CardFosterView.cs 28 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Timers;
  8. using System.Collections;
  9. using System.Linq;
  10. using VEngine;
  11. namespace GFGGame
  12. {
  13. public class CardFosterView : BaseView
  14. {
  15. private UI_CardFosterUI _ui;
  16. private UI_ComFosterBottom _comFosterBottom;
  17. private ValueBarController _valueBarController;
  18. private CardData _cardData = new CardData();
  19. private int _selectTab = 0;
  20. private GameObject _cardObj;
  21. private GoWrapper _wrapper;
  22. private GObject _consumeSelectItem;//选中的材料item
  23. private int _consumeSelectIndex = 0;//0为减,1为加
  24. private List<int> itemsCount;
  25. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  26. //private Timer _timer;
  27. private const float _delay = 300;
  28. private double _selectTimeCount = 0;//长按时间
  29. private int _showLv = 0;
  30. private int _showExp = 0;
  31. private float _cardScale = 0.8f;
  32. public override void Dispose()
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. UI_ComConsume.ClearProxy();
  37. if (_cardObj != null)
  38. {
  39. GameObject.Destroy(_cardObj);
  40. _cardObj = null;
  41. }
  42. base.Dispose();
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. _ui = UI_CardFosterUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _comFosterBottom = _ui.m_ComFosterBottom;
  51. //公共组件:返回,页签,属性列表
  52. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  53. _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  54. _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  55. //卡面和故事界面
  56. _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
  57. //升级升星按钮
  58. _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  59. _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  60. _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  61. //升级升星消耗材料列表
  62. _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  63. _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  64. _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
  65. //满星级后卡面列表
  66. _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  67. _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  68. _ui.m_loaCard.onClick.Add(OnClickLoaCard);
  69. _ui.m_loaListener.onClick.Add(OnClickComCard);
  70. _ui.m_comCard.target.onClick.Add(OnClickComCard);
  71. //_ui.m_btnUpSkill.onClick.Add(OnClickBtnUpSkill);
  72. EventAgent.AddEventListener(ConstMessage.PLAT_CARDFOSTER_T1, () =>
  73. {
  74. _ui.m_t1.Play();
  75. });
  76. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  77. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  78. }
  79. protected override void OnShown()
  80. {
  81. base.OnShown();
  82. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  83. _cardScale = _ui.target.height * 0.8f / _ui.target.initHeight;
  84. Input.multiTouchEnabled = false;
  85. this.ClearItemsCountList();
  86. this.UpdateCommon();
  87. this.UpdateNormal();
  88. this.UpdateCardRes();
  89. this.UpdateUpLvView();
  90. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  91. }
  92. private void ClearItemsCountList()
  93. {
  94. if (itemsCount == null)
  95. {
  96. itemsCount = new List<int>();
  97. }
  98. itemsCount.Clear();
  99. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  100. {
  101. itemsCount.Add(0);
  102. }
  103. }
  104. private void UpdateNormal()
  105. {
  106. _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
  107. _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  108. _comFosterBottom.m_btnUpLv.grayed = true;
  109. _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
  110. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  111. _valueBarController.OnShown();
  112. }
  113. private void UpdateCommon()
  114. {
  115. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  116. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = "0";
  117. }
  118. private void UpdateCardRes()
  119. {
  120. if (_cardObj != null)
  121. {
  122. GameObject.Destroy(_cardObj);
  123. _cardObj = null;
  124. }
  125. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  126. if (Versions.Contains(resPath))
  127. {
  128. _cardObj = DressUpUtil.AddAnimationObj(resPath);
  129. }
  130. if (_cardObj != null)
  131. {
  132. _ui.m_loaListener.visible = true;
  133. _ui.m_comCard.target.visible = true;
  134. _ui.m_loaCard.visible = false;
  135. int scale = 100;
  136. _cardObj.transform.localScale = new Vector3(scale, scale, scale);
  137. if (_wrapper == null)
  138. {
  139. _wrapper = new GoWrapper(_cardObj);
  140. _ui.m_comCard.m_comCardHolder.m_holder.SetNativeObject(_wrapper);
  141. }
  142. else
  143. {
  144. _wrapper.wrapTarget = _cardObj;
  145. }
  146. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  147. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  148. }
  149. else
  150. {
  151. _ui.m_comCard.target.visible = false;
  152. _ui.m_loaCard.visible = true;
  153. _ui.m_loaListener.visible = false;
  154. _ui.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  155. _ui.m_loaCard.width = _ui.m_loaCard.image.width;
  156. }
  157. }
  158. private void RenderListPropertyItem(int index, GObject obj)
  159. {
  160. UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
  161. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  162. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  163. UI_ListPropertyItem.ProxyEnd();
