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							- using UI.CommonGame;
 
- using FairyGUI;
 
- using UnityEngine;
 
- using UI.LuckyBox;
 
- namespace GFGGame
 
- {
 
-     public class SuitItemView : BaseWindow
 
-     {
 
-         private UI_SuitItemUI _ui;
 
-         private EffectUI _effectUI1;
 
-         private int suitID;
 
-         private int count = 0;//套装当前拥有的部件数量
 
-         private int totalCount = 1;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_SuitItemUI.PACKAGE_NAME;
 
-             _ui = UI_SuitItemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             suitID = (int)this.viewData;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitID, out count, out totalCount);
 
-             if (suitID > 0)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
 
-                 _ui.m_txtName.text = "套装·" + suitCfg.name;
 
-                 _ui.m_icon.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
 
-             }
 
-             _ui.m_probar.max = totalCount;
 
-             _ui.m_probar.value = count;
 
-             _ui.m_t_open.Play();
 
-             if (GetSuitItemController.isAuto)
 
-             {
 
-                 Timers.inst.Add(1.2f, 1, WaitAutoEnd);
 
-             }
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             if(!GetSuitItemController.isAuto)
 
-             {
 
-                 if (count == totalCount)
 
-                 {
 
-                     ViewManager.Show<GetSuitItemVIew>(suitID);
 
-                 }
 
-                 else
 
-                 {
 
-                     EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_ANIMATION_WAIT);
 
-                 }
 
-                 this.Hide();
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             
 
-         }
 
-         private void WaitAutoEnd(object param = null)
 
-         {
 
-             this.Hide();
 
-             if (count == totalCount)
 
-             {
 
-                 ViewManager.Show<GetSuitItemVIew>(suitID);
 
-             }
 
-             else
 
-             {
 
-                 EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_ANIMATION_WAIT);
 
-             }
 
-             Timers.inst.Remove(WaitAutoEnd);
 
-         }
 
-     }
 
- }
 
 
  |