RoleInfoView.cs 8.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. using UI_Button2 = UI.RoleInfo.UI_Button2;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseWindow
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnFieldGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnFieldGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  39. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  40. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  41. _ui.m_comHead.onClick.Add(OnComHeadClick);
  42. _ui.m_photoList.itemRenderer = RenderListItem;
  43. _ui.m_photoList.onClickItem.Add(OnListItemClick);
  44. //_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xc_bjbj");
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  50. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  51. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  52. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateList);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  58. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  59. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  60. if (roleLevelCfg.exp > 0)
  61. {
  62. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  63. }
  64. else
  65. {
  66. _ui.m_txtExp.text = "已满级";
  67. }
  68. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  69. //_ui.m_btnFieldGuide.title = string.Format("套装收集度:{0}%", RoleInfoManager.Instance.GetSuitGuideProgress());
  70. UpdateHead();
  71. UpdateList();
  72. UpdateRedDot();
  73. UpdateCollectProgress();
  74. UpdateInfo();
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. }
  80. private void OnBtnBackClick()
  81. {
  82. ViewManager.GoBackFrom(typeof(RoleInfoView).FullName);
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  88. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  89. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  90. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateList);
  91. }
  92. private void UpdateRoleName()
  93. {
  94. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  95. }
  96. private void UpdateHead()
  97. {
  98. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  99. }
  100. private void UpdateList()
  101. {
  102. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  103. }
  104. private void RenderListItem(int index, GObject obj)
  105. {
  106. long pictureId = RoleDataManager.photoDatas[index];
  107. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  108. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  109. item.target.data = index;
  110. if(poemPhotoData == null)
  111. {
  112. item.m_type.SetSelectedIndex(0);
  113. }
  114. else
  115. {
  116. item.m_type.SetSelectedIndex(1);
  117. }
  118. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  119. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  120. {
  121. item.m_type.SetSelectedIndex(2);
  122. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  123. item.m_comPhoto.m_loaPhoto.texture = null;
  124. RoleDataManager.photoDatas[index] = 0;
  125. return;
  126. }
  127. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  128. UI_ListPhotoItem.ProxyEnd();
  129. }
  130. private void OnListItemClick(EventContext context)
  131. {
  132. GObject obj = context.data as GObject;
  133. int index = (int)obj.data;
  134. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  135. {
  136. // PromptController.Instance.ShowFloatTextPrompt("灵犀卡开启");
  137. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  138. return;
  139. }
  140. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  141. {
  142. // PromptController.Instance.ShowFloatTextPrompt("璇玑卡开启");
  143. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  144. return;
  145. }
  146. ViewManager.Show<PersonalPhotoView>(index);
  147. }
  148. private async void OnFocuseOut()
  149. {
  150. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  151. }
  152. private void OnClickLoaChangeName()
  153. {
  154. ViewManager.Show<ChangeNameView>();
  155. }
  156. private void OnBtnFieldGuideClick()
  157. {
  158. ViewManager.Show<FieldGuideView>();
  159. }
  160. private void OnBtnTaskArchieveClick()
  161. {
  162. ViewManager.Show<TaskAchieveView>();
  163. }
  164. private void OnBtnSkillClick()
  165. {
  166. ViewManager.Show<PersonalSkillView>();
  167. }
  168. private void OnBtnSettingClick()
  169. {
  170. ViewManager.Show<SettingView>();
  171. }
  172. private void OnBtnCopyClick()
  173. {
  174. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  175. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  176. }
  177. private void OnComHeadClick()
  178. {
  179. ViewManager.Show<ChangeHeadView>();
  180. }
  181. private void UpdateRedDot()
  182. {
  183. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  184. }
  185. private void UpdateCollectProgress()
  186. {
  187. UI_Button2 button2 = UI_Button2.Proxy(_ui.m_btnSuitGuide.target);
  188. // 套装
  189. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  190. button2.m_rate.text = progress.ToString();
  191. button2.m_progressBar.fillAmount = progress / 100;
  192. // 词牌
  193. button2 = UI_Button2.Proxy(_ui.m_btnCardGuide.target);
  194. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  195. button2.m_rate.text = progress.ToString();
  196. button2.m_progressBar.fillAmount = progress / 100;
  197. // 成就
  198. button2 = UI_Button2.Proxy(_ui.m_btnTaskArchieveGuide.target);
  199. progress = RoleInfoManager.Instance.GetTaskAchieveProgress();
  200. button2.m_rate.text = progress.ToString();
  201. button2.m_progressBar.fillAmount = progress / 100;
  202. UI_Button2.ProxyEnd();
  203. }
  204. private void UpdateInfo()
  205. {
  206. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  207. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  208. }
  209. }
  210. }