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							- using ET;
 
- using GFGGame;
 
- using System;
 
- using System.IO;
 
- using System.Threading;
 
- using UnityEditor;
 
- using UnityEditor.Compilation;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     public class ToolsMenu : Editor
 
-     {
 
-         public static bool CommitWhenRelease = true;
 
-         public static string[] resArr = new string[] { "Res", "ResIn", "Game/CSShare/Sqlite" };
 
-         enum TOOL_MENU_PRIORITY
 
-         {
 
-             UpdateAndImportAll,
 
-             UpdateAndImportExcel,
 
-             UpdateAndImportArtRes,
 
-             CheckExcel,
 
-             BuildBundlesRes,
 
-             UpdateProject,
 
-             ImportExcel,
 
-             AddExcel,
 
-             ImportArtRes,
 
-         }
 
- #if PT_DEV
 
-         [MenuItem("外网DEV/")]
 
-         public static void VersionTag()
 
-         {
 
-         }
 
- #elif PT_DouYouDev
 
-         [MenuItem("PT_DouYouDev/")]
 
-         public static void VersionTag()
 
-         {
 
-             
 
-         }
 
- #elif PT_IOS
 
-         [MenuItem("IOS/")]
 
-         public static void VersionTag()
 
-         {
 
-             
 
-         }
 
- #elif PT_DOUYOU
 
-         [MenuItem("DouYou/")]
 
-         public static void VersionTag()
 
-         {
 
-             
 
-         }
 
- #elif PT_TAPTAP
 
-         [MenuItem("TAPTAP/")]
 
-         public static void VersionTag()
 
-         {
 
-             
 
-         }
 
- #else
 
-         [MenuItem("内网/")]
 
-         public static void VersionTag()
 
-         {
 
-         }
 
- #endif
 
-         [MenuItem("策划/更新并导入所有", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportAll)]
 
-         static void UpdateAndImportAll()
 
-         {
 
-             UpdateProject();
 
-             UpdateAndImportArtRes();
 
-             UpdateAndImportExcel();
 
-             if (CommitWhenRelease)
 
-             {
 
-                 CommitProject();
 
-             }
 
-         }
 
-         [MenuItem("策划/更新并导入Excel", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportExcel)]
 
-         static void UpdateAndImportExcelAndCommit()
 
-         {
 
-             UpdateAndImportExcel();
 
-             if (CommitWhenRelease)
 
-             {
 
-                 CommitProject();
 
-             }
 
-         }
 
-         [MenuItem("策划/更新并导入美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportArtRes)]
 
-         static void UpdateAndImportArtResAndCommit()
 
-         {
 
-             UpdateProjectRes();
 
-             UpdateAndImportArtRes();
 
-             if (CommitWhenRelease)
 
-             {
 
-                 CommitProject();
 
-             }
 
-         }
 
-         //[MenuItem("策划/更新至内网版本", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
 
-         //public static void ReleaseLocalVersion()
 
-         //{
 
-         //    EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
 
-         //    BuildDllHelper.BuildHotUpdateDll();
 
-         //    //BuildScript.BuildCustomBundles(resArr, "BuildSetting");
 
-         //    EditorUtility.ClearProgressBar();
 
-         //}
 
-         [MenuItem("策划/其它/更新项目(会丢弃未推送内容)", false, (int)TOOL_MENU_PRIORITY.UpdateProject)]
 
-         static void UpdateProject()
 
-         {
 
-             //关闭sqlite连接并延迟,否则sqlite文件会被占用导致不能通过命令行还原
 
-             SQLiteHelper.Instance.CloseConnection();
 
-             Thread.Sleep(1000);
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新项目", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateGame.bat");
 
-             AssetDatabase.Refresh();
 
-             UpdateProjectRes();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
 
-         public static void ImportExcelNeiWang()
 
-         {
 
-             ImportExcel();
 
-         }
 
-         [MenuItem("策划/检查配置表", false, (int)TOOL_MENU_PRIORITY.CheckExcel)]
 
-         public static void CheckExcel()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在检查表格", 1);
 
-             //检查表格部分内容
 
-             ExcelChecker.StartCheck();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/导入美术资源", false, (int)TOOL_MENU_PRIORITY.ImportArtRes)]
 
-         public static void ImportArtResNeiWang()
 
-         {
 
-             ImportArtRes();
 
-         }
 
-         [MenuItem("策划/其它/清除冗余文件")]
 
-         public static void DeleteUnnecessaryImageNeiWang()
 
-         {
 
-             DeleteUnnecessaryImage();
 
-         }
 
-         private static void UpdateProjectRes()
 
-         {
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateGameRes.bat");
 
-         }
 
-         public static void UpdateExcel()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新表格", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateExcel.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         public static void UpdateArtRes()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新美术资源", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateArtRes.bat", ImportArtResTool.ResRootDirName);
 
