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							- /**
 
-  * Copyright(c) Live2D Inc. All rights reserved.
 
-  *
 
-  * Use of this source code is governed by the Live2D Open Software license
 
-  * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
-  */
 
- Shader "Live2D Cubism/Mask"
 
- {
 
-     Properties
 
-     {
 
-         // Culling setting.
 
-         _Cull("Culling", Int) = 0
 
-     }
 
-     SubShader
 
-     {
 
-         Tags
 
-         {
 
-             "Queue" = "Transparent"
 
-             "IgnoreProjector" = "True"
 
-             "RenderType" = "Transparent"
 
-         }
 
-         BindChannels{ Bind "Vertex", vertex Bind "texcoord", texcoord Bind "Color", color }
 
-         LOD      100
 
-         ZWrite   Off
 
-         Lighting Off
 
-         Cull     [_Cull]
 
-         Blend    One One
 
-         Pass
 
-         {
 
-             CGPROGRAM
 
-             #pragma vertex   vert
 
-             #pragma fragment frag
 
-             #define CUBISM_MASK_ON
 
-             #include "UnityCG.cginc"
 
-             #include "CubismCG.cginc"
 
-             struct appdata_t
 
-             {
 
-                 float4 vertex   : POSITION;
 
-                 fixed4 color    : COLOR;
 
-                 float2 texcoord : TEXCOORD0;
 
-             };
 
-             struct v2f
 
-             {
 
-                 float4 vertex   : SV_POSITION;
 
-                 fixed4 color    : COLOR;
 
-                 float2 texcoord : TEXCOORD0;
 
-             };
 
-             CUBISM_SHADER_VARIABLES
 
-             v2f vert(appdata_t IN)
 
-             {
 
-                 v2f OUT;
 
-                 CUBISM_TO_MASK_CLIP_POS(IN, OUT);
 
-                 OUT.color    = IN.color;
 
-                 OUT.texcoord = IN.texcoord;
 
-                 return OUT;
 
-             }
 
-             sampler2D _MainTex;
 
-             fixed4 frag(v2f IN) : SV_Target
 
-             {
 
-                 return CUBISM_MASK_CHANNEL * tex2D(_MainTex, IN.texcoord).a;
 
-             }
 
-             ENDCG
 
-         }
 
-     }
 
- }
 
 
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