  164. }
  165. /***********************************************************升级***************************************************/
  166. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0)
  167. {
  168. _showLv = isPreview == true ? lv : _cardData.lv;
  169. _showExp = isPreview == true ? exp : _cardData.exp;
  170. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  171. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  172. _comFosterBottom.m_barLv.value = _showExp;
  173. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  174. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  175. _comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < maxLv ? "#D27869" : "#7D6956");
  176. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  177. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  178. _comFosterBottom.m_btnUpLv.grayed = _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text == "0" ? true : false;
  179. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  180. if (isPreview == true)
  181. {
  182. return;
  183. }
  184. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  185. }
  186. private void RenderListLvConsumeItem(int index, GObject obj)
  187. {
  188. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  189. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_cardData.lv, _cardData.itemCfg.rarity);
  190. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  191. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  192. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  193. listItem.m_txtUseCount.text = "0";
  194. listItem.target.data = index;
  195. if (listItem.m_btnMinus.data == null)
  196. {
  197. listItem.m_btnMinus.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 0));
  198. listItem.m_btnMinus.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  199. }
  200. if (listItem.m_loaItem.data == null)
  201. {
  202. listItem.m_loaItem.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 1));
  203. listItem.m_loaItem.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  204. }
  205. listItem.m_btnMinus.data = index;
  206. listItem.m_loaItem.data = index;
  207. UI_ComConsume.ProxyEnd();
  208. }
  209. private void OnClickItemConsumsBegin(GObject obj, int type)
  210. {
  211. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  212. int index = (int)listItem.target.data;
  213. int itemId = upgradeCardItemsArr[index];
  214. _consumeSelectItem = obj;
  215. _consumeSelectIndex = type;
  216. if (type == 1)
  217. {
  218. if (ItemDataManager.GetItemNum(itemId) == 0)
  219. {
  220. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  221. }
  222. }
  223. //_timer.Start();
  224. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  225. }
  226. private void OnTimedEvent(object param)
  227. {
  228. _selectTimeCount += _delay;
  229. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  230. {
  231. if (_consumeSelectIndex == 0)
  232. {
  233. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  234. if (!CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  235. {
  236. Timers.inst.Remove(OnTimedEvent);
  237. return;
  238. }
  239. this.OnClickBtnMinus(_consumeSelectItem);
  240. }
  241. else
  242. {
  243. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()))
  244. {
  245. Timers.inst.Remove(OnTimedEvent);
  246. return;
  247. }
  248. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  249. }
  250. }
  251. }
  252. private void OnClickItemLvConsumsEnd()
  253. {
  254. //_timer.Stop();
  255. Timers.inst.Remove(OnTimedEvent);
  256. _selectTimeCount = 0;
  257. if (_consumeSelectIndex == 0)
  258. {
  259. this.OnClickBtnMinus(_consumeSelectItem);
  260. }
  261. else
  262. {
  263. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  264. }
  265. }
  266. //返回值为此材料是否可继续消耗此材料继续升级
  267. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  268. {
  269. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  270. // ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  271. int index = (int)listItem.target.data;
  272. int itemId = upgradeCardItemsArr[index];
  273. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  274. {
  275. Timers.inst.Remove(OnTimedEvent);
  276. return false;
  277. }
  278. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  279. int needExp = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity).needExp;
  280. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  281. {
  282. Timers.inst.Remove(OnTimedEvent);
  283. if (showTips == true)
  284. {
  285. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  286. }
  287. return false;
  288. }
  289. itemsCount[index] = itemsCount[index] + 1;
  290. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  291. this.UpdatePreView();
  292. return true;
  293. }
  294. private void OnClickBtnMinus(GObject obj)
  295. {
  296. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  297. int index = (int)listItem.target.data;
  298. // int itemId = upgradeCardItemsArr[index];
  299. // string count = listItem.m_txtUseCount.text;
  300. if (itemsCount[index] == 0)
  301. {
  302. Timers.inst.Remove(OnTimedEvent);
  303. return;
  304. }
  305. itemsCount[index] = itemsCount[index] - 1;
  306. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  307. this.UpdatePreView();
  308. }
  309. private void UpdatePreView()
  310. {
  311. int count = 0;//消耗金币数量
