StudioView.cs 6.6 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class StudioView : BaseWindow
  8. {
  9. private UI_StudioUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_StudioUI.PACKAGE_NAME;
  23. _ui = UI_StudioUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  27. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  28. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  29. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  30. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  31. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  32. _ui.m_comPorcelain.target.onClick.Add(OnComPorceLain);
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();//1;//
  42. StudioSProxy.ReqStudioInfos().Coroutine();
  43. int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  44. _ui.m_comMetal.m_c1.selectedIndex = isopen;
  45. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  46. _ui.m_comFabric.m_c1.selectedIndex = isopen;
  47. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  48. _ui.m_comProperty.m_c1.selectedIndex = isopen;
  49. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFilingView).FullName, false) ? 1 : 0;
  50. _ui.m_comFiling.m_c1.selectedIndex = isopen;
  51. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, false) ? 1 : 0;
  52. _ui.m_comPorcelain.m_c1.selectedIndex = isopen;
  53. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
  54. UpdateRedDot();
  55. Timers.inst.AddUpdate(CheckGuide);
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. TryCompleteGuide();
  61. Timers.inst.Remove(CheckGuide);
  62. }
  63. private void OnClickBtnHome()
  64. {
  65. GameController.GoBackToMainView();
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  71. }
  72. private void OnClickBtnBack()
  73. {
  74. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  75. }
  76. private void OnClickComMetal()
  77. {
  78. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
  79. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
  80. ViewManager.Show<StudioMetalView>(null, new object[] { typeof(StudioView).FullName, this.viewData });
  81. this.Hide();
  82. }
  83. private void OnCliclComFabric()
  84. {
  85. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
  86. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
  87. ViewManager.Show<StudioFabricView>(null, new object[] { typeof(StudioView).FullName, this.viewData });
  88. this.Hide();
  89. }
  90. private void OnComProperty()
  91. {
  92. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  93. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
  94. ViewManager.Show<StudioPropertyView>(null, new object[] { typeof(StudioView).FullName, this.viewData });
  95. this.Hide();
  96. }
  97. private void OnComPorceLain()
  98. {
  99. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  100. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, true)) return;
  101. ViewManager.Show<StudioPorcelainView>(null, new object[] { typeof(StudioView).FullName, this.viewData });
  102. this.Hide();
  103. }
  104. private void OnClickComFilling()
  105. {
  106. ViewManager.Show<StudioFilingView>(null, new object[] { typeof(StudioView).FullName, this.viewData });
  107. }
  108. private void UpdateRedDot()
  109. {
  110. RedDotController.Instance.SetComRedDot(_ui.m_comFiling.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", 10, 24);
  111. }
  112. private void CheckGuide(object param)
  113. {
  114. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  115. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  116. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  117. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  118. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  119. {
  120. UpdateToCheckGuide(null);
  121. }
  122. else
  123. {
  124. Timers.inst.Remove(CheckGuide);
  125. }
  126. }
  127. protected override void UpdateToCheckGuide(object param)
  128. {
  129. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  130. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  131. GuideController.TryGuide(_ui.m_comFiling.target, ConstGuideId.STUDIO_FILING, 4, "完成小伙伴的心愿,获得合成服饰的必备材料哦。");
  132. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_2, 1, "");
  133. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  134. GuideController.TryGuide(_ui.m_comProperty.target, ConstGuideId.STUDIO_PROPERTY, 3, "");
  135. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_4, 1, "");
  136. }
  137. protected override void TryCompleteGuide()
  138. {
  139. }
  140. }
  141. }