TimeTracingLevelRankView.cs 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingLevelRankView : BaseWindow
  11. {
  12. private UI_TimeTracingLevelRankUI _ui;
  13. private int LevelID;
  14. private int rankType;
  15. private int curTime;
  16. private int mTime;
  17. private int tTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingLevelRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingLevelRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_c1.onChanged.Add(OnTabChange);
  33. _ui.m_rulerBtn.onClick.Add(RuleController.ShowRuleView);
  34. _ui.m_listRank.SetVirtual();
  35. _ui.m_listRank.itemRenderer = RenderListItem;
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. LevelID = (int)this.viewData;
  41. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow())/1000;
  42. _ui.m_rulerBtn.data = 300031;
  43. UpdateView();
  44. if (curTime > 60)
  45. {
  46. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  47. }
  48. else
  49. {
  50. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  51. }
  52. Timers.inst.Add(1, 0, TimeUpdate);
  53. }
  54. protected override void OnHide()
  55. {
  56. Timers.inst.Remove(TimeUpdate);
  57. base.OnHide();
  58. }
  59. private void UpdateView()
  60. {
  61. rankType = 0;
  62. _ui.m_c1.selectedIndex = rankType;
  63. UpdateRank();
  64. }
  65. private void UpdateRank()
  66. {
  67. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count;
  68. if (TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count > 0)
  69. {
  70. _ui.m_txtTips.visible = false;
  71. }
  72. else
  73. {
  74. _ui.m_txtTips.visible = true;
  75. }
  76. if (TimeTracingDataManager.Instance.myLevelRankInfo[rankType] == null)
  77. {
  78. _ui.m_myRank.target.visible = false;
  79. }
  80. else if(TimeTracingDataManager.Instance.myLevelRankInfo[rankType].RankIndex == 0)
  81. {
  82. _ui.m_myRank.target.visible = true;
  83. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo[rankType];
  84. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  85. _ui.m_myRank.m_rankText.text = "--";
  86. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  87. _ui.m_myRank.m_scoreText.text = "--";
  88. _ui.m_myRank.m_c1.selectedIndex = 3;
  89. _ui.m_myRank.m_btnLook.visible = false;
  90. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  91. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  92. }
  93. else
  94. {
  95. _ui.m_myRank.target.visible = true;
  96. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo[rankType];
  97. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  98. if(itemdata.RankIndex <= 100)
  99. {
  100. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  101. }
  102. else if(itemdata.RankIndex> 100 && itemdata.RankIndex<=300)
  103. {
  104. _ui.m_myRank.m_rankText.text = "前10%";
  105. }
  106. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  107. {
  108. _ui.m_myRank.m_rankText.text = "前30%";
  109. }
  110. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  111. {
  112. _ui.m_myRank.m_rankText.text = "前50%";
  113. }
  114. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  115. {
  116. _ui.m_myRank.m_rankText.text = "前80%";
  117. }
  118. else
  119. {
  120. _ui.m_myRank.m_rankText.text = "前100%";
  121. }
  122. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  123. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  124. _ui.m_myRank.m_scoreText.text = itemdata.RatingScore.ToString();
  125. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  126. _ui.m_myRank.m_btnLook.visible = false;
  127. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  128. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  129. }
  130. }
  131. private void RenderListItem(int index, GObject obj)
  132. {
  133. UI_TimeTracingLevelRankItem item = UI_TimeTracingLevelRankItem.Proxy(obj);
  134. LevelRankProto itemdata = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType][index];
  135. item.m_c1.selectedIndex = Math.Min(index, 3);
  136. if (itemdata == null)
  137. {
  138. item.m_rankText.text = "--";
  139. item.m_txtName.text = "--";
  140. item.m_teamName.text = "--";
  141. item.m_scoreText.text = "";
  142. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  143. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  144. }
  145. else
  146. {
  147. item.m_txtName.text = itemdata.RoleName;
  148. item.m_rankText.text = itemdata.RankIndex.ToString();
  149. item.m_teamName.text = itemdata.LeagueName;
  150. item.m_scoreText.text = itemdata.RatingScore.ToString();
  151. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  152. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  153. }
  154. if (item.m_comHead.data == null)
  155. {
  156. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  157. item.m_btnLook.visible = false;
  158. item.m_comHead.onClick.Add(OnBtnLookClick);
  159. }
  160. item.m_comHead.data = itemdata;
  161. UI_TimeTracingLevelRankItem.ProxyEnd();
  162. }
  163. private void OnTabChange()
  164. {
  165. if (_ui.m_c1.selectedIndex == 1)
  166. {
  167. rankType = 1;
  168. }
  169. else
  170. {
  171. rankType = 0;
  172. }
  173. UpdateRank();
  174. }
  175. private async void TimeUpdate(object param = null)
  176. {
  177. if(curTime > 60)
  178. {
  179. mTime = curTime / 60;
  180. tTime = curTime % 60;
  181. }
  182. else
  183. {
  184. mTime = 0;
  185. tTime = curTime;
  186. }
  187. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  188. if (curTime <= 0)
  189. {
  190. //请求协议
  191. await ReqGetLevelRank();
  192. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 2000) / 1000;
  193. UpdateRank();
  194. }
  195. curTime--;
  196. }
  197. private void OnClickRankBtn()
  198. {
  199. }
  200. private async void OnBtnLookClick(EventContext context)
  201. {
  202. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  203. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  204. //if (result)
  205. //{
  206. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  207. //}
  208. }
  209. private void OnClickBtnBack()
  210. {
  211. this.Hide();
  212. }
  213. private async ETTask ReqGetLevelRank()
  214. {
  215. Timers.inst.Remove(TimeUpdate);
  216. await TimeTracingSProxy.ReqGetLevelRank(LevelID);
  217. await TimeTracingSProxy.ReqGetLevelFriendRank(LevelID);
  218. Timers.inst.Add(1, 0, TimeUpdate);
  219. }
  220. }
  221. }