  312. int hasExp = 0;//消耗材料提升的总经验
  313. for (int i = 0; i < itemsCount.Count; i++)
  314. {
  315. // UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  316. // if (int.Parse(listItem.m_txtUseCount.text) == 0) { continue; }
  317. if (itemsCount[i] == 0) continue;
  318. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  319. count += itemCfg.cardUpLvGoldArr[1] * itemsCount[i];
  320. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  321. }
  322. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = count.ToString();
  323. int previewLv = 0;
  324. int previewExp = 0;
  325. CardDataManager.GetPreViewLvAndExp(_cardData.itemCfg.rarity, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  326. this.UpdateUpLvView(true, previewLv, previewExp);
  327. }
  328. private void OnClcikBtnAll()
  329. {
  330. for (int i = 0; i < itemsCount.Count; i++)
  331. {
  332. int itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  333. for (int j = 0; j < itemNum; j++)
  334. {
  335. if (this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  336. {
  337. break;
  338. }
  339. }
  340. }
  341. }
  342. private void OnClickBtnUpLv()
  343. {
  344. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldArr[0];
  345. int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text);
  346. if (itemMoneyNum > ItemDataManager.GetItemNum(itemMoneyId))
  347. {
  348. ItemUtil.AddGold(itemMoneyNum - ItemDataManager.GetItemNum(itemMoneyId), UpLv);
  349. }
  350. else
  351. {
  352. this.UpLv();
  353. }
  354. }
  355. private async void UpLv()
  356. {
  357. // itemsCount.Clear();
  358. int allConsume = 0;
  359. for (int i = 0; i < itemsCount.Count; i++)
  360. {
  361. allConsume += itemsCount[i];
  362. }
  363. if (allConsume == 0)
  364. {
  365. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  366. return;
  367. }
  368. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  369. {
  370. int lv = _cardData.lv;
  371. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  372. if (result)
  373. {
  374. if (_showLv - lv >= 1)
  375. {
  376. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  377. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  378. }
  379. this.UpdateCommon();
  380. this.UpdateUpLvView();
  381. this.ClearItemsCountList();
  382. }
  383. }
  384. }
  385. /***********************************************************升星***************************************************/
  386. private void UpdateUpStarView()
  387. {
  388. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  389. _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
  390. _comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
  391. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  392. {
  393. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  394. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  395. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  396. return;
  397. }
  398. else
  399. {
  400. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  401. _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
  402. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  403. int costNeed = cardStarCfg.costNum;
  404. _comFosterBottom.m_comStarCousumeGold.m_txtCount.text = string.Format("{0}/{1}", costNeed, costHas);
  405. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  406. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  407. _comFosterBottom.m_comTips.visible = _cardData.lv < cardStarCfg.needLv ? true : false;
  408. UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips);
  409. comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  410. _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
  411. }
  412. }
  413. private void RenderListStarConsumeItem(int index, GObject obj)
  414. {
  415. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  416. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  417. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  418. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  419. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  420. int needCount = cardStarCfg.materiarsArr[index][1];
  421. int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  422. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  423. listItem.m_txtHasCount.text = hasCount.ToString();
  424. listItem.m_btnPlus.visible = false;
  425. if (listItem.m_btnPlus.data == null)
  426. {
  427. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  428. }
  429. listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  430. if (hasCount < needCount)
  431. {
  432. //材料不足显示加号
  433. _comFosterBottom.m_btnUpStar.data = 1;
  434. listItem.m_btnPlus.visible = true;
  435. }
  436. }
  437. private void RenderListShowCardItem(int index, GObject obj)
  438. {
  439. GButton listItem = obj as GButton;
  440. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  441. // string res = (listItem.parent.data as List<string>)[index];
  442. if (index == _cardData.resIndex)
  443. {
  444. _comFosterBottom.m_listShowCard.selectedIndex = index;
  445. }
  446. loaStarCard.url = ResPathUtil.GetCardSmallPath(_cardData.resources[index]);
  447. listItem.data = index;
  448. }
  449. private async void OnClickShowCardListItem(EventContext context)
  450. {
  451. int resIndex = (int)(context.data as GObject).data;
  452. if (resIndex != _cardData.resIndex)
  453. {
