RoleInfoView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330
  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseView
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnShare.onClick.Add(OnBtnShareClick);
  39. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  40. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  41. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  42. _ui.m_comHead.onClick.Add(OnComHeadClick);
  43. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  44. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  45. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  46. _ui.m_txtVersion.onClick.Add(OnClickGM);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  52. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  54. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  60. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  61. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  62. if (roleLevelCfg.exp > 0)
  63. {
  64. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  65. }
  66. else
  67. {
  68. _ui.m_txtExp.text = "已满级";
  69. }
  70. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  71. UpdateAllInfo();
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. }
  77. private void OnBtnBackClick()
  78. {
  79. _ui.m_photoList.scrollPane.percX = 0;
  80. Hide();
  81. }
  82. private void OnClickGM()
  83. {
  84. if (GameConfig.showGM >= 1)
  85. {
  86. ViewManager.Show<GMPanelView>();
  87. }
  88. }
  89. protected override void RemoveEventListener()
  90. {
  91. base.RemoveEventListener();
  92. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  93. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  94. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  95. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  96. }
  97. private void UpdateRoleName()
  98. {
  99. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  100. }
  101. private void UpdateHead()
  102. {
  103. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  104. }
  105. private void UpdatePhotoList()
  106. {
  107. RoleDataManager.UpdatePhotoData();
  108. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  109. }
  110. private void RenderPhotoListItem(int index, GObject obj)
  111. {
  112. long pictureId = RoleDataManager.photoDatas[index];
  113. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  114. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  115. item.target.data = index;
  116. if(poemPhotoData == null)
  117. {
  118. item.m_type.SetSelectedIndex(0);
  119. }
  120. else
  121. {
  122. item.m_type.SetSelectedIndex(1);
  123. }
  124. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  125. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  126. {
  127. item.m_type.SetSelectedIndex(2);
  128. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  129. item.m_comPhoto.m_loaPhoto.texture = null;
  130. RoleDataManager.photoDatas[index] = 0;
  131. return;
  132. }
  133. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  134. UI_ListPhotoItem.ProxyEnd();
  135. }
  136. private void OnPhotoListItemClick(EventContext context)
  137. {
  138. GObject obj = context.data as GObject;
  139. int index = (int)obj.data;
  140. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  141. {
  142. // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
  143. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  144. return;
  145. }
  146. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  147. {
  148. // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
  149. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  150. return;
  151. }
  152. ViewManager.Show<PersonalPhotoView>(index);
  153. }
  154. private void OnRenderBadgeListItem(int index, GObject gObject)
  155. {
  156. gObject.data = -1;
  157. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  158. if (index <= RoleDataManager.badgeDatas.Count)
  159. {
  160. buttonBadge.target.touchable = true;
  161. // 显示 + 号
  162. if(index == RoleDataManager.badgeDatas.Count)
  163. {
  164. buttonBadge.m_type.SetSelectedIndex(2);
  165. }
  166. // 显示放置的徽章
  167. else
  168. {
  169. int badgeID = RoleDataManager.badgeDatas[index];
  170. gObject.data = badgeID;
  171. buttonBadge.m_type.SetSelectedIndex(1);
  172. // 加载徽章图片
  173. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  174. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  175. }
  176. }
  177. else
  178. {
  179. buttonBadge.m_type.SetSelectedIndex(0);
  180. buttonBadge.target.touchable = false;
  181. }
  182. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  183. UI_ButtonBadge.ProxyEnd();
  184. }
  185. private void OnBadgeBtnClick(EventContext eventContext)
  186. {
  187. int id = (int)(eventContext.sender as GObject).data;
  188. ViewManager.Show<BadgeChooseView>(id);
  189. }
  190. private async void OnFocuseOut()
  191. {
  192. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  193. }
  194. private void OnClickLoaChangeName()
  195. {
  196. ViewManager.Show<ChangeNameView>();
  197. }
  198. private void OnBtnSuitGuideClick()
  199. {
  200. ViewManager.Show<SuitGuideView>();
  201. }
  202. private void OnBtnCardGuideClick()
  203. {
  204. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  205. if (open)
  206. {
  207. ViewManager.Show<CardGuideView>();
  208. }
  209. else
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  212. }
  213. }
  214. private void OnBtnTaskArchieveClick()
  215. {
  216. ViewManager.Show<TaskAchieveView>();
  217. }
  218. private void OnBtnSkillClick()
  219. {
  220. ViewManager.Show<PersonalSkillView>();
  221. }
  222. private void OnBtnSettingClick()
  223. {
  224. SettingView.refresh = true;
  225. ViewManager.Show<SettingView>();
  226. }
  227. private void OnBtnShareClick()
  228. {
  229. ShareDataManager.Instance.CaptureCameraToImage();
  230. }
  231. private void OnBtnCopyClick()
  232. {
  233. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  234. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  235. }
  236. private void OnComHeadClick()
  237. {
  238. ViewManager.Show<ChangeHeadView>();
  239. }
  240. private void UpdateRedDot()
  241. {
  242. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  243. }
  244. private void UpdateCollectProgress()
  245. {
  246. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  247. // 套装
  248. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  249. button2.m_rate.text = progress.ToString();
  250. button2.m_progressBar.fillAmount = progress / 100;
  251. // 词牌
  252. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  253. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  254. button2.m_rate.text = progress.ToString();
  255. button2.m_progressBar.fillAmount = progress / 100;
  256. // 成就
  257. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  258. progress = RoleDataManager.achievementTaskCollect;
  259. button2.m_rate.text = progress.ToString();
  260. button2.m_progressBar.fillAmount = progress / 100;
  261. UI_ButtonCollectProgress.ProxyEnd();
  262. }
  263. private void UpdateInfo()
  264. {
  265. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  266. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  267. }
  268. private async Task UpdateAllInfo()
  269. {
  270. _ui.m_Hide.Play();
  271. await RoleInfoSProxy.ReqPersonalInfo();
  272. _ui.m_Show.Play();
  273. UpdateHead();
  274. UpdatePhotoList();
  275. UpdateRedDot();
  276. UpdateCollectProgress();
  277. UpdateInfo();
  278. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  279. }
  280. }
  281. }