformDataList[i];
  128. GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  129. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  130. if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
  131. {
  132. if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
  133. {
  134. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
  135. }
  136. if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
  137. {
  138. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  139. }
  140. }
  141. MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  142. MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  143. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
  144. }
  145. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  146. }
  147. else
  148. {
  149. _ui.m_bg.visible = true;
  150. _ui.m_playerImage.visible = true;
  151. _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  152. }
  153. }
  154. private void UpdateView()
  155. {
  156. _ui.m_countTime.fillAmount = 0;
  157. _ui.m_countTime.visible = false;
  158. //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  159. //long curTime = TimeHelper.ServerNow();
  160. //if (endTime < curTime + 1)
  161. //{
  162. // if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  163. // {
  164. // PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  165. // }
  166. // return;
  167. //}
  168. //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  169. //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  170. //{
  171. // _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  172. //}
  173. //else
  174. //{
  175. // _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  176. //}
  177. }
  178. private void UpdateHead()
  179. {
  180. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  181. _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  182. _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  183. }
  184. private void UpdateTime(object param = null)
  185. {
  186. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  187. long curTime = TimeHelper.ServerNow();
  188. if (endTime < curTime + 1)
  189. {
  190. Timers.inst.Remove(UpdateTime);
  191. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  192. {
  193. PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  194. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  195. }
  196. return;
  197. }
  198. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  199. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  200. {
  201. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  202. }
  203. else
  204. {
  205. _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  206. }
  207. }
  208. private void UpdateCountTime(object param = null)
  209. {
  210. if(_ui.m_countTime.fillAmount <=0)
  211. {
  212. _ui.m_countTime.fillAmount = 0;
  213. _ui.m_countTime.visible = false;
  214. isCountTime = false;
  215. Timers.inst.Remove(UpdateCountTime);
  216. }
  217. _ui.m_countTime.fillAmount -= countTimeSpeed;
  218. }
  219. private void OnClickBtnBack()
  220. {
  221. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  222. }
  223. private async void OnClickBtnUpload()
  224. {
  225. if(MatchingCompetitionDataManager.Instance.MatchingState == 3)
  226. {
  227. PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
  228. return;
  229. }
  230. //先获取两个玩家信息
  231. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  232. if(resulst)
  233. {
  234. ViewManager.Show<MatchingCompetitionSelectView>();
  235. }
  236. }
  237. private void OnClickBtnShop()
  238. {
  239. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  240. }
  241. private void OnClickBtnMyWorks()
  242. {
  243. ViewManager.Show<MatchingCompetitionLookView>();
  244. }
  245. private void OnClickBtnBeforeWorks()
  246. {
  247. ViewManager.Show<PoemPhotoView>(2);
  248. }
  249. private async void OnClickBtnRank()
  250. {
  251. bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
  252. if(result)
  253. {
  254. ViewManager.Show<MatchingCompetitionRankView>();
  255. }
  256. else
  257. {
  258. PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
  259. }
  260. }
  261. private async void OnClickBtnExchange()
  262. {
  263. if (isCountTime)
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  266. return;
  267. }
  268. isCountTime = true;
  269. _ui.m_countTime.visible = true;
  270. _ui.m_countTime.fillAmount = 1.0f;
  271. Timers.inst.AddUpdate(UpdateCountTime);
  272. //ViewManager.Show<ModalStatusView>("刷新中...");
  273. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  274. if (result)
  275. {
  276. if (_sceneObject != null)
  277. {
  278. PrefabManager.Instance.Restore(_sceneObject);
  279. _sceneObject = null;
  280. }
  281. //UpdateView();
  282. UpdateHead();
  283. UpdateDress();
  284. //ViewManager.Hide<ModalStatusView>();
  285. }
  286. //ViewManager.Hide<ModalStatusView>();
  287. }
  288. private void OnClickBtnLook()
  289. {
  290. List<int> AllIdList = new List<int>();
  291. foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
  292. {
  293. AllIdList.Add(info.ItemId);
  294. }
  295. MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  296. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  297. }
  298. }
  299. }