| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351 | using FairyGUI;using System.Collections.Generic;using System.Text.RegularExpressions;using UI.RoleInfo;namespace GFGGame{    public class GMPanelView : BaseWindow    {        private UI_GMPanelUI _ui;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_GMPanelUI.PACKAGE_NAME;            _ui = UI_GMPanelUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);            _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);            _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);            _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);            _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);            _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);            _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);            _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);            _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);            _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);            _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);            _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);            _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);            _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);            _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);            _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);            _ui.m_btnGM.onClick.Add(OnClickBtnGM);            _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);            _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);            _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);        }        private void OnClickBtnLeagueSetNum(EventContext context)        {            var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;            var setNum = _ui.m_ComBtn.m_SetNum.text;            GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();        }        private void OnClickBtnLeagueAddNum(EventContext context)        {            var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;            var addNum = _ui.m_ComBtn.m_AddNum.text;            GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();        }        protected override void OnShown()        {            base.OnShown();            _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;            _ui.m_ComBtn.m_txtArenaGrade.text = "";            _ui.m_ComBtn.m_txtArenaRank.text = "";            InitChapterText();        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickBtnGetAllDressUpItem()        {            GMController.GetAllDressUpItem().Coroutine();        }        private void OnClickBtnGetAllCardItem()        {            GMController.GetAllCardItem().Coroutine();        }        private void OnClickBtnAddItem(EventContext context)        {            string content = _ui.m_inputItem.text;            string[] infos = Regex.Split(content, " ");            if (infos.Length < 2)            {                PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);                return;            }            int itemId = int.Parse(infos[0]);            int itemNum = int.Parse(infos[1]);            if (itemId > 0)            {                string messageSuc;                if (itemNum > 0)                {                    messageSuc = "已获得物品" + itemId + "*" + itemNum;                    GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();                }                else if (itemNum < 0)                {                    messageSuc = "已扣除物品" + itemId + "*" + itemNum;                    GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();                }            }            else            {                PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);            }        }        private void OnClickBtnSetLv()        {            int tmp;            if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))            {                PromptController.Instance.ShowFloatTextPrompt("请输入数字");                return;            }            string lv = _ui.m_ComBtn.m_txtRoleLv.text;            string messageSuc = "等级提升至" + lv;            GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();        }        private void OnClickBtnSetChapter()        {            int tmp;            int tmp1;            if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||                !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))            {                PromptController.Instance.ShowFloatTextPrompt("请输入数字");                return;            }            string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;            string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,                _ui.m_ComBtn.m_txtChapterLv.text);            GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();        }        private async void OnClickBtnSkipCheckOpen()        {            int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;            bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);            if (result)            {                GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;                PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");            }        }        private async void OnClickBtnArenaGrade()        {            string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,                _ui.m_ComBtn.m_txtArenaRank.text);            bool result = await GMController.SendGMCommand(gm, "修改成功");            if (result)            {                ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);                ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);                ArenaDataManager.Instance.TryUpdateHighest();            }        }        private void OnClickBtnStart()        {            GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();        }        private void OnClickBtnEnd()        {            GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();        }        private void OnClickBtnActiveEnd()        {            GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();        }        private void OnClickBtnTeaPartyStart()        {            GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();        }        private async void OnClickBtnLeagueSkill()        {            int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);            List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);            for (int i = 0; i < skillCfgs.Count; i++)            {                int skillId = skillCfgs[i].id;                if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&                    SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)                {                    continue;                }                LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);                // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);                // for (int j = 0; j < lastSkillCfgs.Count; j++)                // {                //     if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)                //     {                //         return;                //     }                // }                long needCount = skillCfg.consumeArr[0][1];                long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);                if (hasCount < needCount)                {                    PromptController.Instance.ShowFloatTextPrompt("消耗不足");                    break;                }                await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);            }            PromptController.Instance.ShowFloatTextPrompt("学习结束");        }        private async void OnClickBtnAll()        {            bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);            if (result)            {                GameGlobal.skipGuide = true;            }            OnClickBtnGetAllDressUpItem();            OnClickBtnGetAllCardItem();            _ui.m_ComBtn.m_txtRoleLv.text = "99";            OnClickBtnSetLv();            InitChapterText();            OnClickBtnSetChapter();            OnClickBtnSkipCheckOpen();            OnClickBtnMaterials();        }        private void InitChapterText()        {            var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;            _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;            StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);            _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;        }        private void OnClickBtnMaxFightSpeed()        {            FightDataManager.Instance.maxFightSpeed = 8;        }        private void OnClickBtnMaterials()        {            List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);            for (int i = 0; i < itemCfgs.Count; i++)            {                string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);                string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);                GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();            }        }        private void OnClickBtnGetSuit()        {            int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if (suitCfg == null)            {                PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");            }            for (int i = 0; i < suitCfg.partsArr.Length; i++)            {                string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);                string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;                string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);                GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();            }            for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)            {                string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);                string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;                string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);                GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();            }        }        private void OnClickBtnGM(EventContext context)        {            string content = _ui.m_inputGM.text;            string[] infos = Regex.Split(content, " ");            if (infos.Length < 2)            {                PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);                return;            }            switch (infos[0])            {                case "cjstime":                    if (infos[1].Length != 10)                    {                        PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");                        return;                    }                    LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);                    PromptController.Instance.ShowFloatTextPrompt("设置成功");                    break;                case "cjetime":                    if (infos[1].Length != 10)                    {                        PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");                        return;                    }                    LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);                    PromptController.Instance.ShowFloatTextPrompt("设置成功");                    break;                default:                    GMController.SendGMCommand(content, "设置成功").Coroutine();                    break;            }        }        //设置计数值        private void OnClickBtnSetCount(EventContext context)        {            var roleNumType = _ui.m_RoleNumType.text;            if (string.IsNullOrEmpty(roleNumType)) return;            var num = _ui.m_Num.text;            if (string.IsNullOrEmpty(num)) return;            GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();        }        //添加计数值        private void OnClickBtnAddCount(EventContext context)        {            var roleNumType = _ui.m_AddRoleNumType.text;            if (string.IsNullOrEmpty(roleNumType)) return;            var num = _ui.m_AddNum.text;            if (string.IsNullOrEmpty(num)) return;            GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();        }    }}
 |