-             //如果换装目录跟其他资源目录不一致,那么要再次更新换装目录
 
-             if (ImportArtResTool.ResRootDirNameDressUp != ImportArtResTool.ResRootDirName)
 
-             {
 
-                 ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateArtRes.bat", ImportArtResTool.ResRootDirNameDressUp);
 
-             }
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         static void CommitProject()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在提交项目", 1);
 
-             DeleteFileHelper.TrySvnRemoveDeleteFile();
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitGame.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         static void CommitBundles()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在提交Bundles", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitBundles.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         public static void ImportArtRes()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入美术资源", 1);
 
-             ImportArtResTool.Import();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         public static void ImportExcel()
 
-         {
 
-             Log.ILog = new UnityLogger();
 
-             //清除缓存  
 
-             if (File.Exists(ExcelConfig.excelsCacheFolderPath))
 
-             {
 
-                 File.Delete(ExcelConfig.excelsCacheFolderPath);
 
-             }
 
-             ET.Options.Instance = new ET.Options();
 
-             //清除缓存  
 
-             
 
-             if (File.Exists(ExcelConfig.excelsCacheFolderPath))
 
-             {
 
-                 File.Delete(ExcelConfig.excelsCacheFolderPath);
 
-             }
 
-             
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入表格", 1);
 
-             SqliteController.Instance.Init(false, null);
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             //try
 
-             //{
 
-             SQLiteHelper.Instance.ClearAllTables();
 
-             CodeTemplateFactory.Init();
 
-             if (!Directory.Exists(ExcelConfig.configCodePath))
 
-             {
 
-                 Directory.CreateDirectory(ExcelConfig.configCodePath);
 
-             }
 
-             if (!Directory.Exists(ExcelConfig.configArrayCodePath))
 
-             {
 
-                 Directory.CreateDirectory(ExcelConfig.configArrayCodePath);
 
-             }
 
-             ExcelReader.WriteExcle();
 
-             ExcelReader.ReadExcel(CodeBuilder.GenerateCode);
 
-             //}
 
-             //catch (Exception e)
 
-             //{
 
-             //    throw (e.InnerException);
 
-             //}
 
-             //finally
 
-             //{
 
-             SQLiteHelper.Instance.CloseConnection();
 
-             //}
 
-             //开始扫描表格,自动生成部分数据
 
-             ExcelScanner.StartScan();
 
-             AssetDatabase.Refresh();
 
-             EditorUtility.ClearProgressBar();
 
-             SQLiteHelper.Instance.CloseConnection();
 
-         }
 
-         static void UpdateAndImportArtRes()
 
-         {
 
-             UpdateArtRes();
 
-             ImportArtRes();
 
-         }
 
-         static void UpdateAndImportExcel()
 
-         {
 
-             UpdateExcel();
 
-             ImportExcel();
 
-         }
 
-         [MenuItem("Tools/ImageClip/TestImportClipImage")]
 
-         public static void TestImportClipImage()
 
-         {
 
-             ImportArtResTool.Test();
 
-         }
 
-         [MenuItem("Tools/ImageClip/ReadImagePosition")]
 
-         public static void ReadImagePosition()
 
-         {
 
-             ImagesClip.ReadImagePosition();
 
-         }
 
-         // [MenuItem("Tools/ImageClip/DeleteUnnecessaryImagePos")]
 
-         // public static void DeleteUnnecessaryImagePos()
 
-         // {
 
-         //     FileUtil.DeleteUnnecessaryImagePos(ImportArtResTool.DressUpTargetPath);
 
-         //     FileUtil.DeleteUnnecessaryImageMD5(new string[] { ImportArtResTool.DressUpMd5FileSaveName });
 
-         // }
 
-         public static void DeleteUnnecessaryImage()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "开始清除资源", 1);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.FieldGuideIconTargetPath,
 
-                 new string[] { ImportArtResTool.FieldGuideIconMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ChapterGuideIconTargetPath,
 
-                 new string[] { ImportArtResTool.ChapterGuideIconMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.MusicTargetPath,
 
-                 new string[] { ImportArtResTool.MusicMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardMusicTargetPath,
 
-                 new string[] { ImportArtResTool.CardMusicMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ItemIconTargetPath,
 
-                 new string[] { ImportArtResTool.IconMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.DressUpTargetPath,
 
-                 new string[] { ImportArtResTool.BgMd5FileSaveName, ImportArtResTool.DressUpMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.NpcHeadTargetPath,
 
-                 new string[] { ImportArtResTool.NPCHeadMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.NpcPicTargetPath,
 
-                 new string[] { ImportArtResTool.PicFMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.NpcPicSTargetPath,
 
-                 new string[] { ImportArtResTool.PicSMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardBgTargetPath,
 
-                 new string[] { ImportArtResTool.CardBgMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardIconTargetPath,
 
-                 new string[] { ImportArtResTool.CardMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardSkillTargetPath,
 
-                 new string[] { ImportArtResTool.CardSkillMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityTargetPath,
 
