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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace GFGGame
- {
- public sealed class AccountManager
- {
- private const string SAVE_KEY = "RecentAccountsData";
- private const int MAX_ACCOUNT_COUNT = 20;
- private List<AccountData> _cachedAccounts = new List<AccountData>();
- // 单例实例
- private static readonly Lazy<AccountManager> _instance = new Lazy<AccountManager>(() => new AccountManager());
- public static AccountManager Instance => _instance.Value;
- // 私有构造函数,防止外部实例化
- private AccountManager()
- {
- LoadAccounts();
- }
- /// <summary>
- /// 登录成功时调用此方法
- /// </summary>
- /// <param name="username">用户名</param>
- /// <param name="plainPassword">明文密码</param>
- public void SaveAccount(string username, string plainPassword)
- {
- // 1. 加密密码
- string encryptedPwd = null;
- if (plainPassword != null)
- {
- encryptedPwd = AesEncryption.Encrypt(plainPassword);
- }
- // 2. 检查列表中是否已有该账号
- AccountData existingAccount = _cachedAccounts.FirstOrDefault(a => a.username == username);
- if (existingAccount != null)
- {
- // 如果存在,更新密码和时间戳,并移到列表最前面(表示最新)
- existingAccount.encryptedPassword = encryptedPwd;
- existingAccount.timestamp = DateTime.UtcNow.ToString("yyyyMMddHHmmss");
- _cachedAccounts.Remove(existingAccount);
- _cachedAccounts.Insert(0, existingAccount);
- }
- else
- {
- // 如果不存在,创建新账号数据并添加到最前面
- AccountData newAccount = new AccountData(username, encryptedPwd);
- _cachedAccounts.Insert(0, newAccount);
- }
- // 3. 如果超出最大数量,移除最旧的一个(列表最后一个)
- if (_cachedAccounts.Count > MAX_ACCOUNT_COUNT)
- {
- _cachedAccounts.RemoveAt(_cachedAccounts.Count - 1);
- }
- // 4. 立即保存
- SaveAccounts();
- }
- /// <summary>
- /// 获取存储的所有账号信息(密码已解密)
- /// </summary>
- public List<AccountPasswordModel> GetAccounts()
- {
- List<AccountPasswordModel> result = new List<AccountPasswordModel>();
- foreach (var acc in _cachedAccounts)
- {
- string decryptedPwd = null;
- if (acc.encryptedPassword != null)
- {
- decryptedPwd = AesEncryption.Decrypt(acc.encryptedPassword);
- }
- AccountPasswordModel accountPasswordModel = new AccountPasswordModel()
- {
- Account = acc.username,
- Password = decryptedPwd
- };
- result.Add(accountPasswordModel);
- }
- return result;
- }
- /// <summary>
- /// 删除指定的账号缓存
- /// </summary>
- /// <param name="username">要删除的用户名</param>
- /// <returns>是否成功删除</returns>
- public bool DeleteAccount(string username)
- {
- // 查找要删除的账号
- AccountData accountToDelete = _cachedAccounts.FirstOrDefault(a => a.username == username);
- if (accountToDelete != null)
- {
- // 从缓存列表中移除
- _cachedAccounts.Remove(accountToDelete);
- // 立即保存
- SaveAccounts();
- Debug.Log($"已成功删除账号: {username}");
- return true;
- }
- else
- {
- Debug.LogWarning($"未找到账号: {username},删除失败");
- return false;
- }
- }
- /// <summary>
- /// 批量删除多个账号缓存
- /// </summary>
- /// <param name="usernames">要删除的用户名列表</param>
- /// <returns>成功删除的数量</returns>
- public int DeleteAccounts(List<string> usernames)
- {
- int deletedCount = 0;
- foreach (string username in usernames)
- {
- if (DeleteAccount(username))
- {
- deletedCount++;
- }
- }
- Debug.Log($"成功删除了 {deletedCount} 个账号");
- return deletedCount;
- }
- /// <summary>
- /// 清除所有账号记录
- /// </summary>
- public void ClearAllAccounts()
- {
- _cachedAccounts.Clear();
- PlayerPrefs.DeleteKey(SAVE_KEY);
- PlayerPrefs.Save();
- Debug.Log("已清除所有账号记录");
- }
- /// <summary>
- /// 检查指定账号是否存在
- /// </summary>
- public bool HasAccount(string username)
- {
- return _cachedAccounts.Any(a => a.username == username);
- }
- /// <summary>
- /// 获取缓存的账号数量
- /// </summary>
- public int GetAccountCount()
- {
- return _cachedAccounts.Count;
- }
- // 内部方法:从PlayerPrefs加载账号列表
- private void LoadAccounts()
- {
- _cachedAccounts.Clear();
- string encryptedJson = PlayerPrefs.GetString(SAVE_KEY, null);
- if (!string.IsNullOrEmpty(encryptedJson))
- {
- string decryptedJson = AesEncryption.Decrypt(encryptedJson);
- if (!string.IsNullOrEmpty(decryptedJson))
- {
- try
- {
- // 反序列化JSON字符串到对象
- AccountDataList loadedData = JsonUtility.FromJson<AccountDataList>(decryptedJson);
- if (loadedData != null && loadedData.accounts != null)
- {
- // 按时间戳降序排序,最新的在最前面
- _cachedAccounts = loadedData.accounts
- .OrderByDescending(a => a.timestamp)
- .ToList();
- }
- }
- catch (Exception e)
- {
- Debug.LogError("Failed to parse account data: " + e.Message);
- }
- }
- }
- }
- // 内部方法:保存账号列表到PlayerPrefs
- private void SaveAccounts()
- {
- // 包装列表
- AccountDataList dataToSave = new AccountDataList();
- dataToSave.accounts = _cachedAccounts;
- // 序列化为JSON
- string json = JsonUtility.ToJson(dataToSave);
- // 加密JSON字符串
- string encryptedJson = AesEncryption.Encrypt(json);
- // 保存到PlayerPrefs
- PlayerPrefs.SetString(SAVE_KEY, encryptedJson);
- PlayerPrefs.Save(); // 确保立即写入磁盘
- }
- }
- public class AccountPasswordModel
- {
- public string Account { get; set; }
- public string Password { get; set; }
- }
- }
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