  454. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  455. if (result)
  456. {
  457. this.UpdateCommon();
  458. this.UpdateCardRes();
  459. }
  460. }
  461. }
  462. private void OnClickBtnPlusStarConsum(int index)
  463. {
  464. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  465. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  466. }
  467. private void OnClickBtnUpStar()
  468. {
  469. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  470. if (_cardData.lv < cardStarCfg.needLv)
  471. {
  472. PromptController.Instance.ShowFloatTextPrompt("等级不足");
  473. return;
  474. }
  475. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  476. {
  477. return;
  478. }
  479. int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
  480. if (state == 1)
  481. {
  482. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  483. return;
  484. }
  485. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  486. int costNeed = cardStarCfg.costNum;
  487. if (costHas < costNeed)
  488. {
  489. ItemUtil.AddGold(costNeed - costHas, UpStar);
  490. }
  491. else
  492. {
  493. this.UpStar();
  494. }
  495. }
  496. private async void UpStar()
  497. {
  498. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  499. bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
  500. if (result)
  501. {
  502. this.UpdateCommon();
  503. this.UpdateUpStarView();
  504. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  505. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  506. }
  507. }
  508. /***********************************************************升技能***************************************************/
  509. private void UpdateUpSkillView()
  510. {
  511. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id).Count;
  512. }
  513. private void RenderListSkilItem(int index, GObject obj)
  514. {
  515. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  516. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id)[index];
  517. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardData.id, skillCfg.skillId);
  518. item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  519. item.m_txtName.text = skillCfg.name;
  520. item.m_txtLv.text = string.Format("{0}级", skillLv);
  521. item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, skillCfg.skillId) != null;//? skillLv == skillScoreCfgs.Count ? false : true;
  522. if (item.m_btnUp.data == null)
  523. {
  524. item.m_btnUp.onClick.Add(() =>
  525. {
  526. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfg.skillId });
  527. });
  528. }
  529. }
  530. private void UpSkill()
  531. {
  532. }
  533. private void OnClickLoaCard()
  534. {
  535. _ui.m_t0.Play(() =>
  536. {
  537. ViewManager.Show(ViewName.CARD_SHOW_VIEW, _cardData, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  538. });
  539. }
  540. private void OnClickComCard()
  541. {
  542. if (_ui.m_comCard.target.scaleX != _cardScale)
  543. {
  544. _ui.m_loaListener.visible = true;
  545. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  546. float scale = _ui.m_comCard.target.scaleX;
  547. _ui.m_t1.SetValue("scale", scale, scale);
  548. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  549. _ui.m_t1.Play();
  550. }
  551. else
  552. {
  553. _ui.m_loaListener.visible = false;
  554. float scale = _ui.target.height / 1920;
  555. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  556. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  557. _ui.m_t0.SetValue("scale", scale, scale);
  558. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  559. _ui.m_t0.Play();
  560. }
  561. }
  562. private void OnClickBtnStroy()
  563. {
  564. ViewManager.Show(ViewName.CARD_STORY_VIEW, _cardData);
  565. }
  566. private void OnChangeCtrlTab()
  567. {
  568. this.UpdateCommon();
  569. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  570. {
  571. this.ClearItemsCountList();
  572. this.UpdateUpLvView();
  573. }
  574. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  575. {
  576. this.UpdateUpStarView();
  577. }
  578. else
  579. {
  580. this.UpdateUpSkillView();
  581. }
  582. }
  583. private void OnItemChangeListener()
  584. {
  585. if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
  586. {
  587. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  588. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  589. }
  590. if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  591. {
  592. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  593. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  594. }
  595. }
  596. private void OnClickBtnBack()
  597. {
  598. ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW);
  599. this._selectTab = 0;
  600. }
  601. protected override void OnHide()
  602. {
  603. base.OnHide();
  604. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  605. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  606. Timers.inst.Remove(OnTimedEvent);
  607. //_timer.Stop();
  608. _comFosterBottom.m_listLvConsume.numItems = 0;
  609. }
  610. protected override void UpdateToCheckGuide(object param)
  611. {
  612. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  613. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "选择升星");
  614. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "升满5星后,可解锁词牌的隐藏卡面哦");
  615. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 5);
  616. }
  617. }
  618. }