-                 new string[] { ImportArtResTool.ActivityMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityShow1TargetPath,
 
-                 new string[] { ImportArtResTool.ActivityShow1Md5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.PhotoGraphBorderTargetPath,
 
-                 new string[] { ImportArtResTool.PhotoGraphBorderMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.UIBgTargetPath,
 
-                 new string[] { ImportArtResTool.UIBgMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TravelBgTargetPath,
 
-                 new string[] { ImportArtResTool.TravelBgMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TravelRoleTargetPath,
 
-                 new string[] { ImportArtResTool.TravelRoleMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.HeadTargetPath,
 
-                 new string[] { ImportArtResTool.HeadMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.HeadBorderTargetPath,
 
-                 new string[] { ImportArtResTool.HeadBorderMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.LeagueIconTargetPath,
 
-                 new string[] { ImportArtResTool.LeagueIconMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityShow2TargetPath,
 
-                 new string[] { ImportArtResTool.ActivityShow2Md5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.MaterialTargetPath,
 
-                 new string[] { ImportArtResTool.EffectMaterialMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ShaderTargetPath,
 
-                 new string[] { ImportArtResTool.ShaderMd5FileSaveName });
 
-             // FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ModelTargetPath, new string[] { ImportArtResTool.ModelTargetPath });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TextureTargetPath,
 
-                 new string[] { ImportArtResTool.EffectTextureMd5FileSaveName });
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtResTool.LuckyBoxTitleImgTargetPath,
 
-                 new string[] { ImportArtResTool.LuckyBoxTitleImgMd5FileSaveName });
 
-             DeleteFileHelper.TrySvnRemoveDeleteFile();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("Tools/List Player Assemblies in Console")]
 
-         public static void PrintAssemblyNames()
 
-         {
 
-             UnityEngine.Debug.Log("== Player Assemblies ==");
 
-             Assembly[] playerAssemblies =
 
-                 CompilationPipeline.GetAssemblies(AssembliesType.Player);
 
-             foreach (var assembly in playerAssemblies)
 
-             {
 
-                 UnityEngine.Debug.Log(assembly.name);
 
-             }
 
-         }
 
-         [MenuItem("Tools/Build/copy AOT dll", false, 0)]
 
-         public static void CopyDll()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在拷贝", 1);
 
-             BuildDllHelper.CopyAOTAssembliesToStreamingAssets();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         //[MenuItem("Tools/Build/Build Bundles Res Init")]
 
-         //public static void BuildBundlesResIn()
 
-         //{
 
-         //    BuildScript.BuildCustomBundles(new string[] { "ResIn/Font" }, "BuildSetting");
 
-         //}
 
-         //[MenuItem("Tools/Build/Build Bundles All")]
 
-         //public static void BuildBundlesRes()
 
-         //{
 
-         //    BuildDllHelper.BuildHotUpdateDll();
 
-         //    BuildScript.BuildCustomBundles(resArr, "BuildSetting");
 
-         //}
 
-         ////[MenuItem("XAssets/Versions/Copy To StreamingAssets")]
 
-         //[MenuItem("Tools/Build/Copy To StreamingAssets", false, 1)]
 
-         //public static void CopyToStreamingAssets()
 
-         //{
 
-         //    BuildScript.CopyToStreamingAssets();
 
-         //}
 
-         [MenuItem("Tools/BuildTest/导入临时版本配置", false, 1)]
 
-         public static void SetBundlesExcelTestDir()
 
-         {
 
-             try
 
-             {
 
-                 ExcelConfig.excelsRootDirNameDressUp = "Config-demo1";
 
-                 ImportExcel();
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 Log.Error(e.ToString());
 
-                 ExcelConfig.excelsRootDirNameDressUp = "Config";
 
-             }
 
-         }
 
-         //[MenuItem("Tools/BuildTest/发布临时版本", false, 3)]
 
-         //public static void BuildBundlesResTemp()
 
-         //{
 
-         //    EditorUtility.DisplayProgressBar("进度", "正在发布临时版本", 1);
 
-         //    BuildDllHelper.BuildHotUpdateDll();
 
-         //    BuildScript.BuildCustomBundles(resArr, "BuildSetting1");
 
-         //    EditorUtility.ClearProgressBar();
 
-         //}
 
-         [MenuItem("Tools/ClearCache")]
 
-         public static void ClearCache()
 
-         {
 
-             PlayerPrefs.DeleteAll();
 
-         }
 
-         [MenuItem("Tools/Build/BuildHotUpdateDll")]
 
-         public static void BuildHotUpdateDll()
 
-         {
 
-             BuildDllHelper.BuildHotUpdateDll();
 
-         }
 
-         [MenuItem("Tools/Build/CopyPresetAssets")]
 
-         public static void CopyPresetAssets()
 
-         {
 
-             PresetAssetHelper.CopyPresetAssets();
 
-         }
 
-     }
 
- }
 
 
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